Wild Rift Patch 7.2 Guide: Champions, Items, Runes and Release Date
Wild Rift Patch 7.2 "Feast On" arrives July 9, 2026, bringing two new champions (Yunara and Cho'Gath), Ahri's visual update, a complete item system overhaul, bounty rework, and Ranked Season 22 changes.

Wild Rift Patch 7.2, officially titled "Feast On," is set to launch on July 9, 2026 (UTC), delivering one of the most structurally significant updates in the game's history. While the patch operates on a shorter two-month cycle rather than the typical three-month cadence — resulting in only two new champion releases — it introduces a sweeping item system overhaul, the largest ranked progression update to date, a bounty system rework, Ahri's long-awaited visual update, and a fresh AAA ARAM season.
This guide covers every major change arriving in Patch 7.2, from new champion kits and build recommendations to the complete item rework, ranked overhaul, and everything in between.
New Champions: Yunara and Cho'Gath
Patch 7.2 introduces two champions with fundamentally different playstyles. Yunara brings a fresh hybrid-damage approach to the marksman role, while Cho'Gath arrives as a scaling frontline tank with infinite growth potential.
Yunara, the Unbroken Faith
Yunara is a marksman designed for the Dragon Lane who distinguishes herself from traditional ADCs through a hybrid damage profile. Every basic attack deals physical damage supplemented by bonus magic damage scaling with Ability Power, making her exceptionally effective against heavily armored targets.
Her core mechanic revolves around the Unleash system:
Passive (Q — Cultivation of Spirit): Basic attacks generate Unleash stacks. When activated, Yunara enters a transcendent state gaining AoE splash on attacks, increased attack speed, and amplified magic damage. Stacks decay when she stops attacking, demanding continuous output to maintain the empowered state.
W — Arc of Judgement: Yunara spins her prayer beads in an arc, slowing enemies hit. The ability expands at maximum range for a wider hitbox. During her ultimate, this upgrades to Arc of Ruin with reduced cooldown, serving as her primary trading tool.
E — Kanmei's Steps: Grants ghosted movement speed when moving toward enemies, with the speed bonus decaying over time. During her ultimate, this upgrades to Untouchable Shadow, converting the ability into a dash.
R — Transcend One's Self: Automatically activates her Q passive, upgrades both W and E, and opens a duration window during which Yunara must maintain continuous output within range.
Yunara's design strongly favors teamfight scenarios where she can sustain attacks without interruption. Her Unleash stacks reset when she stops auto-attacking, meaning poor positioning or forced disengagement severely punishes her damage output. She is not well-suited for mid-lane burst windows and functions best in the Dragon Lane as a scaling teamfight carry.
Cho'Gath, the Terror of the Void
Cho'Gath joins Wild Rift as a growth-scaling tank built for the Baron Lane. His gameplay loop is straightforward but increasingly oppressive as the match progresses.
Passive — Carnivore: Killing any unit restores health and mana, significantly reducing recall frequency and sustaining lane pressure.
Q — Rupture: Creates a ground rupture that knocks up enemies in the target area, serving as his primary initiation and peel tool. The knockup can chain with his W for extended crowd control.
W — Vorpal Spikes: Empowers basic attacks to fire damaging spikes that deal bonus magic damage and apply a slow, enhancing his trading and threat range.
R — Feast: Deals massive true damage to a target. If the target dies, Cho'Gath permanently gains maximum health and increases in physical size, stacking with each successful Feast kill.
Cho'Gath's value compounds over time. Each Feast stack makes him harder to kill and harder to ignore, creating a feedback loop where increased survivability leads to more crowd control output, which leads to more Feast opportunities. By late game, a well-stacked Cho'Gath becomes a towering frontline presence that demands focused fire from the entire enemy team.
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Ahri Art and Sustainability Update
Ahri receives a complete Art and Sustainability Update (ASU) in Patch 7.2, addressing one of the most requested visual refreshes from the Wild Rift community.
The ASU includes a fully rebuilt base model with higher-fidelity assets, updated visual effects across all of her skins, and cleaner ability animations. Every Ahri skin — from base to legacy releases — receives the visual upgrade simultaneously.
Importantly, the ASU is purely cosmetic. Ahri's abilities, stats, cooldowns, and overall gameplay remain identical. Players who have mastered her current kit will find the same champion with a dramatically improved visual presentation.
Item System Overhaul: Boot Enchantments Removed
The most impactful systemic change in Patch 7.2 is the complete removal of boot enchantments. This represents the largest item architecture shift since Wild Rift's launch.
What Was Removed
All boot enchantments have been permanently deleted from the game:
Stasis
Glory
Veil
Dream Maker
Galeforce
These enchantments previously allowed players to attach active effects to their boots, combining mobility with utility in a single inventory slot.
New Standalone Active Item System
Active effects are now standalone completed items that occupy a full inventory slot. The core rules of the new system:
Players can still only hold one active item at a time
Some active items are role-restricted to maintain build clarity across positions
Active effects are no longer "hidden" inside boot purchases
Tier 3 Boot Upgrades
While enchantments are gone, boots themselves receive a Tier 3 upgrade path. Tier 3 boots cost an additional 1,000g and unlock at the 10-minute mark. Each boot line offers a distinct Tier 3 bonus:
Plated Steelcaps: Enhanced armor/MR scaling, reduces incoming basic attack damage
Berserker's Greaves: +10% attack speed, heals 10 HP on hit
Mercury's Treads / Warrior variant: +10 AD, +2% omnivamp, conditional damage/healing modifiers
Ionian Boots: Additional ability haste, cooldown reduction on ability use
Sorcerer's Shoes: Flat magic penetration, slow on hit
All Tier 2 boots are standardized at 1,200g (Ionian Boots remain 1,000g). The return of Tier 1 boots as meaningful early purchases means players no longer waste gold on incomplete boot components.
AP Item Rework
The AP item category receives a substantial rebuild alongside the active item changes. The overarching design philosophy limits percentage magic penetration to exactly two items, with the remaining AP roster rebalanced around raw ability power and flat stats.
Removed AP items: Awakened Soulstealer, Crown of the Shattered Queen, Psychic Projector, Bandal Fantasy
Key new and updated AP items:
Void Staff (new, 3,000g): 95 AP, 40% magic penetration — the pure penetration option returns
Cryptbloom (3,000g): 75 AP, 30% magic penetration, 20 AH — enemies killed by your damage trigger a team-healing nova (60s cooldown)
Storm Surge (2,900g): 90 AP, 15 flat magic pen, 6% MS — deals 25% max HP damage over 2.5s; early kills trigger AoE damage + 25 bonus gold
Banshee's Veil (3,000g): 105 AP, 40 MR — spell shield blocking the next enemy ability
Bloodletter's Curse (2,900g): 350 HP, 65 AP, 15 AH — stacks magic resist reduction on enemies up to 30%, synergizing with AP team comps
Rabadon's Deathcap: Buffed with higher raw AP output, reinforcing its position as the late-game AP amplifier
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Bounty System Rework
The bounty system undergoes a fundamental redesign in Patch 7.2, shifting from a kill-streak-only model to a total-gold-earned calculation.
Under the previous system, bounty values were determined primarily by consecutive kills without dying. This created situations where a player who accumulated gold through efficient farming and objective control — without tall kill streaks — carried a lower bounty than their actual gold advantage warranted.
The new system addresses this by calculating bounty based on total gold earned. The richest player on the map automatically becomes the highest-value target, regardless of how that gold was acquired. This means a 0/0/0 ADC with 200 CS and turret gold now carries an appropriate bounty reflecting their actual lead.
Additionally, a new reduction mechanic activates when a team is significantly behind in total gold. This reduction trims the bounty payout on the losing team's kills, slowing snowball acceleration and giving trailing teams a more reasonable path back into the game.
The practical impact on gameplay:
Eliminating the enemy carry is more rewarding than ever
Protecting your own fed carry is more critical
Comeback potential improves for teams that can execute clean picks on high-bounty targets
Gold-efficient farming strategies now carry the same bounty risk as kill-heavy approaches
Ranked Season 22: Largest Progression Update Ever
Ranked Season 22 launches with Patch 7.2 on July 9, following the conclusion of Season 21 on July 8. Riot has described this as the largest ranked progression update in Wild Rift history.
The three stated goals of the overhaul:
Make climbing clearer — players should understand exactly how and why they gain or lose marks
Make climbing more rewarding — progression should feel satisfying at every milestone
Make climbing reflective of actual performance — individual in-game contributions should factor into mark adjustments, not just win/loss outcomes
Specific changes include modified mark gain and loss calculations at each tier, with performance-based elements expected to carry more weight than pure match results. Full numerical details are being released in the Episode 2 patch preview.
Season 22 reward: Glorious Eminence Renekton — awarded to players who reach the required ranked tier by season end.
Season 21 reward: Glorious Eminence Jax — available for players who qualified during the previous season.
AAA ARAM New Season
Patch 7.2 launches a new AAA ARAM season with significant content additions:
Dozens of new augment and rune cards available at patch launch
Six brand-new elemental rune cards introducing element-themed power spikes
Additional surprise content scheduled for mid-season delivery
The expanded card pool dramatically increases build variety in ARAM, allowing for more diverse and creative augment combinations than previous seasons offered.
Skins and Cosmetics
Patch 7.2 ships 13 new skins across multiple themed lines:
Weather Entity series: Ashe, Nocturne, Poppy, Yunara, and Vladimir — with Vladimir receiving a Prestige edition
Island Vacation series: Gwen, Karma, Morgana, and Syndra
Standalone releases: Glorious Eminence Renekton (ranked reward), Photographer Ryze (Wild Pass), Cosmic Sting Skarner (Wild Pass), and Summer Party Katarina Exquisite Edition
The Wild Pass for this cycle features Photographer Ryze as the primary reward, with Cosmic Sting Skarner available as an additional cosmetic track.
Summoner's Rift Seasonal Update
The Rift itself receives a summer-themed visual update for Patch 7.2. The seasonal refresh brings warmer color palettes, summer atmosphere elements, and ambient visual changes to the map environment. This is a cosmetic-only update with no gameplay impact.
What to Expect in Patch 7.3
Riot has already teased that Patch 7.3 will be one of the biggest updates in Wild Rift history, with substantial new content and surprises. The developer has hinted that one of the new champions in 7.3 can be identified by reviewing the Champion Roadmap released earlier in 2026. Players saving their resources for a larger content drop may want to plan their Wild Cores spending accordingly.
For the best value on Wild Cores ahead of both patches, Topuplist offers competitive pricing and fast delivery for all Wild Rift top-up needs. Visit the Wild Rift product page to keep your champion collection and skin wardrobe fully stocked.
FAQ:
Q: When does Wild Rift Patch 7.2 release?
A: Wild Rift Patch 7.2 "Feast On" releases on July 9, 2026 (UTC). Ranked Season 21 ends on July 8, and Season 22 begins immediately with the patch launch.
Q: What new champions are coming in Patch 7.2?
A: Patch 7.2 adds two champions: Yunara, the Unbroken Faith, a hybrid-damage marksman designed for the Dragon Lane, and Cho'Gath, the Terror of the Void, a scaling tank for the Baron Lane who permanently grows in size and health through his ultimate.
Q: Are boot enchantments removed in Patch 7.2?
A: Yes. All boot enchantments — including Stasis, Glory, Veil, Dream Maker, and Galeforce — have been permanently removed. Active effects are now standalone completed items occupying a full inventory slot. Players can still only hold one active item at a time.
Q: What is the new bounty system in Wild Rift 7.2?
A: The bounty system now calculates rewards based on total gold earned rather than kill streaks alone. The richest player on the map becomes the highest-value target. A new reduction mechanic activates when a team is significantly behind, helping mitigate snowballing.
Q: Does Ahri's ASU change her gameplay?
A: No. Ahri's Art and Sustainability Update is purely visual, refreshing her base model, all skins, and ability effects. Her kit, stats, and playstyle remain unchanged.
Q: What is the Ranked Season 22 reward skin?
A: The Ranked Season 22 reward is Glorious Eminence Renekton. The ranked progression system is also receiving its largest update ever, with clearer climbing mechanics and performance-based mark adjustments.
