NIKKE Laplace: Ultimate Hero Guide: Skills, Teams, Pull Value, and Solo Raid Use

Laplace: Ultimate Hero is a Wind-code Burst III Attacker who uses a Rocket Launcher, converts Max HP into ATK, changes into a 120-round piercing weapon state after five Full Charge attacks, and builds four Over Energy stages for stronger Burst damage. This guide explains her mechanics, team partners, Overload priorities, skill investment, boss matchups, and why players may want to wait for Maxwell: Ordinary Mechanic on July 30 before making a final pull decision.

Laplace: Ultimate Hero arrived with the PROJECT MATIS update on July 23, 2026. She is a Wind-code Burst III Attacker who uses a Rocket Launcher, but her actual combat loop is unlike a conventional Rocket Launcher Nikke. Full Charge attacks build Warm Up stacks, the fifth stack changes her weapon state, and the transformed weapon uses a 120-round magazine with Pierce. Repeated hits then build Over Energy stages that increase Max HP and strengthen her Burst damage.

The design creates a ramping damage dealer. Laplace needs time to enter her transformed state and build Over Energy, so her value is easier to see in longer boss encounters than in short stages that end before the rotation matures. She also scales ATK from final Max HP, making HP buffs and equipment investment offensive tools rather than simple survival bonuses.

This guide explains the full loop, practical aiming, team partners, skill and Overload priorities, pull value, and the important reason to avoid rushing: Maxwell: Ordinary Mechanic is scheduled for July 30 and is expected to provide a major Max HP synergy that can change Laplace's final evaluation.

Role and Basic Profile

Laplace: Ultimate Hero is an SSR Burst III Attacker with Wind code and a Rocket Launcher weapon classification. Her Burst cooldown is 40 seconds.

Her normal weapon has a one-second charge time and rewards Full Charge attacks. Unlike the original Laplace, this alternate unit should be evaluated as a separate character with a different element, weapon behavior, and team requirement.

Her primary jobs are sustained boss damage, screen-wide Burst damage, Pierce damage against targets with aligned parts, and a large additional hit that scales with Over Energy stage.

She is not a simple instant Burst unit. Teams need to support her ramp time, HP scaling, and transformed magazine.

Skill 1: Electric Power, Fully Full Charge

Skill 1 has two major effects. At the start of battle, Laplace gains ATK equal to a percentage of her final Max HP. This means every source that raises final Max HP can indirectly raise her damage.

Each Full Charge attack grants one Warm Up stack and increases Charge Speed. Warm Up stacks up to five times. At maximum stacks, the stacks are removed and her weapon changes into Electric Power, Fully Full Charge.

The transformed weapon has 120 ammunition and gains Pierce. It remains active until all rounds are fired. When the state ends, the skill removes the remaining ammunition condition and returns her to the normal weapon loop.

This creates the central rotation:

  1. Perform five Full Charge attacks.

  2. Enter the transformed 120-round state.

  3. Use Pierce and rapid hits to build Over Energy.

  4. Empty the magazine and return to charging.

  5. Repeat while aligning Burst timing with a strong Over Energy stage.

Skill 2: Over Energy

While the transformed weapon is active, every twelve normal attacks grants five percent Over Energy. At one hundred percent, the gauge resets and advances to the next Over Energy stage.

There are four stages. Each stage activates the effects before it, producing cumulative Max HP increases. At maximum stage, the combined increase is substantial.

The Max HP effect raises the limit but does not automatically heal the added health. This distinction matters. Laplace gains offensive scaling from the higher maximum, but a team may still need healing or protection to use the added durability fully.

Entering Burst Stage III also grants a ten-second Attack Damage increase. This effect rewards placing her inside a complete Full Burst rotation even when another Burst III unit activates the final skill.

Burst Skill: Regenerative Energy Armament: Mjolnir

Laplace's Burst grants a large ATK increase for ten seconds and deals high Burst Skill damage to all enemies. If she has at least one Over Energy stage, it also deals additional damage to the enemy nearest to the crosshair.

The additional hit scales with Over Energy stage. A stage-four activation is far stronger than a stage-one activation, so timing matters.

The target is connected to the enemy nearest the crosshair. Manual control can reduce the risk of the additional damage landing on an unimportant target or part. Before activating, place the crosshair near the priority boss part or enemy.

In a wave stage, the screen-wide damage can clear multiple targets. In a boss fight, the added stage-based hit becomes the main optimization target.

The Complete Combat Loop

Laplace should not be played like a Rocket Launcher unit that charges every shot forever. Full Charge attacks are used to activate the transformed state. Once transformed, the priority becomes maintaining accurate rapid hits, exploiting Pierce, and filling Over Energy.

Phase

Player action

Main objective

Warm Up

Land five Full Charge attacks

Enter transformed weapon state

Transformed weapon

Hold accurate fire through aligned parts

Build Over Energy and use Pierce

Burst preparation

Watch stage and crosshair target

Avoid wasting stage-scaled damage

Burst window

Activate at a useful Over Energy stage

Gain ATK, screen damage, and bonus hit

Reset

Empty magazine and resume Full Charge attacks

Begin the next transformation cycle

The ideal Burst timing depends on encounter length. Waiting too long for stage four can waste an available Full Burst cycle. Bursting too early every time can prevent the kit from reaching its strongest payoff.

Why Max HP Is an Offensive Stat

Skill 1 converts final Max HP into ATK. Skill 2 raises Max HP as Over Energy stages advance. This creates a feedback loop: better HP support raises ATK, and longer combat lets Laplace add more HP through her own stages.

Max HP buffs are more valuable than ordinary defensive interpretation suggests. A support such as Rouge can improve both survival capacity and damage scaling.

Equipment HP also matters. Overload footwear investment can contribute more value than it does for a conventional damage dealer because the stat participates in the ATK formula.

Do not confuse Max HP increase with healing. If current health does not rise enough to match the new maximum, a healer or sustain tool may still be required.

Maximum Ammunition and the Transformed State

The transformed weapon starts with 120 rounds, and Max Ammunition Capacity can extend its duration. A longer magazine creates more hits, more Pierce opportunities, and more Over Energy progress before Laplace returns to the slower Warm Up phase.

This makes Max Ammo Capacity a high-value Overload option. However, the transformed state has an important limitation: ammunition refill effects do not work normally. Reload-based ammo recovery and some common infinite-ammo synergies cannot refill the transformed magazine.

Do not build around an ammo-refill partner without testing the interaction. Laplace wants a larger starting magazine rather than a plan that depends on restoring it after transformation.

Charge Speed still matters for reaching the next transformation, but once five Warm Up stacks are obtained, transformed duration becomes the main damage window.

Pierce Targeting

Pierce is strongest against bosses with several aligned parts or a large body that can be hit through multiple zones. Position the crosshair so the shot path intersects valuable parts.

Automatic targeting may focus the nearest visible point rather than the best Pierce line. Manual aim can increase total damage when the boss geometry rewards alignment.

Against a single small target with no aligned parts, Pierce provides less extra value. Laplace can still deal damage, but the matchup does not exploit the complete kit.

Practice in the current shooting range or boss content, but remember that range targets may not reproduce every raid boss's parts, element, defense, and phase behavior.

Best Team Functions

Laplace needs four kinds of help: Max HP buffs, protection or healing, a stable Burst I and II chain, and support that does not depend on refilling her transformed ammunition.

Rouge is a notable Burst I partner because Max HP support directly improves Laplace's ATK conversion. Crown can provide strong general offensive and defensive support. Mana and Helm can fill useful roles depending on the mode and team arrangement.

Testing reported a core around Crown, Laplace: Ultimate Hero, Mana, and Helm, with the Burst I slot changing between Rouge, Anis: Sparkling Summer, and Little Mermaid. Rouge produced the strongest Laplace result in that specific test because of the Max HP interaction.

Do not copy one test number as a universal team. Element, boss parts, account investment, manual aim, and available units all change results.

Maxwell: Ordinary Mechanic and the July 30 Question

Maxwell: Ordinary Mechanic is scheduled for July 30. Early information positions her as a key partner with a permanent Max HP increase, making her especially relevant to Laplace's ATK conversion.

That release creates a reason to delay a final pull or investment decision. Laplace can already function, but her intended premium partner is not yet available on July 24.

Players with limited Gems or Advanced Recruit Vouchers should consider waiting for Maxwell's live kit, testing, banner details, and team results. A character that looks good alone may become excellent with the partner, but the combined cost of two banners also matters.

Do not assume that owning Laplace requires pulling Maxwell. Evaluate the support options already present on the account.

Example Team Structures

Max HP Scaling Core

Use a Max HP buffer in Burst I, a durable offensive Burst II, Laplace in Burst III, and two flexible units for damage, healing, or element coverage.

The goal is to raise final Max HP, protect the ramp, and keep Full Burst rotations stable.

General Boss Team

Use a reliable Burst I buffer, a strong universal Burst II, Laplace, a second Burst III damage dealer, and a healer or support.

This is less specialized but easier to build from common account cores.

Wind-Weak Raid Team

Prioritize Wind damage support, Pierce-friendly targeting, and enough survival for long Over Energy ramping. Laplace receives more value when the boss is weak to Wind and has multiple aligned parts.

Campaign Screen-Clear Team

Use Burst generation and support that lets Laplace reach her screen-wide Burst quickly. This structure values wave clearing more than stage-four ramping.

Skill Investment Priority

An initial 7/7/7 skill target is a practical testing point. It allows the complete kit to function without immediately committing the most expensive materials.

Skill 1 affects HP-to-ATK conversion, Charge Speed stacking, and transformed weapon damage. Skill 2 affects Over Energy scaling and the Burst Stage III damage buff. Burst affects the major ATK window, screen-wide damage, and stage-based additional hit.

For a committed Wind raid carry, higher investment across all three skills can be justified. Do not rush to 10/10/10 before confirming the team and intended content.

If resources are limited, test at the intermediate target, then upgrade the skill connected to the account's observed bottleneck.

Overload Gear Priorities

Laplace values Max Ammo Capacity because it extends the transformed state. Elemental Damage is strong when targeting Wind-weak bosses. ATK remains valuable even though part of her scaling comes from HP.

Footwear HP deserves special attention because final Max HP contributes to ATK. Upgrade decisions should account for both the Overload lines and the base stat improvement.

A practical priority is:

  1. Max Ammo Capacity to extend transformed fire.

  2. Elemental Damage for weak-element raid targets.

  3. ATK for general damage.

  4. Charge Speed or other useful lines based on rotation testing.

  5. Equipment level and footwear HP investment.

Avoid ammo-refill assumptions. Max Ammo and ammo recovery are not interchangeable for her transformed weapon.

Cube and Collection Considerations

Do not automatically equip a cube built around ammunition refill. The transformed weapon cannot use that effect in the normal way.

Select a cube that improves a function Laplace can actually benefit from, such as charge behavior, damage, or another compatible stat available on the account. Test the result rather than relying on the weapon classification alone.

Collection and doll investment should follow long-term commitment. A new unit can feel powerful during release week, but scarce enhancement materials should be spent after confirming raid use.

Compare the gain with established damage dealers already carrying high-level equipment and collection items.

Solo Raid Value

Laplace is most promising when Solo Raid provides a Wind-weak boss, long combat duration, and geometry that rewards Pierce. Her ramping Over Energy system benefits from encounters that last long enough to reach higher stages.

A short phase, frequent invulnerability, or a boss with poor Pierce alignment can reduce output. Team healing also matters because Max HP increases do not automatically restore current health.

Do not judge her from total damage alone. Review damage by phase, Burst timing, interruption-part performance, and whether another team needed the same premium supports.

Solo Raid uses several teams. Giving Rouge, Crown, or another high-value support to Laplace has opportunity cost for the other lineups.

Campaign and General PvE

The screen-wide Burst is useful for clearing waves, and Pierce can help on clustered or aligned targets. However, the full Over Energy ramp may be unnecessary in short stages.

If the team fails before transformation, improve Burst generation, protection, or campaign power rather than assuming Laplace lacks damage.

Manual play can help land Full Charge attacks and aim the additional Burst damage. Auto performance may vary depending on target selection.

Use her as one option, not a mandatory replacement for every existing Burst III unit.

Pull Value

Laplace is attractive for players who need a Wind Burst III boss attacker, enjoy ramping characters, own Max HP support, and can invest in Max Ammo and footwear.

She is less urgent for accounts with strong Wind raid coverage, limited skill materials, weak support depth, or insufficient currency for both Laplace and the upcoming Maxwell banner.

The safest decision on July 24 is to wait for more testing and Maxwell's July 30 release when possible. The banner does not need to be decided on its first day.

Players purchasing Gems or other supported currency can review Topuplist and use the NIKKE top-up page. Confirm the account, server, product, currency, and order information before payment. Never share a password or one-time verification code.

Common Laplace Mistakes

  • Treating her like a conventional Rocket Launcher throughout the fight.

  • Failing to use five Full Charge attacks to enter transformation.

  • Bursting without checking Over Energy stage.

  • Aiming the additional Burst hit at an unimportant target.

  • Assuming Max HP increase automatically heals her.

  • Building around ammo-refill effects that do not restore transformed ammunition.

  • Ignoring Max Ammo Capacity and footwear HP.

  • Judging Pierce damage on a boss with no aligned parts.

  • Spending all resources before Maxwell releases.

  • Copying one test team without considering support opportunity cost.

Final Build Recommendation

Build Laplace around the transformed state. Reach five Warm Up stacks, extend the 120-round magazine, aim Pierce through valuable parts, and align Burst with a meaningful Over Energy stage.

Support her with Max HP buffs, stable Burst stages, and enough healing or protection for long fights. Start around 7/7/7, test the account's real content, then invest further if she earns a Wind raid position.

For pull value, patience is sensible. Maxwell: Ordinary Mechanic arrives on July 30 and may reveal the intended ceiling of the team. Laplace is already mechanically distinctive, but the complete investment decision depends on the partner, the account's Wind roster, and the cost of building both units.

FAQ

What type of Nikke is Laplace: Ultimate Hero?

She is a Wind-code SSR Burst III Attacker classified as a Rocket Launcher user, with a transformed 120-round piercing weapon state.

How does she transform?

Land five Full Charge attacks to reach maximum Warm Up stacks. The weapon then changes until all transformed ammunition is fired.

What does Over Energy do?

Hits during transformation build a gauge. Completing the gauge advances up to four stages, increases Max HP, and strengthens the additional Burst damage.

Does Max HP increase her damage?

Yes. Skill 1 converts a percentage of final Max HP into ATK, so HP buffs and equipment can improve offense.

Does ammunition refill work in transformed mode?

The transformed weapon cannot benefit from normal ammo refill effects. Max Ammo Capacity is more useful for extending the starting magazine.

What skill level should I start with?

A 7/7/7 test investment is practical. Increase further after confirming team performance and Wind raid use.

Should I pull immediately?

Players can wait for Maxwell: Ordinary Mechanic on July 30 and additional testing. The combined team value and two-banner cost are important parts of the decision.

Elena Vale

Elena Vale is a gaming guides writer focused on RPGs, action-adventure games, survival titles, and live-service updates. She specializes in clear walkthroughs, beginner-friendly explanations, build recommendations, quest routes, collectible guides, and patch-based strategy updates. Her guides are written with a practical testing approach: checking in-game mechanics, comparing patch notes, reviewing player progression paths, and updating recommendations when balance changes affect weapons, characters, skills, or quest steps. Elena’s writing style is designed to help players solve problems quickly without unnecessary spoilers or confusing jargon.

Seattle, Washington
Game GuidesWalkthroughsRPGAction GamesStrategyPatch NotesBuild GuidesBeginner Guides