NIKKE July 23 Favorite Items Guide: Phantom, Sugar, Rosanna, and Flora Upgrade Priorities
The July 23 update adds new Favorite Item paths for Phantom, Sugar, Rosanna, and Flora. Favorite Items can change a character's practical value, but the correct upgrade order depends on roster gaps, current investment, available materials, and the modes each player values. This guide avoids unverified multiplier claims and provides a testing-first method for comparing the four characters, building resource checkpoints, and preventing a popular update from consuming materials that belong to a more useful account project.
The July 23 Favorite Item update for Phantom, Sugar, Rosanna, and Flora gives NIKKE players four new upgrade decisions at once. That is exciting for fans of the characters, but it also creates a resource trap. Favorite Items require attention, materials, and often a sequence of tasks before the full value is visible. Starting all four without a plan can leave every project unfinished.
The best priority is not automatically the character with the largest community reaction. It is the character whose Favorite Item fixes a real roster problem, fits the modes you play, and can reach a meaningful breakpoint with the resources you own.
This guide uses a testing-first framework. It explains how to audit each character, compare account roles, create upgrade checkpoints, decide whether to finish one project or split resources, and review results after the first week.

Favorite Items Are Account Projects
A Favorite Item should be treated as a project rather than a single button. The process may involve character ownership, bond or story requirements, materials, repeated content, and upgrade stages. Check the live interface for the exact requirements of each character.
The value can appear in several forms: improved damage, stronger support, better consistency, a new interaction, or simply making an older character comfortable to use. Do not judge the entire project from one headline effect.
Write down the full cost before starting. A low first-stage cost can hide a more expensive final stage. If the account cannot reasonably reach the important breakpoint, keeping the materials may be better.
Audit the Four Characters
Character | First account question | Useful evidence |
|---|---|---|
Phantom | Does the roster need her role in current content? | Current team use and stage performance |
Sugar | Does the account already support her weapon and team style? | Existing investment and mode frequency |
Rosanna | Does her improved role solve a PvP or specialized need? | Arena results and roster matchups |
Flora | Does the account need her support profile or team utility? | Survival, buff uptime, and team replacement value |
The table does not rank the characters. It identifies the question that should be answered before ranking them for one account.
A character already at high investment may reach the new breakpoint cheaply. A character starting from zero may require far more than the Favorite Item materials alone.
Phantom Priority Test
Begin by checking how often Phantom appears in your current teams. If she is already used, compare a familiar stage before and after each Favorite Item checkpoint. Record total clear time, damage consistency, and whether the team rotation becomes easier.
If she is not used, identify the exact reason. Is the role unnecessary, the investment too low, or the previous performance inconsistent? The Favorite Item is valuable only if it addresses that reason.
Do not build Phantom because the update is new. Build her when the upgraded role has a destination such as campaign progression, a boss team, or another repeated mode.
Sugar Priority Test
Sugar's priority depends heavily on whether the account already supports her combat style. Check existing copies, skill investment, equipment, Harmony Cube, and team partners before beginning.
A Favorite Item can improve a character, but it does not automatically supply the rest of the build. If Sugar requires several additional projects to become usable, compare that total cost with upgrading a character who is already close to completion.
Test her in a mode where her strengths are expected to matter. A stage that disadvantages the weapon type can make the project look weaker than it is, while a perfect stage can exaggerate the value.
Rosanna Priority Test
Rosanna may be considered for specialized or competitive roles depending on the live Favorite Item effect. Players should avoid using a general boss test to judge a character whose value appears in Arena interactions or team disruption.
Record the opponent, team order, burst timing, survival, and match result. A single Arena win is weak evidence because matchmaking and opponent investment vary.
If the account does not prioritize PvP, Rosanna's Favorite Item may remain a lower priority even if it is strong in that environment. Mode relevance is part of value.
Flora Priority Test
Flora should be evaluated through team utility rather than only personal damage. Check whether the Favorite Item improves survival, buff consistency, rotation, or a team slot that currently lacks support.
Compare a team with Flora against the same team using the current alternative. Record clear rate, recovery, burst timing, and whether the main damage dealer gains more uptime.
A support can be more valuable than a damage upgrade if it stabilizes several teams. However, support value can be difficult to see in a short training test, so use repeated encounters.
Resource Checkpoints
Create three checkpoints: unlock, functional, and complete. Unlock means the Favorite Item is available. Functional means the important account benefit is active. Complete means the project reaches the intended final stage.
Do not assume every project must be completed immediately. A functional checkpoint can provide enough value while materials are saved for another character.
List the materials required for each checkpoint and the time needed to farm them. Include credits, skill resources, equipment, and character investment, not only Favorite Item materials.
One Project or Four?
Most accounts should begin with one primary project. Splitting resources across four characters can delay every useful breakpoint.
Start two projects only if their materials do not conflict or if one reaches a functional stage very cheaply. Keep the remaining characters on a waiting list with written reasons.
Collectors can unlock story or cosmetic content separately from combat completion if the interface allows it. Emotional value is valid, but it should be labeled so it does not distort the combat budget.
Mode-Based Priority
Campaign players should prioritize the character that solves the next progression wall. Boss-focused players should compare sustained performance, element or weapon needs, and team availability. Arena players should evaluate matchups and burst order. Collection-focused players can prioritize favorites after protecting core progression.
A character can be first priority for one mode and fourth for another. Avoid universal rankings that omit the mode.
A Seven-Day Testing Schedule
Day one: inspect all four requirements and total costs.
Day two: test the current versions in familiar stages.
Day three: choose one primary project and record the expected improvement.
Day four: reach the first checkpoint and repeat the baseline test.
Day five: compare the character with the current team alternative.
Day six: test in the mode that matters most to the account.
Day seven: decide whether to continue, pause, or switch projects.
This schedule creates evidence before the account spends every material.
Topuplist and Upgrade Spending
Favorite Item excitement can lead to premium purchases before the total build cost is understood. If you decide to purchase supported NIKKE services, review the Topuplist official website and the NIKKE top-up page. Confirm the account, server or region, package, and final price before payment.
Do not top up simply because four projects arrived together. Choose the account goal first, calculate the full cost, and keep recruitment spending separate from Favorite Item materials.
Common Upgrade Mistakes
The first mistake is starting all four projects. The second is counting only Favorite Item materials. The third is testing every character in the same mode. The fourth is ranking support by personal damage. The fifth is using one Arena result as proof. The sixth is ignoring existing investment. The seventh is finishing a project after the functional breakpoint already solved the account problem.
The best upgrade is the one that becomes usable, not the one with the most impressive unfinished screen.
Track the opportunity cost in days, not only materials. If one Favorite Item requires a week of farming, write down which skill books, equipment upgrades, or recruitment preparation will be delayed during that week. This makes the priority visible. Also check whether the character needs duplicates, bond progress, or story completion before the item becomes useful. A project blocked by several unrelated systems should remain behind one that can produce value immediately. Recalculate after every major account change, because a new character, mode, or balance adjustment can move the priority without making the earlier plan a mistake.
Full Resource Cost Beyond the Favorite Item
The Favorite Item interface shows only one part of the investment. Add character level, skill manuals, equipment, overload lines, Harmony Cube development, credits, and the cost of removing another unit from the team. A cheap item can still lead to an expensive rebuild.
Use a total-cost sheet with four columns: already owned, immediately farmable, time-gated, and premium-sensitive. Materials in the first two columns are easier to commit. Time-gated and premium-sensitive resources deserve a stronger reason.
Compare the project with the account's next recruitment target. If the new unit will replace the Favorite Item character, finishing the project now may create short-lived value. If the item strengthens a role with no replacement, the investment is easier to defend.
Pause and Restart Conditions
A project should be paused when the next stage does not change a team, when a required material blocks another higher-priority upgrade, or when live testing shows that the expected role does not fit the account.
Pausing is not failure. Keep the completed checkpoint and write down what would justify returning: a new teammate, a different mode, more copies, or spare materials.
Restart only when that condition becomes real. A new community ranking or dramatic screenshot is not enough by itself. Recheck the total cost and repeat the baseline test before continuing.
This approach keeps an unfinished project from becoming a permanent drain. The account can benefit from the stages already completed while protecting resources for stronger opportunities.
Track the opportunity cost in days, not only materials. If one Favorite Item requires a week of farming, write down which skill books, equipment upgrades, or recruitment preparation will be delayed during that week. This makes the priority visible. Also check whether the character needs duplicates, bond progress, or story completion before the item becomes useful. A project that is blocked by several unrelated systems should remain behind one that can produce value immediately. Recalculate after every major account change, because a new character, new mode, or balance adjustment can move the priority without making the earlier plan a mistake.
Final Takeaway
Phantom, Sugar, Rosanna, and Flora create four different account questions. Phantom should be judged by role and consistency, Sugar by total build support, Rosanna by specialized mode value, and Flora by team utility.
Audit ownership and investment, define functional checkpoints, choose one primary project, and test in the correct mode. Favorite Items can revive or refine characters, but their value only becomes real when the account can finish and use the upgrade.
FAQ
Which Favorite Item should I upgrade first?
Upgrade the one that solves a current roster problem and can reach a useful checkpoint with your available resources.
Should I start all four Favorite Items?
Usually no. One completed or functional project provides more value than four unfinished projects.
Is the most popular character always the best choice?
No. Community popularity does not replace roster needs, existing investment, or mode relevance.
How should I test Phantom?
Compare familiar stages before and after each checkpoint, recording clear time, consistency, and team rotation.
How should I test Sugar?
Include her total build, equipment, team support, and the modes where her weapon style is relevant.
Is Rosanna only for PvP?
Evaluate the live Favorite Item effect and your account goals. If her main value is specialized, test her in that environment rather than using a general boss stage.
How do I measure Flora's value?
Compare team survival, buff uptime, burst timing, and main damage uptime against the current support alternative.
Do I need to complete every Favorite Item stage?
No. A functional checkpoint may provide enough value. Complete the project only when later stages justify the cost.
Should I top up for Favorite Items?
Only when the purchase fits a complete account plan. Calculate the full build cost and keep recruitment spending separate.

