Marvel Rivals DLSS 4.5 Guide: Best Settings for FPS and Image Quality

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Marvel Rivals added native NVIDIA DLSS 4.5 Super Resolution support with the Season 8.5 update on June 12, 2026.

The update introduced two separate DLSS model presets: a lighter Performance preset using a traditional CNN model and a Quality preset using NVIDIA’s second-generation Transformer model. RTX 50 Series users also gained support for up to 6X Multi Frame Generation, while a June 25 update added an in-game Frame Generation Auto Mode that adjusts its target according to the monitor’s refresh rate.

Choosing the best Marvel Rivals DLSS 4.5 settings is not simply a matter of selecting the option that produces the highest FPS counter.

Competitive players must consider:

  • Base rendered frame rate

  • Input latency

  • Frame-time consistency

  • 1% low FPS

  • Image clarity during movement

  • GPU and CPU limitations

  • Monitor refresh rate

  • Whether displayed frames are rendered or generated

This guide explains the difference between every major DLSS option and provides recommended settings for competitive play, maximum FPS, balanced visuals, and different RTX GPU generations.

Best Marvel Rivals DLSS 4.5 Settings at a Glance

Target

DLSS Scaling Mode

Model Preset

Frame Generation

NVIDIA Reflex

Competitive / Lowest Latency

Quality or Balanced

Performance

Off

On or On + Boost

Best Overall Balance

Quality

Quality

2X or Auto where supported

On

Maximum Displayed FPS

Balanced or Performance

Performance

Auto or highest stable mode

On

Best Image Quality

DLAA or Quality

Quality

Optional

On

RTX 20/30 Series

Quality at 1080p; Balanced at 1440p

Performance or Quality after testing

Unavailable

On

RTX 40 Series

Quality

Quality

Standard Frame Generation

On

RTX 50 Series

Quality or Balanced

Quality

Auto, 4X, or up to 6X

On

For most players using a 1440p monitor, the best starting point is:

  • DLSS Quality

  • Quality Model preset

  • NVIDIA Reflex On

  • Frame Generation Off for Competitive

  • Frame Generation On for casual or high-refresh gameplay

  • Medium graphics settings with low reflections and shadows

These recommendations are starting points rather than guaranteed performance targets. Actual results depend on the processor, GPU, memory, cooling, power limits, map, and number of effects visible during a fight.

Does Marvel Rivals Support DLSS 4.5?

Yes. Marvel Rivals officially added native DLSS 4.5 Super Resolution on June 12, 2026.

The official update introduced:

  • DLSS 4.5 Super Resolution

  • A Performance Model preset using a CNN model

  • A Quality Model preset using a second-generation Transformer model

  • Up to 6X Multi Frame Generation on RTX 50 Series GPUs

The June 25 update then introduced Frame Generation Auto Mode, which dynamically adjusts its target to better match the monitor’s refresh rate.

Players can review the original implementation in the official Season 8.5 patch notes and the Auto Mode addition in the June 25 patch notes.

Because the support is integrated directly into Marvel Rivals, most players do not need to replace DLSS files manually or modify game configuration files.

What Is New in DLSS 4.5?

DLSS 4.5 expands NVIDIA’s AI rendering technology in three important areas.

Second-Generation Transformer Super Resolution

The Quality Model uses NVIDIA’s second-generation Transformer model.

NVIDIA states that the model uses substantially more computing power and a larger training dataset than the previous Transformer model. Its goals include improving lighting reproduction, fine-edge reconstruction, motion clarity, anti-aliasing, ghosting, and temporal stability.

In Marvel Rivals, these improvements are most relevant around:

  • Fast-moving heroes

  • Hair and capes

  • Flying characters

  • Thin railings and environmental details

  • Glowing abilities

  • Particle effects

  • Distant character outlines

  • Rapid camera turns

The visual improvement can be more noticeable in DLSS Performance and Ultra Performance modes because those modes begin with fewer internally rendered pixels.

Dynamic Multi Frame Generation

Dynamic Multi Frame Generation automatically changes its frame-generation multiplier according to the performance gap between the GPU and the display’s refresh rate.

When GPU load becomes heavier, it can increase the multiplier. When the game becomes easier to render, it can reduce the amount of generated work. NVIDIA describes the feature as functioning like an automatic transmission for the GPU.

Marvel Rivals’ in-game Auto Mode follows a similar principle by dynamically adjusting Frame Generation targets according to the monitor refresh rate.

Up to 6X Multi Frame Generation

RTX 50 Series users can select high-multiplier Multi Frame Generation modes up to 6X in Marvel Rivals.

At 6X, the technology can generate up to five additional frames for every conventionally rendered frame. This increases displayed motion smoothness, particularly on 240Hz, 360Hz, or faster monitors.

However, 6X does not multiply input responsiveness by six. Mouse input and game simulation remain closely tied to the base rendered frame rate.

A game displaying 240 FPS through high-multiplier Frame Generation may therefore feel less responsive than a game rendering 240 real frames per second.

DLSS 4.5 GPU Compatibility

GPU Series

DLSS 4.5 Super Resolution

Frame Generation

Multi Frame Generation

Up to 6X

GeForce RTX 20 Series

Yes

No

No

No

GeForce RTX 30 Series

Yes

No

No

No

GeForce RTX 40 Series

Yes

Standard Frame Generation

No RTX 50-style MFG

No

GeForce RTX 50 Series

Yes

Yes

Yes

Yes

GeForce GTX Series

No

No

No

No

AMD Radeon / Intel Arc

No NVIDIA DLSS

No NVIDIA FG

No

No

NVIDIA makes DLSS 4.5 Super Resolution available across GeForce RTX GPUs. Standard DLSS Frame Generation is associated with RTX 40 and newer hardware, while Multi Frame Generation and the new 6X mode require RTX 50 Series GPUs.

RTX 20 and RTX 30 Series

RTX 20 and 30 Series users can use:

  • DLSS Super Resolution

  • Both Marvel Rivals model presets

  • NVIDIA Reflex

  • DLAA where available

They cannot enable DLSS Frame Generation.

The Performance Model may be useful on lower-end RTX hardware because it uses the traditional CNN model and is designed to prioritize stable FPS.

RTX 40 Series

RTX 40 Series users can use:

  • DLSS 4.5 Super Resolution

  • Standard DLSS Frame Generation

  • NVIDIA Reflex

  • Quality and Performance Model presets

They cannot use RTX 50 Series Multi Frame Generation multipliers such as 4X, 5X, or 6X.

RTX 50 Series

RTX 50 Series users receive the complete feature set:

  • DLSS 4.5 Super Resolution

  • Standard Frame Generation

  • Multi Frame Generation

  • Auto Mode

  • Up to 6X Frame Generation

  • NVIDIA Reflex

Higher multipliers are most useful when paired with a high-refresh display and an already acceptable base frame rate.

How to Enable DLSS 4.5 in Marvel Rivals

Step 1: Update Marvel Rivals

Close the game and check for updates through Steam, Epic Games, or the relevant PC launcher.

The installed version must include the June 12, 2026 Season 8.5 update or a later build.

Step 2: Update the NVIDIA Driver

Install a current NVIDIA Game Ready Driver before testing DLSS 4.5.

NVIDIA states that Game Ready Driver 595.97 WHQL or newer is required to access the complete DLSS 4.5 feature set through the current NVIDIA App.

A clean driver installation may help if Marvel Rivals previously experienced:

  • Driver crashes

  • Missing options

  • Shader stuttering

  • Incorrect Frame Generation behavior

  • Settings that do not save

Step 3: Update the NVIDIA App

Update the NVIDIA App if you intend to use:

  • DLSS model overrides

  • Fixed Multi Frame Generation overrides

  • Dynamic Multi Frame Generation

  • Per-game DLSS profiles

Players using only the native in-game settings may not need an override, but keeping the application updated can prevent compatibility problems.

Step 4: Open the Marvel Rivals Graphics Menu

The exact wording may vary slightly by localization, but the process generally involves:

  1. Open Settings.

  2. Select Display or Graphics.

  3. Find Anti-Aliasing and Super Resolution.

  4. Select NVIDIA DLSS.

  5. Choose a scaling mode.

  6. Select the DLSS model preset.

  7. Configure Frame Generation if supported.

  8. Enable NVIDIA Reflex.

  9. Apply the settings.

  10. Restart the game if requested.

Test the result in a real match rather than relying only on the Practice Range.

Performance Model vs Quality Model

Marvel Rivals includes two DLSS model presets that are separate from the normal Quality, Balanced, and Performance scaling options.

DLSS Performance Model Preset

The Performance Model uses a traditional CNN model.

Marvel Rivals describes it as the option for players who prioritize:

  • Higher frame rates

  • Fluid gameplay

  • Stable FPS

  • Lower model-processing cost

It is a reasonable starting point for:

  • RTX 20 Series

  • RTX 30 Series

  • Lower-power laptops

  • Competitive players

  • Systems struggling to maintain stable frame times

The name can be confusing because Performance Model does not automatically select the DLSS Performance resolution mode.

DLSS Quality Model Preset

The Quality Model uses NVIDIA’s second-generation Transformer model.

Marvel Rivals states that it is designed to improve:

  • Fine edge detail

  • Dynamic clarity

  • Temporal stability

  • Ghosting

  • Flickering

  • Overall image consistency

It is recommended for:

  • RTX 40 Series

  • RTX 50 Series

  • 1440p and 4K gaming

  • Content creation

  • Players sensitive to shimmering or trailing artifacts

The Transformer model can carry a small performance cost compared with the lighter CNN model, particularly on older RTX hardware.

Model Preset Is Not the Same as DLSS Scaling Mode

This is the most important distinction in the Marvel Rivals DLSS menu.

Model Preset determines which AI reconstruction model is used:

  • Performance Model: CNN

  • Quality Model: second-generation Transformer

Scaling Mode determines the internal rendering resolution:

  • DLAA

  • Quality

  • Balanced

  • Performance

  • Ultra Performance, where available

This means combinations such as the following are valid:

  • DLSS Quality scaling with Performance Model

  • DLSS Balanced scaling with Quality Model

  • DLSS Performance scaling with Quality Model

For example, Quality scaling + Performance Model uses the higher internal resolution associated with DLSS Quality but processes it through the lighter CNN model.

Meanwhile, Performance scaling + Quality Model begins with a lower internal resolution but uses the more advanced Transformer model to reconstruct the output.

Best Competitive Settings for Low Input Lag

For Ranked and other competitive modes, prioritize real rendered FPS and consistent latency over the highest displayed FPS number.

Recommended starting settings:

  • Display Mode: Fullscreen

  • Resolution: Native monitor resolution

  • DLSS Scaling: Quality

  • DLSS Model: Performance

  • Frame Generation: Off

  • NVIDIA Reflex: On

  • NVIDIA Reflex Boost: Test if available

  • V-Sync: Off

  • Motion Blur: Off

  • Global Illumination: Low

  • Reflection Quality: Low

  • Shadow Detail: Low

  • Effects Detail: Low or Medium

  • Model Detail: Medium

  • Texture Detail: Medium or High

  • Post-Processing: Low

  • Foliage: Low

Why Disable Frame Generation for Competitive Play?

Frame Generation improves displayed smoothness but does not create additional game simulation updates or input samples.

For the lowest possible input latency:

  • Disable Frame Generation.

  • Raise the base rendered FPS.

  • Enable NVIDIA Reflex.

  • Reduce GPU-heavy graphics settings.

  • Use an FPS cap the system can maintain consistently.

Players with a base frame rate above approximately 100–120 FPS may still prefer standard 2X Frame Generation on a 240Hz display, but this should be tested through actual aiming and camera movement.

Should NVIDIA Reflex Be Enabled?

Yes. Most GeForce players should enable NVIDIA Reflex.

Reflex is designed to reduce the amount of time frames spend waiting in the system rendering queue. NVIDIA has reported latency reductions of up to 55% in Marvel Rivals under its tested conditions, although the actual result varies by hardware, settings, and whether the system is CPU- or GPU-limited.

Use On + Boost only after checking:

  • GPU temperature

  • Power consumption

  • Laptop fan noise

  • Whether the mode provides a measurable improvement

Best Balanced Settings for FPS and Image Quality

This preset is suitable for most RTX 40 and RTX 50 Series users playing at 1440p.

Recommended settings:

  • Resolution: Native

  • DLSS Scaling: Quality

  • DLSS Model: Quality

  • Frame Generation: Standard 2X or Auto

  • NVIDIA Reflex: On

  • Global Illumination: Low or Medium

  • Reflection Quality: Low

  • Shadow Detail: Medium

  • Effects Detail: Medium

  • Model Detail: High

  • Texture Detail: High

  • Post-Processing: Medium

  • Foliage: Low or Medium

  • Motion Blur: Off

  • Sharpening: Low to Medium

This configuration preserves character detail and ability clarity while reducing several expensive environmental effects.

It is a strong option for:

  • RTX 4060 and above at 1080p

  • RTX 4070 and above at 1440p

  • Mixed Competitive and Quick Play use

  • 144Hz or 165Hz displays

  • Players who notice ghosting with the CNN model

Best Maximum-FPS Settings

Use this profile when the priority is achieving the highest possible frame rate.

Recommended settings:

  • DLSS Scaling: Balanced or Performance

  • DLSS Model: Performance

  • Frame Generation: Auto or highest stable supported multiplier

  • NVIDIA Reflex: On

  • Global Illumination: Lowest

  • Reflections: Lowest

  • Shadows: Low

  • Effects: Low

  • Post-Processing: Low

  • Foliage: Low

  • Model Detail: Medium

  • Texture Detail: Medium or High if VRAM allows

  • Motion Blur: Off

  • V-Sync: Off

Do not lower Texture Detail automatically.

Texture quality is mainly limited by VRAM. Reducing it may provide little FPS improvement when the GPU already has sufficient memory, while making characters and environments appear significantly worse.

Instead, reduce these settings first:

  1. Global Illumination

  2. Reflections

  3. Shadows

  4. Effects

  5. Post-Processing

  6. Foliage

Judge performance during large team fights rather than through the highest number observed in an empty area.

Best Image-Quality Settings

Recommended settings for screenshots, recording, casual play, or high-end GPUs:

  • Resolution: Native 1440p or 4K

  • DLSS Scaling: Quality

  • DLSS Model: Quality

  • DLAA: Use if the GPU has sufficient performance

  • Frame Generation: 2X, Auto, 4X, or 6X depending on hardware

  • NVIDIA Reflex: On

  • Texture Detail: High

  • Model Detail: High

  • Effects Detail: High

  • Shadow Detail: Medium or High

  • Global Illumination: Medium or High

  • Reflections: Medium or High

  • Post-Processing: Medium or High

  • Motion Blur: Personal preference

  • Sharpening: Low

DLAA is the strongest option for reconstruction quality when native rendering performance is already sufficient. Unlike DLSS Super Resolution, it applies AI anti-aliasing without reducing the internal resolution.

Best DLSS Settings by Resolution

Resolution

Recommended Starting Mode

Model Preset

Frame Generation Recommendation

1080p

Quality

Performance for FPS; Quality for visuals

Off or standard 2X

1440p

Quality

Quality

2X, Auto, or Off for competitive

4K

Quality or Balanced

Quality

Auto, 4X, or 6X on RTX 50

3440×1440 Ultrawide

Quality or Balanced

Quality

2X or Auto

4K High Refresh

Balanced or Performance

Quality

Auto, 4X, or 6X on RTX 50

Best Settings for 1080p

Use DLSS Quality as the starting point.

At 1080p, DLSS Performance begins with a relatively low internal resolution, which can make distant heroes, fences, particles, and fine lines less clear.

Recommended order:

  1. Native resolution or DLAA if FPS is already high

  2. DLSS Quality

  3. DLSS Balanced if additional performance is required

  4. DLSS Performance only for weaker GPUs or very high refresh targets

Avoid Ultra Performance at 1080p unless image quality is not a concern.

Best Settings for 1440p

DLSS Quality is the best default for 1440p.

Switch to Balanced when:

  • Large fights fall below the target FPS

  • GPU utilization remains near 100%

  • The monitor has a 240Hz refresh rate

  • Higher graphics settings are more important than native-like reconstruction

RTX 40 users can test standard Frame Generation. RTX 50 users can compare Auto Mode with fixed multipliers.

Best Settings for 4K

At 4K:

  • High-end GPUs should begin with DLSS Quality.

  • Mid-range GPUs should begin with Balanced.

  • Performance mode is suitable for high-refresh targets.

  • Quality Model is recommended for improved motion stability.

  • RTX 50 users can use Auto, 4X, or 6X MFG.

NVIDIA states that DLSS 4.5’s image-quality improvement is especially noticeable in Performance and Ultra Performance modes, where fewer source pixels are available.

Ultra Performance is primarily intended for high-resolution output such as 4K, not 1080p.

RTX 20 Series

Recommended starting point:

  • 1080p: DLSS Quality

  • 1440p: DLSS Balanced

  • Model Preset: Performance

  • Frame Generation: Unavailable

  • Reflex: On

  • Shadows: Low

  • Effects: Low

  • Reflections: Low

  • Textures: Medium or High according to VRAM

RTX 20 Series users should test the Quality Model, but the lighter Performance Model may produce steadier frame times.

RTX 30 Series

Recommended settings:

RTX 3060

  • 1080p Quality

  • 1440p Balanced

  • Performance Model

  • Low or Medium effects

RTX 3070 / 3070 Ti

  • 1440p Quality or Balanced

  • Performance Model for Competitive

  • Quality Model for clearer visuals

RTX 3080 / 3090

  • 1440p Quality

  • 4K Balanced

  • Quality Model if performance remains stable

Frame Generation is unavailable on RTX 30 Series hardware.

RTX 40 Series

Recommended settings:

RTX 4060

  • 1080p Quality

  • 1440p Quality or Balanced

  • Standard Frame Generation optional

  • Reflex On

RTX 4070 / 4070 Super

  • 1440p Quality

  • Quality Model

  • Standard Frame Generation for casual play

  • FG Off for minimum latency

RTX 4080 / 4090

  • 4K Quality or Balanced

  • Quality Model

  • Standard Frame Generation

  • High textures and model detail

RTX 40 Series GPUs support standard DLSS Frame Generation but not RTX 50 Series Multi Frame Generation multipliers.

RTX 50 Series

Recommended settings:

RTX 5060

  • 1080p or 1440p Quality

  • Quality Model

  • Auto or moderate MFG

RTX 5070

  • 1440p Quality

  • Auto or 4X MFG

  • Reflex On

RTX 5080

  • 4K Quality or Balanced

  • Quality Model

  • Auto, 4X, or 6X depending on refresh rate

RTX 5090

  • 4K Quality

  • Quality Model

  • Auto or 6X for very high-refresh displays

  • FG Off when minimum competitive latency is the priority

Do not assume the highest multiplier is automatically the best setting. Compare responsiveness, frame pacing, and image artifacts.

Frame Generation Modes Explained

Frame Generation Off

Use Off when:

  • Playing Competitive

  • Prioritizing minimum latency

  • Base FPS already reaches the monitor refresh rate

  • Diagnosing stuttering

  • Testing real rendered performance

Always test performance with Frame Generation disabled before enabling higher multipliers. This reveals the true base frame rate.

Standard 2X Frame Generation

Standard Frame Generation inserts one generated frame for every rendered frame.

It is suitable for:

  • RTX 40 and 50 Series

  • 144Hz or 165Hz displays

  • Base frame rates around 60–120 FPS

  • Casual play

  • Improved camera smoothness

It usually offers a more conservative balance than high-multiplier MFG.

Fixed 4X or 6X Multi Frame Generation

Fixed MFG is available on compatible RTX 50 Series hardware.

Use it when:

  • The monitor refresh rate is 240Hz or higher

  • Base performance is already acceptable

  • Visual smoothness is more important than minimum latency

  • Playing at 1440p or 4K

  • Capturing high-frame-rate footage

Avoid high multipliers when the game renders at a very low base FPS. A generated 240 FPS output from a 40 FPS base can look smooth while still feeling delayed.

Auto Mode

Marvel Rivals added Frame Generation Auto Mode on June 25.

When enabled, the game dynamically changes its frame-generation target according to the monitor’s refresh rate, helping the output remain closer to the display’s maximum refresh.

Auto is useful for:

  • RTX 50 Series systems

  • Maps with heavily changing GPU load

  • Players who do not want to select a fixed multiplier

  • 240Hz or faster displays

Best Settings for 144Hz, 240Hz, and 360Hz Monitors

120Hz or 144Hz

Recommended:

  • DLSS Quality

  • Quality Model

  • Frame Generation Off for Competitive

  • Standard 2X FG for casual play

  • Reflex On

  • Base FPS target above 70–100 FPS

High MFG multipliers offer limited value when the monitor cannot display the additional frames.

165Hz or 180Hz

Recommended:

  • DLSS Quality

  • Quality Model

  • 2X Frame Generation

  • Reflex On

  • Low reflections and shadows

Auto Mode can also work, but fixed 2X is generally sufficient if performance is stable.

240Hz

Recommended:

  • DLSS Quality or Balanced

  • Performance Model for Competitive

  • Quality Model for visual clarity

  • RTX 40: standard FG

  • RTX 50: Auto or 4X

  • Reflex On

Try to maintain at least 100 FPS before Frame Generation for responsive aiming.

360Hz or 480Hz

Recommended:

  • RTX 50 Series

  • DLSS Balanced or Performance

  • Auto, 4X, or 6X MFG

  • Reflex On

  • Low CPU-heavy and GPU-heavy settings

  • Performance Model for maximum FPS

  • Quality Model if ghosting becomes distracting

The value of 6X MFG is highest on very fast monitors capable of displaying the resulting frame rate.

V-Sync, G-SYNC, and FPS Cap Settings

Should V-Sync Be Enabled?

For Competitive play, disable in-game V-Sync.

V-Sync can remove visible tearing, but it may increase latency when used without a carefully configured variable-refresh setup.

Players using G-SYNC or another variable-refresh display should follow one consistent synchronization strategy rather than enabling several overlapping controls.

Dynamic MFG and V-Sync

NVIDIA currently states that Dynamic Multi Frame Generation through the NVIDIA App is not compatible with V-Sync or external frame-rate limiters.

When using Dynamic MFG:

  • Disable conflicting V-Sync controls.

  • Remove external FPS limits.

  • Avoid simultaneous caps in the game, driver, NVIDIA App, and RTSS.

  • Allow Dynamic Mode to target the selected refresh rate.

Should You Cap FPS?

An FPS cap can improve frame-time consistency when Frame Generation is disabled or set to a fixed mode.

Set the cap to a value the system can maintain during real team fights, not the highest FPS reached in the Practice Range.

For example, a stable 160 FPS can feel better than a fluctuating 170–240 FPS.

Which Graphics Settings Affect FPS Most?

Global Illumination

Global Illumination controls indirect lighting and can carry a significant GPU cost.

Recommended:

  • Competitive: Low or Off

  • Balanced: Low or Medium

  • Image Quality: Medium or High

Lowering it is one of the first changes to test when GPU utilization remains close to 100%.

Reflection Quality

Reflections affect water, metal, glass, and other reflective surfaces.

They usually provide limited competitive value and can be lowered without making enemy heroes substantially harder to identify.

Recommended:

  • Competitive: Low

  • Balanced: Low or Medium

  • Image Quality: Medium or High

Shadow Detail

Shadows contribute to environmental depth but can reduce performance in complex scenes.

Recommended:

  • Competitive: Low

  • Balanced: Medium

  • Image Quality: High

Low shadows generally retain enough information for gameplay.

Effects Detail

Effects Detail influences particles, explosions, abilities, and visually dense team fights.

Lowering it can improve performance, but setting it too low may reduce the clarity of important combat effects.

Recommended:

  • Competitive: Low or Medium

  • Balanced: Medium

  • Image Quality: High

Model Detail

Model Detail affects hero and object complexity.

Medium is a strong competitive compromise. High is preferable for screenshots, recording, and powerful GPUs.

Texture Detail

Texture Detail primarily affects VRAM.

Keep it High when sufficient graphics memory is available. Reduce it if you experience:

  • VRAM saturation

  • Texture-loading delays

  • Sudden traversal stutters

  • Missing or blurry textures

  • Performance drops after long sessions

Post-Processing

Post-processing can include bloom, depth effects, lens effects, and other image treatments.

Competitive players should use Low to reduce visual clutter.

Foliage

Foliage has little competitive importance in most Marvel Rivals encounters.

Use Low or Medium unless visual quality is the priority.

How to Test DLSS Settings Correctly

Do Not Benchmark Only in the Practice Range

The Practice Range contains fewer players, effects, destructible objects, and simultaneous abilities than a real match.

Test settings during:

  • A full 6v6 match

  • Large Ultimate combinations

  • Destructible environment sequences

  • Maps with complex lighting

  • High-mobility hero fights

  • Crowded objectives

Record More Than Average FPS

Track:

  • Average FPS

  • 1% low FPS

  • Frame time

  • GPU utilization

  • CPU utilization

  • VRAM usage

  • Base rendered FPS

  • Displayed FPS with Frame Generation

  • System latency

A high average FPS is not useful if the 1% lows repeatedly collapse during team fights.

Test One Variable at a Time

Use this process:

  1. Save the original configuration.

  2. Disable Frame Generation.

  3. Test the base frame rate.

  4. Compare Performance and Quality Models.

  5. Compare Quality, Balanced, and Performance scaling.

  6. Adjust major graphics settings.

  7. Enable Frame Generation last.

  8. Repeat the same map or scenario.

Compare Image Quality in Motion

Do not judge DLSS solely through still screenshots.

Observe:

  • Hair

  • Capes

  • Fast projectiles

  • Flying characters

  • Spider-Man-style rapid movement

  • Thin fences

  • Glowing abilities

  • Health bars

  • Nameplates

  • Crosshair clarity

  • Ghost trails during camera turns

Temporal reconstruction problems are often visible only while moving.

DLSS 4.5 Problems and Fixes

Problem

Likely Cause

Recommended Fix

Blurry image

Scaling mode too aggressive

Use DLSS Quality or native resolution

Ghosting behind heroes

CNN model, high FG multiplier, or motion blur

Use Quality Model, lower FG, disable Motion Blur

Flickering edges

Low internal resolution or excessive sharpening

Raise DLSS mode and reduce sharpening

High FPS but delayed controls

Low base FPS with high MFG

Lower multiplier or disable FG

FPS barely improves with DLSS

CPU bottleneck

Reduce CPU-heavy load and inspect GPU utilization

Stuttering after update

Shader rebuilding or driver problem

Rebuild shaders, verify files, reinstall driver

Frame Generation missing

Unsupported GPU

RTX 40 or newer required for FG

6X mode missing

Non-RTX 50 GPU or outdated software

Use RTX 50 and update driver/NVIDIA App

Auto Mode missing

Game or driver outdated

Install June 25 patch or later and update driver

Setting resets

Conflicting NVIDIA App override

Restore application-controlled settings

The Game Looks Blurry

Try these changes:

  1. Confirm that the output resolution matches the monitor’s native resolution.

  2. Switch from Performance to Quality scaling.

  3. Avoid Ultra Performance below 4K.

  4. Select the Quality Model.

  5. Reduce excessive sharpening.

  6. Check whether an external resolution scale is below 100%.

At 1080p, DLSS Quality is normally much clearer than Performance.

Ghosting Behind Moving Heroes

Ghosting may appear around capes, hair, flying characters, or fast-moving effects.

Try:

  • Quality Model

  • Lower Frame Generation multiplier

  • Frame Generation Off

  • Motion Blur Off

  • Latest Game Ready Driver

  • Native DLSS settings instead of an old override

The Quality Model is specifically intended to improve ghosting and temporal stability.

Flickering or Shimmering

Try:

  • DLSS Quality

  • Quality Model

  • Lower sharpening

  • Native resolution

  • Updated driver

  • Removing old NVIDIA App overrides

Fine railings, bright edges, and distant geometry are common areas where shimmering becomes visible.

High FPS but the Game Feels Choppy

Possible causes include:

  • Low base FPS

  • Poor 1% lows

  • CPU frame-time spikes

  • Excessive MFG multiplier

  • V-Sync conflict

  • Multiple active frame caps

  • Incorrect Windows refresh rate

Check the monitor settings in Windows and make sure the display is actually running at 144Hz, 240Hz, or its advertised maximum.

How to Fix Low FPS and Stuttering

DLSS Barely Changes FPS

If switching between native rendering and DLSS produces almost no performance improvement, the system may be CPU-limited.

Signs of a CPU bottleneck include:

  • GPU utilization substantially below 95–100%

  • One or more CPU cores near maximum load

  • FPS barely changing after reducing resolution

  • Large frame-time spikes during heavy fights

Reducing GPU graphics settings will not completely solve a CPU bottleneck.

Try:

  • Closing browser tabs and background applications

  • Disabling unnecessary overlays

  • Reducing CPU-heavy settings

  • Checking processor temperature

  • Using a stable FPS cap

  • Enabling Windows High Performance graphics preference

Marvel Rivals officially recommends updating the graphics driver and assigning the game to the High Performance GPU profile in Windows when troubleshooting stuttering.

Stuttering After a Driver Update

A driver update can trigger shader recompilation.

Try:

  • Playing several matches to allow shader caches to rebuild

  • Restarting the PC

  • Verifying game files

  • Performing a clean driver installation

  • Removing obsolete DLSS overrides

  • Installing the game on an SSD

VRAM Stuttering

If VRAM is full:

  • Reduce Texture Detail.

  • Close GPU-accelerated background applications.

  • Lower model or effects quality.

  • Reduce resolution.

  • Disable high-resolution recording.

  • Restart the game after long sessions.

Why Is DLSS or Frame Generation Missing?

DLSS Is Missing

Check that:

  • The GPU is a GeForce RTX model.

  • Marvel Rivals is fully updated.

  • The latest NVIDIA driver is installed.

  • The monitor is connected to the NVIDIA GPU.

  • The laptop is not running through integrated graphics.

  • Windows is using the High Performance GPU.

GTX graphics cards do not support DLSS.

Frame Generation Is Missing on RTX 20 or RTX 30

This is expected behavior.

RTX 20 and RTX 30 Series support DLSS Super Resolution but do not support DLSS Frame Generation.

6X Multi Frame Generation Is Missing

Check that:

  • The GPU is an RTX 50 Series model.

  • Driver 595.97 or later is installed.

  • The NVIDIA App is updated.

  • Marvel Rivals is updated.

  • Multi Frame Generation is enabled.

  • The system is not configured to use only the normal in-game 2X setting.

Marvel Rivals officially limits its up-to-6X high-multiplier mode to RTX 50 Series GPUs.

Auto Mode Is Missing

Install the June 25, 2026 Marvel Rivals update or a later version.

Also update:

  • NVIDIA Game Ready Driver

  • NVIDIA App

  • Windows

  • Laptop manufacturer GPU software where applicable

Restart the game after applying the update.

Should You Use NVIDIA App DLSS Overrides?

Marvel Rivals has native DLSS 4.5 integration, so most players should use the in-game settings first.

NVIDIA App overrides are most useful for advanced users who want to test:

  • Dynamic Frame Generation

  • Fixed MFG multipliers

  • Model Preset overrides

  • Per-game Frame Generation profiles

NVIDIA allows Dynamic or Fixed Frame Generation to be configured globally or for individual games through the Graphics section of the NVIDIA App.

Avoid using several tools to control the same setting.

Potential conflicts include:

  • Marvel Rivals menu

  • NVIDIA App

  • NVIDIA Control Panel

  • RTSS

  • Third-party DLSS tools

  • Manually replaced DLL files

If visual problems or crashes begin after an override, return the setting to Use the 3D application setting and restart Marvel Rivals.

DLSS 4.5 vs Native Resolution

Performance

DLSS renders the game at a lower internal resolution and reconstructs the final image.

The benefit is largest when the GPU is the main performance bottleneck. The benefit is smaller when the processor limits the frame rate.

Static Image Quality

Native resolution or DLAA can provide the cleanest static details when performance is sufficient.

DLSS Quality can appear close to native while offering higher FPS.

Motion Stability

DLSS 4.5’s Transformer model may outperform older reconstruction methods around moving edges, fine geometry, particles, and bright effects.

NVIDIA specifically highlights improved motion clarity, reduced trailing artifacts, better anti-aliasing, and stronger temporal stability.

Input Latency

DLSS Super Resolution can reduce latency indirectly by increasing the base rendered frame rate.

Frame Generation increases displayed frames but does not create equivalent input updates.

NVIDIA Reflex reduces the render queue and should remain enabled when Frame Generation is used.

Competitive Ranked Player

Use:

  • DLSS Quality or Balanced

  • Performance Model

  • Frame Generation Off

  • Reflex On

  • V-Sync Off

  • Low shadows and reflections

  • Medium models and textures

  • Stable FPS cap

Casual Player

Use:

  • DLSS Quality

  • Quality Model

  • Standard FG or Auto

  • Reflex On

  • Medium or High graphics

  • Motion Blur according to preference

Content Creator or Streamer

Use:

  • DLSS Quality

  • Quality Model

  • Standard Frame Generation

  • High textures

  • High models

  • Medium effects

  • Medium shadows

  • Reflex On

Leave enough GPU capacity for recording or encoding software.

4K High-Refresh Player

Use:

  • DLSS Quality or Balanced

  • Quality Model

  • RTX 50 Auto, 4X, or 6X

  • Reflex On

  • Medium or High graphics

Choose the multiplier according to base FPS and monitor refresh rate.

Low-End RTX Laptop User

Use:

  • DLSS Balanced

  • Performance Model

  • Frame Generation according to GPU support

  • Low shadows

  • Low reflections

  • Low effects

  • Medium textures

  • Reflex On

Monitor temperature, fan speed, and power limits because laptop performance may decline under sustained heat.

Common DLSS 4.5 Settings Mistakes

Avoid these mistakes:

  1. Confusing Model Preset with Scaling Mode

  2. Using Ultra Performance at 1080p

  3. Judging performance only by generated FPS

  4. Enabling 6X MFG with an extremely low base FPS

  5. Using maximum Frame Generation for Competitive without testing latency

  6. Leaving NVIDIA Reflex disabled

  7. Running several FPS limiters simultaneously

  8. Combining Dynamic MFG with V-Sync

  9. Lowering every setting without identifying the bottleneck

  10. Benchmarking only in the Practice Range

  11. Ignoring 1% low FPS

  12. Searching for Frame Generation on RTX 20 or RTX 30 hardware

  13. Using excessive sharpening

  14. Keeping an outdated NVIDIA App override after a game update

  15. Assuming a higher FPS counter always means better responsiveness

Marvel Rivals DLSS 4.5 FAQ

Does Marvel Rivals Support DLSS 4.5?

Yes. Marvel Rivals added native DLSS 4.5 Super Resolution on June 12, 2026, and Frame Generation Auto Mode on June 25.

What Is the Best DLSS Mode for Marvel Rivals?

DLSS Quality is the best starting point for most players. Use Balanced when more performance is required and Performance for demanding 4K or high-refresh targets.

Should I Use the Performance or Quality Model?

Use Performance Model for maximum FPS and stable competitive performance. Use Quality Model for sharper moving images, better fine edges, and reduced ghosting.

Is Quality Model the Same as DLSS Quality Mode?

No. Quality Model selects the AI reconstruction model. DLSS Quality selects the internal rendering scale.

Does DLSS 4.5 Work on RTX 20 and RTX 30?

Yes. DLSS 4.5 Super Resolution works on RTX 20 and RTX 30 Series GPUs, but Frame Generation does not.

Does RTX 40 Support Frame Generation?

Yes. RTX 40 Series supports standard DLSS Frame Generation but not RTX 50 Series Multi Frame Generation multipliers.

Can RTX 40 Use 6X Multi Frame Generation?

No. Marvel Rivals’ up-to-6X Multi Frame Generation mode requires an RTX 50 Series GPU.

Should Frame Generation Be Enabled for Competitive Play?

Disable it when minimum input latency is the priority. Players with high base FPS and very fast monitors can test standard Frame Generation, but should compare responsiveness directly.

Does Frame Generation Increase Input Lag?

It can add some latency because generated frames do not represent new simulation or input updates. NVIDIA Reflex helps limit system latency, but maintaining a high base rendered FPS remains important.

What Is the Best DLSS Setting for 1080p?

Use DLSS Quality. Consider DLAA or native resolution if the system already delivers sufficient FPS.

What Is the Best DLSS Setting for 1440p?

Use DLSS Quality with Quality Model. Switch to Balanced if large fights fall below the desired FPS.

What Is the Best DLSS Setting for 4K?

Use Quality on high-end GPUs and Balanced on mid-range GPUs. Performance is appropriate for high-refresh targets, particularly with the Quality Model.

Why Is My FPS High but the Game Still Feels Slow?

The base rendered FPS may be low while Frame Generation creates a high displayed FPS. Lower the multiplier, enable Reflex, and improve the base frame rate.

Do I Need the NVIDIA App?

The native Marvel Rivals settings do not require an override. The NVIDIA App is useful for advanced Dynamic or Fixed MFG controls.

Which Driver Is Required?

NVIDIA states that Game Ready Driver 595.97 WHQL or newer is required for the complete DLSS 4.5 feature set.

Is DLSS 4.5 Available on Console?

No. DLSS is a GeForce RTX PC technology.

Final Verdict: Best Marvel Rivals DLSS 4.5 Settings

For most players at 1440p, use:

  • DLSS Quality

  • Quality Model

  • NVIDIA Reflex On

  • Frame Generation Off for Competitive

  • Standard FG or Auto for casual play

  • Medium graphics

  • Low reflections

  • Low or Medium shadows

  • Motion Blur Off

For maximum competitive responsiveness:

  • Use Performance Model.

  • Disable Frame Generation.

  • Enable Reflex.

  • Prioritize a high base FPS.

  • Cap FPS at a stable value.

  • Monitor 1% lows rather than only average FPS.

For RTX 50 Series high-refresh gaming:

  • Start with DLSS Quality.

  • Use Quality Model.

  • Test Auto or 4X MFG.

  • Reserve 6X for 240Hz, 360Hz, or faster displays.

  • Avoid high multipliers when the base FPS is low.

The best Marvel Rivals DLSS 4.5 configuration is the one that remains stable during full team fights. Do not choose settings solely from the highest number shown by the FPS counter. Base FPS, frame time, latency, motion clarity, and 1% lows are more important indicators of the actual gameplay experience.

Elena Vale

Elena Vale is a gaming guides writer focused on RPGs, action-adventure games, survival titles, and live-service updates. She specializes in clear walkthroughs, beginner-friendly explanations, build recommendations, quest routes, collectible guides, and patch-based strategy updates. Her guides are written with a practical testing approach: checking in-game mechanics, comparing patch notes, reviewing player progression paths, and updating recommendations when balance changes affect weapons, characters, skills, or quest steps. Elena’s writing style is designed to help players solve problems quickly without unnecessary spoilers or confusing jargon.

Seattle, Washington
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