Marvel Rivals DLSS 4.5 Guide: Best Settings for FPS and Image Quality

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Marvel Rivals added native NVIDIA DLSS 4.5 Super Resolution support with the Season 8.5 update on June 12, 2026.
The update introduced two separate DLSS model presets: a lighter Performance preset using a traditional CNN model and a Quality preset using NVIDIA’s second-generation Transformer model. RTX 50 Series users also gained support for up to 6X Multi Frame Generation, while a June 25 update added an in-game Frame Generation Auto Mode that adjusts its target according to the monitor’s refresh rate.
Choosing the best Marvel Rivals DLSS 4.5 settings is not simply a matter of selecting the option that produces the highest FPS counter.
Competitive players must consider:
Base rendered frame rate
Input latency
Frame-time consistency
1% low FPS
Image clarity during movement
GPU and CPU limitations
Monitor refresh rate
Whether displayed frames are rendered or generated
This guide explains the difference between every major DLSS option and provides recommended settings for competitive play, maximum FPS, balanced visuals, and different RTX GPU generations.
Best Marvel Rivals DLSS 4.5 Settings at a Glance
For most players using a 1440p monitor, the best starting point is:
DLSS Quality
Quality Model preset
NVIDIA Reflex On
Frame Generation Off for Competitive
Frame Generation On for casual or high-refresh gameplay
Medium graphics settings with low reflections and shadows
These recommendations are starting points rather than guaranteed performance targets. Actual results depend on the processor, GPU, memory, cooling, power limits, map, and number of effects visible during a fight.
Does Marvel Rivals Support DLSS 4.5?
Yes. Marvel Rivals officially added native DLSS 4.5 Super Resolution on June 12, 2026.
The official update introduced:
DLSS 4.5 Super Resolution
A Performance Model preset using a CNN model
A Quality Model preset using a second-generation Transformer model
Up to 6X Multi Frame Generation on RTX 50 Series GPUs
The June 25 update then introduced Frame Generation Auto Mode, which dynamically adjusts its target to better match the monitor’s refresh rate.
Players can review the original implementation in the official Season 8.5 patch notes and the Auto Mode addition in the June 25 patch notes.
Because the support is integrated directly into Marvel Rivals, most players do not need to replace DLSS files manually or modify game configuration files.
What Is New in DLSS 4.5?
DLSS 4.5 expands NVIDIA’s AI rendering technology in three important areas.
Second-Generation Transformer Super Resolution
The Quality Model uses NVIDIA’s second-generation Transformer model.
NVIDIA states that the model uses substantially more computing power and a larger training dataset than the previous Transformer model. Its goals include improving lighting reproduction, fine-edge reconstruction, motion clarity, anti-aliasing, ghosting, and temporal stability.
In Marvel Rivals, these improvements are most relevant around:
Fast-moving heroes
Hair and capes
Flying characters
Thin railings and environmental details
Glowing abilities
Particle effects
Distant character outlines
Rapid camera turns
The visual improvement can be more noticeable in DLSS Performance and Ultra Performance modes because those modes begin with fewer internally rendered pixels.
Dynamic Multi Frame Generation
Dynamic Multi Frame Generation automatically changes its frame-generation multiplier according to the performance gap between the GPU and the display’s refresh rate.
When GPU load becomes heavier, it can increase the multiplier. When the game becomes easier to render, it can reduce the amount of generated work. NVIDIA describes the feature as functioning like an automatic transmission for the GPU.
Marvel Rivals’ in-game Auto Mode follows a similar principle by dynamically adjusting Frame Generation targets according to the monitor refresh rate.
Up to 6X Multi Frame Generation
RTX 50 Series users can select high-multiplier Multi Frame Generation modes up to 6X in Marvel Rivals.
At 6X, the technology can generate up to five additional frames for every conventionally rendered frame. This increases displayed motion smoothness, particularly on 240Hz, 360Hz, or faster monitors.
However, 6X does not multiply input responsiveness by six. Mouse input and game simulation remain closely tied to the base rendered frame rate.
A game displaying 240 FPS through high-multiplier Frame Generation may therefore feel less responsive than a game rendering 240 real frames per second.
DLSS 4.5 GPU Compatibility
NVIDIA makes DLSS 4.5 Super Resolution available across GeForce RTX GPUs. Standard DLSS Frame Generation is associated with RTX 40 and newer hardware, while Multi Frame Generation and the new 6X mode require RTX 50 Series GPUs.
RTX 20 and RTX 30 Series
RTX 20 and 30 Series users can use:
DLSS Super Resolution
Both Marvel Rivals model presets
NVIDIA Reflex
DLAA where available
They cannot enable DLSS Frame Generation.
The Performance Model may be useful on lower-end RTX hardware because it uses the traditional CNN model and is designed to prioritize stable FPS.
RTX 40 Series
RTX 40 Series users can use:
DLSS 4.5 Super Resolution
Standard DLSS Frame Generation
NVIDIA Reflex
Quality and Performance Model presets
They cannot use RTX 50 Series Multi Frame Generation multipliers such as 4X, 5X, or 6X.
RTX 50 Series
RTX 50 Series users receive the complete feature set:
DLSS 4.5 Super Resolution
Standard Frame Generation
Multi Frame Generation
Auto Mode
Up to 6X Frame Generation
NVIDIA Reflex
Higher multipliers are most useful when paired with a high-refresh display and an already acceptable base frame rate.
How to Enable DLSS 4.5 in Marvel Rivals
Step 1: Update Marvel Rivals
Close the game and check for updates through Steam, Epic Games, or the relevant PC launcher.
The installed version must include the June 12, 2026 Season 8.5 update or a later build.
Step 2: Update the NVIDIA Driver
Install a current NVIDIA Game Ready Driver before testing DLSS 4.5.
NVIDIA states that Game Ready Driver 595.97 WHQL or newer is required to access the complete DLSS 4.5 feature set through the current NVIDIA App.
A clean driver installation may help if Marvel Rivals previously experienced:
Driver crashes
Missing options
Shader stuttering
Incorrect Frame Generation behavior
Settings that do not save
Step 3: Update the NVIDIA App
Update the NVIDIA App if you intend to use:
DLSS model overrides
Fixed Multi Frame Generation overrides
Dynamic Multi Frame Generation
Per-game DLSS profiles
Players using only the native in-game settings may not need an override, but keeping the application updated can prevent compatibility problems.
Step 4: Open the Marvel Rivals Graphics Menu
The exact wording may vary slightly by localization, but the process generally involves:
Open Settings.
Select Display or Graphics.
Find Anti-Aliasing and Super Resolution.
Select NVIDIA DLSS.
Choose a scaling mode.
Select the DLSS model preset.
Configure Frame Generation if supported.
Enable NVIDIA Reflex.
Apply the settings.
Restart the game if requested.
Test the result in a real match rather than relying only on the Practice Range.
Performance Model vs Quality Model
Marvel Rivals includes two DLSS model presets that are separate from the normal Quality, Balanced, and Performance scaling options.
DLSS Performance Model Preset
The Performance Model uses a traditional CNN model.
Marvel Rivals describes it as the option for players who prioritize:
Higher frame rates
Fluid gameplay
Stable FPS
Lower model-processing cost
It is a reasonable starting point for:
RTX 20 Series
RTX 30 Series
Lower-power laptops
Competitive players
Systems struggling to maintain stable frame times
The name can be confusing because Performance Model does not automatically select the DLSS Performance resolution mode.
DLSS Quality Model Preset
The Quality Model uses NVIDIA’s second-generation Transformer model.
Marvel Rivals states that it is designed to improve:
Fine edge detail
Dynamic clarity
Temporal stability
Ghosting
Flickering
Overall image consistency
It is recommended for:
RTX 40 Series
RTX 50 Series
1440p and 4K gaming
Content creation
Players sensitive to shimmering or trailing artifacts
The Transformer model can carry a small performance cost compared with the lighter CNN model, particularly on older RTX hardware.
Model Preset Is Not the Same as DLSS Scaling Mode
This is the most important distinction in the Marvel Rivals DLSS menu.
Model Preset determines which AI reconstruction model is used:
Performance Model: CNN
Quality Model: second-generation Transformer
Scaling Mode determines the internal rendering resolution:
DLAA
Quality
Balanced
Performance
Ultra Performance, where available
This means combinations such as the following are valid:
DLSS Quality scaling with Performance Model
DLSS Balanced scaling with Quality Model
DLSS Performance scaling with Quality Model
For example, Quality scaling + Performance Model uses the higher internal resolution associated with DLSS Quality but processes it through the lighter CNN model.
Meanwhile, Performance scaling + Quality Model begins with a lower internal resolution but uses the more advanced Transformer model to reconstruct the output.
Best Competitive Settings for Low Input Lag
For Ranked and other competitive modes, prioritize real rendered FPS and consistent latency over the highest displayed FPS number.
Recommended starting settings:
Display Mode: Fullscreen
Resolution: Native monitor resolution
DLSS Scaling: Quality
DLSS Model: Performance
Frame Generation: Off
NVIDIA Reflex: On
NVIDIA Reflex Boost: Test if available
V-Sync: Off
Motion Blur: Off
Global Illumination: Low
Reflection Quality: Low
Shadow Detail: Low
Effects Detail: Low or Medium
Model Detail: Medium
Texture Detail: Medium or High
Post-Processing: Low
Foliage: Low
Why Disable Frame Generation for Competitive Play?
Frame Generation improves displayed smoothness but does not create additional game simulation updates or input samples.
For the lowest possible input latency:
Disable Frame Generation.
Raise the base rendered FPS.
Enable NVIDIA Reflex.
Reduce GPU-heavy graphics settings.
Use an FPS cap the system can maintain consistently.
Players with a base frame rate above approximately 100–120 FPS may still prefer standard 2X Frame Generation on a 240Hz display, but this should be tested through actual aiming and camera movement.
Should NVIDIA Reflex Be Enabled?
Yes. Most GeForce players should enable NVIDIA Reflex.
Reflex is designed to reduce the amount of time frames spend waiting in the system rendering queue. NVIDIA has reported latency reductions of up to 55% in Marvel Rivals under its tested conditions, although the actual result varies by hardware, settings, and whether the system is CPU- or GPU-limited.
Use On + Boost only after checking:
GPU temperature
Power consumption
Laptop fan noise
Whether the mode provides a measurable improvement
Best Balanced Settings for FPS and Image Quality
This preset is suitable for most RTX 40 and RTX 50 Series users playing at 1440p.
Recommended settings:
Resolution: Native
DLSS Scaling: Quality
DLSS Model: Quality
Frame Generation: Standard 2X or Auto
NVIDIA Reflex: On
Global Illumination: Low or Medium
Reflection Quality: Low
Shadow Detail: Medium
Effects Detail: Medium
Model Detail: High
Texture Detail: High
Post-Processing: Medium
Foliage: Low or Medium
Motion Blur: Off
Sharpening: Low to Medium
This configuration preserves character detail and ability clarity while reducing several expensive environmental effects.
It is a strong option for:
RTX 4060 and above at 1080p
RTX 4070 and above at 1440p
Mixed Competitive and Quick Play use
144Hz or 165Hz displays
Players who notice ghosting with the CNN model
Best Maximum-FPS Settings
Use this profile when the priority is achieving the highest possible frame rate.
Recommended settings:
DLSS Scaling: Balanced or Performance
DLSS Model: Performance
Frame Generation: Auto or highest stable supported multiplier
NVIDIA Reflex: On
Global Illumination: Lowest
Reflections: Lowest
Shadows: Low
Effects: Low
Post-Processing: Low
Foliage: Low
Model Detail: Medium
Texture Detail: Medium or High if VRAM allows
Motion Blur: Off
V-Sync: Off
Do not lower Texture Detail automatically.
Texture quality is mainly limited by VRAM. Reducing it may provide little FPS improvement when the GPU already has sufficient memory, while making characters and environments appear significantly worse.
Instead, reduce these settings first:
Global Illumination
Reflections
Shadows
Effects
Post-Processing
Foliage
Judge performance during large team fights rather than through the highest number observed in an empty area.
Best Image-Quality Settings
Recommended settings for screenshots, recording, casual play, or high-end GPUs:
Resolution: Native 1440p or 4K
DLSS Scaling: Quality
DLSS Model: Quality
DLAA: Use if the GPU has sufficient performance
Frame Generation: 2X, Auto, 4X, or 6X depending on hardware
NVIDIA Reflex: On
Texture Detail: High
Model Detail: High
Effects Detail: High
Shadow Detail: Medium or High
Global Illumination: Medium or High
Reflections: Medium or High
Post-Processing: Medium or High
Motion Blur: Personal preference
Sharpening: Low
DLAA is the strongest option for reconstruction quality when native rendering performance is already sufficient. Unlike DLSS Super Resolution, it applies AI anti-aliasing without reducing the internal resolution.
Best DLSS Settings by Resolution
Best Settings for 1080p
Use DLSS Quality as the starting point.
At 1080p, DLSS Performance begins with a relatively low internal resolution, which can make distant heroes, fences, particles, and fine lines less clear.
Recommended order:
Native resolution or DLAA if FPS is already high
DLSS Quality
DLSS Balanced if additional performance is required
DLSS Performance only for weaker GPUs or very high refresh targets
Avoid Ultra Performance at 1080p unless image quality is not a concern.
Best Settings for 1440p
DLSS Quality is the best default for 1440p.
Switch to Balanced when:
Large fights fall below the target FPS
GPU utilization remains near 100%
The monitor has a 240Hz refresh rate
Higher graphics settings are more important than native-like reconstruction
RTX 40 users can test standard Frame Generation. RTX 50 users can compare Auto Mode with fixed multipliers.
Best Settings for 4K
At 4K:
High-end GPUs should begin with DLSS Quality.
Mid-range GPUs should begin with Balanced.
Performance mode is suitable for high-refresh targets.
Quality Model is recommended for improved motion stability.
RTX 50 users can use Auto, 4X, or 6X MFG.
NVIDIA states that DLSS 4.5’s image-quality improvement is especially noticeable in Performance and Ultra Performance modes, where fewer source pixels are available.
Ultra Performance is primarily intended for high-resolution output such as 4K, not 1080p.
Recommended Settings by RTX GPU Series
RTX 20 Series
Recommended starting point:
1080p: DLSS Quality
1440p: DLSS Balanced
Model Preset: Performance
Frame Generation: Unavailable
Reflex: On
Shadows: Low
Effects: Low
Reflections: Low
Textures: Medium or High according to VRAM
RTX 20 Series users should test the Quality Model, but the lighter Performance Model may produce steadier frame times.
RTX 30 Series
Recommended settings:
RTX 3060
1080p Quality
1440p Balanced
Performance Model
Low or Medium effects
RTX 3070 / 3070 Ti
1440p Quality or Balanced
Performance Model for Competitive
Quality Model for clearer visuals
RTX 3080 / 3090
1440p Quality
4K Balanced
Quality Model if performance remains stable
Frame Generation is unavailable on RTX 30 Series hardware.
RTX 40 Series
Recommended settings:
RTX 4060
1080p Quality
1440p Quality or Balanced
Standard Frame Generation optional
Reflex On
RTX 4070 / 4070 Super
1440p Quality
Quality Model
Standard Frame Generation for casual play
FG Off for minimum latency
RTX 4080 / 4090
4K Quality or Balanced
Quality Model
Standard Frame Generation
High textures and model detail
RTX 40 Series GPUs support standard DLSS Frame Generation but not RTX 50 Series Multi Frame Generation multipliers.
RTX 50 Series
Recommended settings:
RTX 5060
1080p or 1440p Quality
Quality Model
Auto or moderate MFG
RTX 5070
1440p Quality
Auto or 4X MFG
Reflex On
RTX 5080
4K Quality or Balanced
Quality Model
Auto, 4X, or 6X depending on refresh rate
RTX 5090
4K Quality
Quality Model
Auto or 6X for very high-refresh displays
FG Off when minimum competitive latency is the priority
Do not assume the highest multiplier is automatically the best setting. Compare responsiveness, frame pacing, and image artifacts.
Frame Generation Modes Explained
Frame Generation Off
Use Off when:
Playing Competitive
Prioritizing minimum latency
Base FPS already reaches the monitor refresh rate
Diagnosing stuttering
Testing real rendered performance
Always test performance with Frame Generation disabled before enabling higher multipliers. This reveals the true base frame rate.
Standard 2X Frame Generation
Standard Frame Generation inserts one generated frame for every rendered frame.
It is suitable for:
RTX 40 and 50 Series
144Hz or 165Hz displays
Base frame rates around 60–120 FPS
Casual play
Improved camera smoothness
It usually offers a more conservative balance than high-multiplier MFG.
Fixed 4X or 6X Multi Frame Generation
Fixed MFG is available on compatible RTX 50 Series hardware.
Use it when:
The monitor refresh rate is 240Hz or higher
Base performance is already acceptable
Visual smoothness is more important than minimum latency
Playing at 1440p or 4K
Capturing high-frame-rate footage
Avoid high multipliers when the game renders at a very low base FPS. A generated 240 FPS output from a 40 FPS base can look smooth while still feeling delayed.
Auto Mode
Marvel Rivals added Frame Generation Auto Mode on June 25.
When enabled, the game dynamically changes its frame-generation target according to the monitor’s refresh rate, helping the output remain closer to the display’s maximum refresh.
Auto is useful for:
RTX 50 Series systems
Maps with heavily changing GPU load
Players who do not want to select a fixed multiplier
240Hz or faster displays
Best Settings for 144Hz, 240Hz, and 360Hz Monitors
120Hz or 144Hz
Recommended:
DLSS Quality
Quality Model
Frame Generation Off for Competitive
Standard 2X FG for casual play
Reflex On
Base FPS target above 70–100 FPS
High MFG multipliers offer limited value when the monitor cannot display the additional frames.
165Hz or 180Hz
Recommended:
DLSS Quality
Quality Model
2X Frame Generation
Reflex On
Low reflections and shadows
Auto Mode can also work, but fixed 2X is generally sufficient if performance is stable.
240Hz
Recommended:
DLSS Quality or Balanced
Performance Model for Competitive
Quality Model for visual clarity
RTX 40: standard FG
RTX 50: Auto or 4X
Reflex On
Try to maintain at least 100 FPS before Frame Generation for responsive aiming.
360Hz or 480Hz
Recommended:
RTX 50 Series
DLSS Balanced or Performance
Auto, 4X, or 6X MFG
Reflex On
Low CPU-heavy and GPU-heavy settings
Performance Model for maximum FPS
Quality Model if ghosting becomes distracting
The value of 6X MFG is highest on very fast monitors capable of displaying the resulting frame rate.
V-Sync, G-SYNC, and FPS Cap Settings
Should V-Sync Be Enabled?
For Competitive play, disable in-game V-Sync.
V-Sync can remove visible tearing, but it may increase latency when used without a carefully configured variable-refresh setup.
Players using G-SYNC or another variable-refresh display should follow one consistent synchronization strategy rather than enabling several overlapping controls.
Dynamic MFG and V-Sync
NVIDIA currently states that Dynamic Multi Frame Generation through the NVIDIA App is not compatible with V-Sync or external frame-rate limiters.
When using Dynamic MFG:
Disable conflicting V-Sync controls.
Remove external FPS limits.
Avoid simultaneous caps in the game, driver, NVIDIA App, and RTSS.
Allow Dynamic Mode to target the selected refresh rate.
Should You Cap FPS?
An FPS cap can improve frame-time consistency when Frame Generation is disabled or set to a fixed mode.
Set the cap to a value the system can maintain during real team fights, not the highest FPS reached in the Practice Range.
For example, a stable 160 FPS can feel better than a fluctuating 170–240 FPS.
Which Graphics Settings Affect FPS Most?
Global Illumination
Global Illumination controls indirect lighting and can carry a significant GPU cost.
Recommended:
Competitive: Low or Off
Balanced: Low or Medium
Image Quality: Medium or High
Lowering it is one of the first changes to test when GPU utilization remains close to 100%.
Reflection Quality
Reflections affect water, metal, glass, and other reflective surfaces.
They usually provide limited competitive value and can be lowered without making enemy heroes substantially harder to identify.
Recommended:
Competitive: Low
Balanced: Low or Medium
Image Quality: Medium or High
Shadow Detail
Shadows contribute to environmental depth but can reduce performance in complex scenes.
Recommended:
Competitive: Low
Balanced: Medium
Image Quality: High
Low shadows generally retain enough information for gameplay.
Effects Detail
Effects Detail influences particles, explosions, abilities, and visually dense team fights.
Lowering it can improve performance, but setting it too low may reduce the clarity of important combat effects.
Recommended:
Competitive: Low or Medium
Balanced: Medium
Image Quality: High
Model Detail
Model Detail affects hero and object complexity.
Medium is a strong competitive compromise. High is preferable for screenshots, recording, and powerful GPUs.
Texture Detail
Texture Detail primarily affects VRAM.
Keep it High when sufficient graphics memory is available. Reduce it if you experience:
VRAM saturation
Texture-loading delays
Sudden traversal stutters
Missing or blurry textures
Performance drops after long sessions
Post-Processing
Post-processing can include bloom, depth effects, lens effects, and other image treatments.
Competitive players should use Low to reduce visual clutter.
Foliage
Foliage has little competitive importance in most Marvel Rivals encounters.
Use Low or Medium unless visual quality is the priority.
How to Test DLSS Settings Correctly
Do Not Benchmark Only in the Practice Range
The Practice Range contains fewer players, effects, destructible objects, and simultaneous abilities than a real match.
Test settings during:
A full 6v6 match
Large Ultimate combinations
Destructible environment sequences
Maps with complex lighting
High-mobility hero fights
Crowded objectives
Record More Than Average FPS
Track:
Average FPS
1% low FPS
Frame time
GPU utilization
CPU utilization
VRAM usage
Base rendered FPS
Displayed FPS with Frame Generation
System latency
A high average FPS is not useful if the 1% lows repeatedly collapse during team fights.
Test One Variable at a Time
Use this process:
Save the original configuration.
Disable Frame Generation.
Test the base frame rate.
Compare Performance and Quality Models.
Compare Quality, Balanced, and Performance scaling.
Adjust major graphics settings.
Enable Frame Generation last.
Repeat the same map or scenario.
Compare Image Quality in Motion
Do not judge DLSS solely through still screenshots.
Observe:
Hair
Capes
Fast projectiles
Flying characters
Spider-Man-style rapid movement
Thin fences
Glowing abilities
Health bars
Nameplates
Crosshair clarity
Ghost trails during camera turns
Temporal reconstruction problems are often visible only while moving.
DLSS 4.5 Problems and Fixes
The Game Looks Blurry
Try these changes:
Confirm that the output resolution matches the monitor’s native resolution.
Switch from Performance to Quality scaling.
Avoid Ultra Performance below 4K.
Select the Quality Model.
Reduce excessive sharpening.
Check whether an external resolution scale is below 100%.
At 1080p, DLSS Quality is normally much clearer than Performance.
Ghosting Behind Moving Heroes
Ghosting may appear around capes, hair, flying characters, or fast-moving effects.
Try:
Quality Model
Lower Frame Generation multiplier
Frame Generation Off
Motion Blur Off
Latest Game Ready Driver
Native DLSS settings instead of an old override
The Quality Model is specifically intended to improve ghosting and temporal stability.
Flickering or Shimmering
Try:
DLSS Quality
Quality Model
Lower sharpening
Native resolution
Updated driver
Removing old NVIDIA App overrides
Fine railings, bright edges, and distant geometry are common areas where shimmering becomes visible.
High FPS but the Game Feels Choppy
Possible causes include:
Low base FPS
Poor 1% lows
CPU frame-time spikes
Excessive MFG multiplier
V-Sync conflict
Multiple active frame caps
Incorrect Windows refresh rate
Check the monitor settings in Windows and make sure the display is actually running at 144Hz, 240Hz, or its advertised maximum.
How to Fix Low FPS and Stuttering
DLSS Barely Changes FPS
If switching between native rendering and DLSS produces almost no performance improvement, the system may be CPU-limited.
Signs of a CPU bottleneck include:
GPU utilization substantially below 95–100%
One or more CPU cores near maximum load
FPS barely changing after reducing resolution
Large frame-time spikes during heavy fights
Reducing GPU graphics settings will not completely solve a CPU bottleneck.
Try:
Closing browser tabs and background applications
Disabling unnecessary overlays
Reducing CPU-heavy settings
Checking processor temperature
Using a stable FPS cap
Enabling Windows High Performance graphics preference
Marvel Rivals officially recommends updating the graphics driver and assigning the game to the High Performance GPU profile in Windows when troubleshooting stuttering.
Stuttering After a Driver Update
A driver update can trigger shader recompilation.
Try:
Playing several matches to allow shader caches to rebuild
Restarting the PC
Verifying game files
Performing a clean driver installation
Removing obsolete DLSS overrides
Installing the game on an SSD
VRAM Stuttering
If VRAM is full:
Reduce Texture Detail.
Close GPU-accelerated background applications.
Lower model or effects quality.
Reduce resolution.
Disable high-resolution recording.
Restart the game after long sessions.
Why Is DLSS or Frame Generation Missing?
DLSS Is Missing
Check that:
The GPU is a GeForce RTX model.
Marvel Rivals is fully updated.
The latest NVIDIA driver is installed.
The monitor is connected to the NVIDIA GPU.
The laptop is not running through integrated graphics.
Windows is using the High Performance GPU.
GTX graphics cards do not support DLSS.
Frame Generation Is Missing on RTX 20 or RTX 30
This is expected behavior.
RTX 20 and RTX 30 Series support DLSS Super Resolution but do not support DLSS Frame Generation.
6X Multi Frame Generation Is Missing
Check that:
The GPU is an RTX 50 Series model.
Driver 595.97 or later is installed.
The NVIDIA App is updated.
Marvel Rivals is updated.
Multi Frame Generation is enabled.
The system is not configured to use only the normal in-game 2X setting.
Marvel Rivals officially limits its up-to-6X high-multiplier mode to RTX 50 Series GPUs.
Auto Mode Is Missing
Install the June 25, 2026 Marvel Rivals update or a later version.
Also update:
NVIDIA Game Ready Driver
NVIDIA App
Windows
Laptop manufacturer GPU software where applicable
Restart the game after applying the update.
Should You Use NVIDIA App DLSS Overrides?
Marvel Rivals has native DLSS 4.5 integration, so most players should use the in-game settings first.
NVIDIA App overrides are most useful for advanced users who want to test:
Dynamic Frame Generation
Fixed MFG multipliers
Model Preset overrides
Per-game Frame Generation profiles
NVIDIA allows Dynamic or Fixed Frame Generation to be configured globally or for individual games through the Graphics section of the NVIDIA App.
Avoid using several tools to control the same setting.
Potential conflicts include:
Marvel Rivals menu
NVIDIA App
NVIDIA Control Panel
RTSS
Third-party DLSS tools
Manually replaced DLL files
If visual problems or crashes begin after an override, return the setting to Use the 3D application setting and restart Marvel Rivals.
DLSS 4.5 vs Native Resolution
Performance
DLSS renders the game at a lower internal resolution and reconstructs the final image.
The benefit is largest when the GPU is the main performance bottleneck. The benefit is smaller when the processor limits the frame rate.
Static Image Quality
Native resolution or DLAA can provide the cleanest static details when performance is sufficient.
DLSS Quality can appear close to native while offering higher FPS.
Motion Stability
DLSS 4.5’s Transformer model may outperform older reconstruction methods around moving edges, fine geometry, particles, and bright effects.
NVIDIA specifically highlights improved motion clarity, reduced trailing artifacts, better anti-aliasing, and stronger temporal stability.
Input Latency
DLSS Super Resolution can reduce latency indirectly by increasing the base rendered frame rate.
Frame Generation increases displayed frames but does not create equivalent input updates.
NVIDIA Reflex reduces the render queue and should remain enabled when Frame Generation is used.
Recommended Settings by Player Type
Competitive Ranked Player
Use:
DLSS Quality or Balanced
Performance Model
Frame Generation Off
Reflex On
V-Sync Off
Low shadows and reflections
Medium models and textures
Stable FPS cap
Casual Player
Use:
DLSS Quality
Quality Model
Standard FG or Auto
Reflex On
Medium or High graphics
Motion Blur according to preference
Content Creator or Streamer
Use:
DLSS Quality
Quality Model
Standard Frame Generation
High textures
High models
Medium effects
Medium shadows
Reflex On
Leave enough GPU capacity for recording or encoding software.
4K High-Refresh Player
Use:
DLSS Quality or Balanced
Quality Model
RTX 50 Auto, 4X, or 6X
Reflex On
Medium or High graphics
Choose the multiplier according to base FPS and monitor refresh rate.
Low-End RTX Laptop User
Use:
DLSS Balanced
Performance Model
Frame Generation according to GPU support
Low shadows
Low reflections
Low effects
Medium textures
Reflex On
Monitor temperature, fan speed, and power limits because laptop performance may decline under sustained heat.
Common DLSS 4.5 Settings Mistakes
Avoid these mistakes:
Confusing Model Preset with Scaling Mode
Using Ultra Performance at 1080p
Judging performance only by generated FPS
Enabling 6X MFG with an extremely low base FPS
Using maximum Frame Generation for Competitive without testing latency
Leaving NVIDIA Reflex disabled
Running several FPS limiters simultaneously
Combining Dynamic MFG with V-Sync
Lowering every setting without identifying the bottleneck
Benchmarking only in the Practice Range
Ignoring 1% low FPS
Searching for Frame Generation on RTX 20 or RTX 30 hardware
Using excessive sharpening
Keeping an outdated NVIDIA App override after a game update
Assuming a higher FPS counter always means better responsiveness
Marvel Rivals DLSS 4.5 FAQ
Does Marvel Rivals Support DLSS 4.5?
Yes. Marvel Rivals added native DLSS 4.5 Super Resolution on June 12, 2026, and Frame Generation Auto Mode on June 25.
What Is the Best DLSS Mode for Marvel Rivals?
DLSS Quality is the best starting point for most players. Use Balanced when more performance is required and Performance for demanding 4K or high-refresh targets.
Should I Use the Performance or Quality Model?
Use Performance Model for maximum FPS and stable competitive performance. Use Quality Model for sharper moving images, better fine edges, and reduced ghosting.
Is Quality Model the Same as DLSS Quality Mode?
No. Quality Model selects the AI reconstruction model. DLSS Quality selects the internal rendering scale.
Does DLSS 4.5 Work on RTX 20 and RTX 30?
Yes. DLSS 4.5 Super Resolution works on RTX 20 and RTX 30 Series GPUs, but Frame Generation does not.
Does RTX 40 Support Frame Generation?
Yes. RTX 40 Series supports standard DLSS Frame Generation but not RTX 50 Series Multi Frame Generation multipliers.
Can RTX 40 Use 6X Multi Frame Generation?
No. Marvel Rivals’ up-to-6X Multi Frame Generation mode requires an RTX 50 Series GPU.
Should Frame Generation Be Enabled for Competitive Play?
Disable it when minimum input latency is the priority. Players with high base FPS and very fast monitors can test standard Frame Generation, but should compare responsiveness directly.
Does Frame Generation Increase Input Lag?
It can add some latency because generated frames do not represent new simulation or input updates. NVIDIA Reflex helps limit system latency, but maintaining a high base rendered FPS remains important.
What Is the Best DLSS Setting for 1080p?
Use DLSS Quality. Consider DLAA or native resolution if the system already delivers sufficient FPS.
What Is the Best DLSS Setting for 1440p?
Use DLSS Quality with Quality Model. Switch to Balanced if large fights fall below the desired FPS.
What Is the Best DLSS Setting for 4K?
Use Quality on high-end GPUs and Balanced on mid-range GPUs. Performance is appropriate for high-refresh targets, particularly with the Quality Model.
Why Is My FPS High but the Game Still Feels Slow?
The base rendered FPS may be low while Frame Generation creates a high displayed FPS. Lower the multiplier, enable Reflex, and improve the base frame rate.
Do I Need the NVIDIA App?
The native Marvel Rivals settings do not require an override. The NVIDIA App is useful for advanced Dynamic or Fixed MFG controls.
Which Driver Is Required?
NVIDIA states that Game Ready Driver 595.97 WHQL or newer is required for the complete DLSS 4.5 feature set.
Is DLSS 4.5 Available on Console?
No. DLSS is a GeForce RTX PC technology.
Final Verdict: Best Marvel Rivals DLSS 4.5 Settings
For most players at 1440p, use:
DLSS Quality
Quality Model
NVIDIA Reflex On
Frame Generation Off for Competitive
Standard FG or Auto for casual play
Medium graphics
Low reflections
Low or Medium shadows
Motion Blur Off
For maximum competitive responsiveness:
Use Performance Model.
Disable Frame Generation.
Enable Reflex.
Prioritize a high base FPS.
Cap FPS at a stable value.
Monitor 1% lows rather than only average FPS.
For RTX 50 Series high-refresh gaming:
Start with DLSS Quality.
Use Quality Model.
Test Auto or 4X MFG.
Reserve 6X for 240Hz, 360Hz, or faster displays.
Avoid high multipliers when the base FPS is low.
The best Marvel Rivals DLSS 4.5 configuration is the one that remains stable during full team fights. Do not choose settings solely from the highest number shown by the FPS counter. Base FPS, frame time, latency, motion clarity, and 1% lows are more important indicators of the actual gameplay experience.

