GODDESS OF VICTORY: NIKKE Laplace vs Maxwell: Who Should You Pull?

Laplace: Ultimate Hero and Maxwell: Ordinary Mechanic are the two Wind-code Missilis SSR units in PROJECT MATIS, and both Special Recruit banners remain available until August 20, 2026 at 04:59 UTC+9. Laplace is a ramping Burst III damage dealer built around Max HP, transformation, Pierce, and Over Energy, while Maxwell is a Supporter who raises team Max HP and attacking capability. This article compares account outcomes rather than repeating two separate character builds.

GODDESS OF VICTORY: NIKKE currently gives Commanders a rare same-squad choice: Laplace: Ultimate Hero offers a Wind Burst III damage carry, while Maxwell: Ordinary Mechanic supports the whole team and has direct Max HP synergy with Laplace. Players who decide to recruit after setting a hard Gem or ticket budget can use Topuplist and the dedicated GODDESS OF VICTORY: NIKKE top-up page, but the correct banner comes from roster need, not from treating the two PROJECT MATIS units as a mandatory pair.

Both Special Recruit banners are scheduled to remain available until August 20, 2026 at 04:59 UTC+9. Laplace opened on July 23 and Maxwell on July 30. Each banner uses Gems or Advanced Recruit Vouchers, has a 4% total SSR rate and a 2% featured-unit rate, and awards Gold Mileage Tickets. Ordinary Recruit Vouchers cannot be used.

The Short Answer

Pull Laplace first when the account needs a primary Wind damage dealer, values a ramping boss unit with Pierce, and has enough support structure to help her reach the transformed weapon and Over Energy stages.

Pull Maxwell first when the account already has damage dealers but needs an HP-oriented team support who can raise allied attacking capability and improve Laplace or other compatible compositions.

Pull one copy of each only when the account can afford two targets without sacrificing a higher-priority future unit, and when team testing shows that the pair improves total account damage rather than merely producing a large personal Laplace number.

Skip both when the roster already covers Wind damage and support, resources are below the chosen guarantee threshold, or a future target matters more. Both characters are announced to enter Ordinary Recruit, Social Point Recruit, and Mold pools after Special Recruit ends, although obtaining a specific unit later is less controlled.

Direct Comparison

Category

Laplace: Ultimate Hero

Maxwell: Ordinary Mechanic

Code

Wind

Wind

Manufacturer

Missilis

Missilis

Class

Attacker

Supporter

Weapon

Rocket Launcher that changes into a 120-round piercing state

Sniper Rifle

Core job

Sustained and Burst damage

Team Max HP and attacking support

Main ramp

Five Full Charge attacks, transformed fire, Over Energy stages

Repeated Full Charge attacks and her own staged combat loop

Best immediate account need

A new carry

A new team enabler

Pair relationship

Converts final Max HP into ATK

Raises allied Max HP and attacking capability

Special Recruit end

August 20, 2026, 04:59 UTC+9

August 20, 2026, 04:59 UTC+9

The comparison is not “damage is always better than support.” NIKKE accounts need several Solo Raid teams, complete Burst rotations, elemental coverage, and supports that are not already occupied elsewhere. A unit's role determines where value appears.

Why Laplace Is the Carry Choice

Laplace: Ultimate Hero is an SSR Burst III Attacker. Her normal Rocket Launcher uses Full Charge attacks to build Warm Up. At five stacks, she changes into a rapid 120-round weapon with Pierce.

Hits during the transformed state build Over Energy. Higher stages increase her final Max HP, which feeds her ATK conversion, and strengthen the additional portion of her Burst. The result is a unit whose full performance appears after ramping rather than immediately at battle start.

That makes Laplace attractive for long boss fights, targets with aligned parts, and situations where Pierce can connect efficiently. She also provides screen-wide Burst damage and a strong hit near the crosshair when the Over Energy condition is met.

She is less automatic as a solution for short campaign waves. If a fight ends before transformation or before useful Over Energy stages, a large part of the kit remains unrealized. Manual control and Burst timing can matter.

An account should choose her when it has a clear damage slot, can support the ramp, and expects to use her enough to justify skill manuals, equipment, and team attention.

Why Maxwell Is the Support Choice

Maxwell: Ordinary Mechanic is a Wind-code Supporter using a Sniper Rifle. Her kit is designed to improve allied Max HP and attacking power while building her own staged state through Full Charge attacks.

Her Max HP contribution matters because Laplace converts final Max HP into ATK. Maxwell can therefore provide more than survivability to that specific partner: the HP increase becomes an offensive input.

Maxwell's value should still be tested outside the pair. A support limited to one teammate competes differently from a support who improves several raid teams or future HP-scaling units. Check whether she preserves a complete Burst rotation, how quickly her buffs reach useful strength, and which existing support she replaces.

Max HP increase should not be confused with immediate healing. Increasing the health ceiling can leave missing health that still requires recovery, shielding, or damage prevention. Team stability must be tested under real boss pressure.

Choose Maxwell when the account's carries are stronger than its support bench, when Laplace is already owned and needs an HP partner, or when the team-wide buff creates more total raid value than another attacker would.

The Pair Is Stronger Than the Sales Pitch

The intended synergy is clear: Maxwell raises allied Max HP, and Laplace turns final Max HP into ATK. Both share Wind code and Missilis affiliation, and both use charged-attack mechanics before reaching their stronger states.

But “designed together” does not mean “must own both.” A paired team still needs Burst I and Burst II coverage, healing or protection when required, Burst generation, and competitive support allocation.

Test the pair against the same target and compare total team damage with a Laplace team using existing supports. Do not compare only Laplace's personal damage. Maxwell may increase Laplace while replacing a universal support whose buffs helped everyone more.

Also test Maxwell in a second team without Laplace. If she improves another established carry or supplies a missing HP-support function, her account value becomes broader.

Solo Raid magnifies opportunity cost. Moving Crown, Rouge, Liter, a healer, or another premium support into one team can weaken the remaining teams. The best pair on paper is not always the best five-team distribution.

Pull Priority by Account Type

New accounts should usually avoid attempting two limited targets without a stable resource base. If a carry is missing, Laplace can provide a defined damage project, but she also asks for investment and support. If the account already owns strong carries from reroll or earlier banners, Maxwell may have more long-term flexibility.

Midgame accounts should identify the current weakest Solo Raid team. Choose Laplace when Wind damage is missing and support is available. Choose Maxwell when several carries compete for too few good enablers.

Endgame raid accounts should test damage across all teams. Laplace may create a new Wind core, while Maxwell may unlock HP scaling or free another support for a different team. Use actual rankings, elemental boss needs, and support conflicts.

Collectors can choose the preferred Matis alternate form, but should still set a one-copy stopping point before considering limit breaks. Character ownership gives more flexibility than early duplicate investment.

Free-to-play accounts should value Gold Mileage flexibility. Spending 200 tickets guarantees the featured unit but uses a permanent resource that can secure a future Pilgrim or limited target. Do not use mileage merely because the banner is close to ending.

If You Own Neither

Do not alternate single pulls between banners without a rule. Choose a first target, decide the maximum number of pulls, and stop at the budget or first copy.

Laplace is the more direct choice when the account can immediately place her in a complete team. Maxwell is safer only if her support function clearly serves existing units. A support waiting for a future carry can sit unused as easily as a carry waiting for support.

Use the in-game trials and current community testing to confirm performance against real content. Avoid comparing damage screenshots made with different bosses, levels, manual control, buffs, or investments.

If neither solves an immediate problem, save. Later standard-pool availability creates a chance, although not a targeted guarantee.

If You Already Own Laplace

Maxwell becomes the obvious unit to evaluate, not an automatic pull. Run Laplace with the current best available HP or general support, then compare the same encounter with Maxwell.

Track transformation timing, Over Energy stage at Burst, Laplace damage, total team damage, survival, and Burst rotation. A large Max HP increase is useful only when the team converts it into a better clear or score.

Consider whether Maxwell requires skill investment that competes with Laplace. Two new units arriving within one update can strain manuals, Credits, Battle Data, Core Dust, equipment, and Custom Modules.

One Maxwell copy is usually the first decision. Limit breaks should be considered only after account goals, collection value, and the cost of future banners are understood.

If You Already Own Maxwell

Choose Laplace when the account wants to use Maxwell's HP support in its most obvious current pairing and needs another Wind Burst III attacker.

Skip Laplace when another carry already uses Maxwell effectively, the Wind roster is complete, or the account cannot afford to build a second resource-intensive unit.

Test whether Maxwell's team already has a stronger damage target. Pair synergy is valuable, but replacing a finished carry with an unbuilt Laplace can reduce short-term performance.

The Laplace banner remains available through the same August 20 end time, so there is no need to decide during Maxwell's first week without examining live results.

Each featured banner advertises a 2% rate for its named SSR within a 4% total SSR rate. This is probability, not a guarantee after a particular number of pulls. A player can obtain the unit early, late, or not at all before the self-imposed budget ends.

Every Special Recruit pull adds Gold Mileage Tickets. Two hundred Gold Mileage Tickets can be exchanged for the featured unit in the Mileage Shop during its availability.

Unused Gold Mileage Tickets do not disappear when the Special Recruit ends. This permanence is important. A Commander with 200 tickets can preserve them for another unit instead of treating the current banner as mandatory.

Advanced Recruit Vouchers can be used on these Special Recruit banners; Ordinary Recruit Vouchers cannot. Check the ticket icon before planning the budget.

After the banners end, both units are announced for Ordinary Recruit, Social Point Recruit, and Mold items, excluding certain beginner recruit systems and the Mileage Shop. Standard-pool entry improves future availability but removes targeted 2% control.

Stop at One Copy or Continue?

For most accounts, obtaining one new unit before pursuing duplicates offers the broadest value. A single copy unlocks gameplay testing, team building, bond progression, and future wishlist access after standard-pool entry.

Limit breaks increase stats and can support collection goals, but they compete with another character, future banner, or 200-ticket guarantee. Do not chase three stars merely because the two Matis units look like a set.

The level 160 wall can make duplicates relevant for newer accounts, but a specific rate-up unit is only one part of reaching five maximum-limit-break SSR Nikkes. Review the entire roster before using a high-cost banner solely for that purpose.

If the unit is a favorite and the budget is entertainment spending, set a maximum before pulling. Do not change the limit after an unlucky sequence.

Resource Cost After Recruitment

Pulling is only the entry cost. Laplace needs skill investment, equipment, a cube, and a team that supports her ramp. Maxwell also needs skills and equipment to make her buffs and personal contribution meaningful.

Do not spend every manual on both immediately. Start with a controlled level, test the team, and prioritize the skill that changes performance most. Follow live skill text rather than a pre-release estimate.

Preserve Custom Modules until the equipment plan is clear. Laplace's transformed weapon and Max HP conversion can create different priorities from a conventional Rocket Launcher unit. Maxwell's support scaling and Sniper Rifle behavior also need separate evaluation.

A unit the account cannot build today can still be a good long-term pull, but the player should understand the delay.

A Practical Decision Test

Write down the account's weakest content and the unit currently filling that slot. Then answer five questions.

Does Laplace replace a weak Wind damage dealer? Does Maxwell replace a weak support? Can the account complete the Burst rotation after the change? Does the new team improve total damage without ruining another raid team? Can the account build the chosen unit and still protect the next priority?

Four or five positive answers support pulling. Two or fewer support saving. Three means the player should use trials and wait for more account-specific evidence before August 20.

This test keeps the decision tied to the roster rather than to launch excitement.

Recharge Without Changing the Plan

If the chosen banner budget exceeds current Gems and vouchers, calculate the exact gap after claiming confirmed PROJECT MATIS rewards and available login items. Do not count content the account may not complete.

Top up only after choosing the target and stopping rule. A recharge supplies game currency; it does not improve the 2% featured rate or create a guaranteed pull outside the Mileage Shop.

For a deliberate purchase, use a reputable top-up platform and verify the player account, region, package, and delivery before continuing recruitment. Do not buy or trade accounts.

If currency delivery is delayed, stop pulling and keep the order details and balance screenshots. Resolve delivery before attempting another transaction.

FAQ

When do the Laplace and Maxwell banners end?

Both Special Recruit banners are scheduled to end on August 20, 2026 at 04:59 UTC+9.

Which unit is the damage dealer?

Laplace: Ultimate Hero is the Wind-code Burst III Attacker built around transformation, Pierce, Max HP conversion, and Over Energy.

Which unit is the support?

Maxwell: Ordinary Mechanic is a Wind-code Supporter who raises allied Max HP and attacking capability while developing her own charged-attack loop.

Is Maxwell mandatory for Laplace?

No. Their Max HP synergy is direct, but players should compare total team damage with existing supports and account for support conflicts across Solo Raid teams.

Can I use Ordinary Recruit Vouchers?

No. Special Recruit uses Gems or Advanced Recruit Vouchers.

Do Gold Mileage Tickets expire after the banners?

No. Unused Gold Mileage Tickets remain after Special Recruit ends.

Will both units enter the standard pool?

They are announced to enter Ordinary Recruit, Social Point Recruit, and Mold pools after their Special Recruit periods, with exclusions listed in the update notice.

Which banner should I top up for?

Choose Laplace for a needed Wind carry or Maxwell for a needed HP-oriented support, then set a hard budget. Players who have made that decision can use Topuplist and the GODDESS OF VICTORY: NIKKE top-up page; recharging does not guarantee the featured unit.

Elena Vale

Elena Vale is a gaming guides writer focused on RPGs, action-adventure games, survival titles, and live-service updates. She specializes in clear walkthroughs, beginner-friendly explanations, build recommendations, quest routes, collectible guides, and patch-based strategy updates. Her guides are written with a practical testing approach: checking in-game mechanics, comparing patch notes, reviewing player progression paths, and updating recommendations when balance changes affect weapons, characters, skills, or quest steps. Elena’s writing style is designed to help players solve problems quickly without unnecessary spoilers or confusing jargon.

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