Identity V Oletus Athletic Games Guide: Athlete Training, Free A-Tier Costume & Rewards

Identity V's Oletus Athletic Games: Chasing Light is now live, but getting the most from the event is not simply about playing every sports minigame. Your Athlete Development results affect competition difficulty, while completing character stories unlocks event eligibility, Quick Mode, and costume claim requirements.

The best early strategy is therefore simple:

Unlock useful athletes first, optimize their stats later.

The main Chasing Light event runs from September 17 to October 7, 2026 at 23:59, while Athlete Development and some Athletic Games shop costumes remain available longer. NetEase lists the full rules in the official September 17 update. Identity V September 17 official update

Identity VIdentity V

Oletus Athletic Games at a Glance

Event Feature

Details

Main Event

Chasing Light

Main Event Period

Sept. 17 – Oct. 7

Training System

Athlete Development

Training Choices

Train / Rest / Field Trip

Individual Sports

7

Team & Custom Events

Open Sept. 24

Headline Free Reward

1 themed A-rarity Costume

B-rarity Costume Claims

Up to 5 shared between Athletes and Referees

Individual Events are already available, while Team and Custom Events begin after the September 24 maintenance.

How Athlete Development Works

Athlete Development is effectively a training run, not a permanent level-up system.

Before each story, you choose:

  1. An Athlete

  2. A Trainer

  3. Training decisions across multiple rounds

On Training Days, you can choose Train, Rest, or Field Trip.

Train improves one of six attributes but consumes Action Points.

Rest restores a large amount of Action Points.

Field Trip triggers outing events that can provide useful buffs.

At the end of the story, the Athlete receives a six-attribute result. Each Athlete can keep only one result set, but if you train them again, you can compare the new result with the old one before deciding whether to replace it.

That leads to one of the most important event rules:

Your first completed run does not need to be perfect.

Completing more characters once is usually more useful early on than repeatedly rerolling one Athlete.

Train vs Rest vs Field Trip: What Should You Choose?

Situation

Best Choice

Reason

Plenty of Action Points and a weak key stat

Train

Directly improves the target attribute

Action Points are getting low

Rest

Preserves flexibility for later rounds

Core stats already look usable

Field Trip

Chance to gain useful event buffs

First run on an Athlete

Play safely

Finishing the story matters more than perfect stats

Athlete already has a usable result

Retrain selectively

Improve only when the existing result is clearly weak

When Should You Train?

Train when you know which attribute you want to improve and have enough Action Points to continue the run safely.

Trainer choice matters here because selecting Training that matches the Trainer's corresponding attribute provides additional growth.

When Should You Rest?

Do not wait until your Action Points are completely exhausted.

A better rule is:

Rest before low Action Points remove your choices.

If a valuable training opportunity may appear soon, restoring resources early is often better than squeezing in one unnecessary extra session.

When Is Field Trip Worth It?

Field Trip is most attractive when your current attributes are already acceptable and you can afford to chase an additional buff.

It should not be treated as a random "skip training" option. Its value comes from improving the entire development run rather than one stat.

How to Choose the Best Trainer

There is no universal best Trainer.

The correct order is:

Competition Goal → Important Attribute → Trainer

not:

Favorite Trainer → Random Training

Daily Training Plan check-ins introduce the basic rules and core attributes of different events, so use that information to decide which stat your Athlete actually needs before choosing a Trainer.

For a specialist Athlete, matching the Trainer closely to the intended event makes sense.

For a flexible Athlete who may enter several sports, a more balanced development result can be more useful than forcing one extreme stat.

First Clear or Perfect Build: Which Matters More?

Completing an Athlete's Story Development once immediately unlocks several useful things:

  • That Athlete can be assigned to eligible events

  • The character's Quick Mode becomes available

  • The requirement for claiming their event costume is unlocked

So early in the event, prioritize:

Unlock first → optimize second

For example, having four usable Athletes is generally more valuable than having one near-perfect Athlete and three characters who cannot compete yet.

Once your roster covers the available sports, you can start retraining weaker results.

Use Quick Mode After the First Full Story

After you complete an Athlete's story once, Quick Mode becomes available for that character.

This makes the first full Story Development especially important.

Do the complete story once for:

  • Competition eligibility

  • Costume requirement

  • Quick Mode

Then use Quick Mode when your goal is faster repeat progression rather than seeing the full story again.

All 7 Oletus Athletic Games Events

The current Individual Mode contains seven sports:

  • Discus

  • Archery

  • 100m Sprint

  • Martial Arts Tai Chi

  • High Jump

  • Javelin

  • Triple Jump

Some Athletes also have strict event restrictions.

Athlete

Competition Restriction

Fool's Gold

High Jump only

Naiad

Javelin only

Cueist

Archery only

These restrictions are confirmed in the official event rules.

This means these three characters should be treated as specialists, not general-purpose Athletes.

For unrestricted characters, a balanced result may offer more early-event value because they can cover multiple disciplines.

Don't Miss Let the Games Begin Before September 23

The Let the Games Begin warm-up event ends on September 23 at 23:59.

Players can earn Invitations through matches, then use them to light up participating characters, view Athlete attributes, and earn rewards such as the Chasing Light Label and Poised to Shine Portrait. Official Let the Games Begin announcement

If you still have unfinished Invitations, clear them before focusing entirely on Athlete reruns. The warm-up event ends much earlier than Chasing Light itself.

How to Get the Free A-Rarity Costume

The Chasing Light Event Shop lets you use Liric to redeem one themed A-rarity Costume from a choice involving:

  • Journalist

  • Lucky Guy

  • Evil Reptilian

The shop also contains Podium furniture, Emotes, Portraits, Stickers, Muse Dyes, and other rewards.

This article does not repeat the full Liric farming route because Team Events significantly change the optimal farm starting September 24.

For the detailed post-September 24 reward route, see Topuplist's dedicated guide. Identity V Chasing Light Team Events Reward Route

Free Event Reward vs Paid Triumph Costumes

Do not confuse the Event Shop A-rarity choice with the separately sold Triumph Series costumes.

The official shop also lists:

  • Journalist – Golden Wheat

  • Lucky Guy – Emerald Clover

  • Evil Reptilian – Amethyst Leap

at 1,388 Echoes or 4,888 Fragments each, with a first-week Echo discount.

These are separate purchase listings from the event's Liric redemption route.

How Many Free B-Rarity Costumes Can You Claim?

Completing an Athlete's story unlocks the requirement for that character's B-rarity event costume.

These costumes support custom dyeing, and claiming one also grants 10 Muse Color Charts.

However, there is an important limit:

You can claim up to five B-rarity Costumes during the event, shared between Athlete and Referee characters.

That means you should not automatically claim the first five characters you develop.

A better priority is:

  1. Characters you actually use

  2. Costumes you genuinely want to customize

  3. Leave at least some flexibility until Referee costumes become fully available

Development can continue, but your free costume claims are limited.

What Should You Do Before September 24?

Before Team Events open, focus on preparation rather than endless rerolls.

1. Finish several Athlete stories once.
Build competition coverage first.

2. Unlock Quick Mode.
Use it for later repeat development.

3. Match Trainers to actual attribute needs.
Do not choose by character preference alone.

4. Finish Let the Games Begin before September 23.
That deadline arrives first.

5. Save some B-rarity Costume claims.
Athletes and Referees share the five-claim limit.

6. Retrain only obviously weak results.
A usable roster matters more than one perfect character.

Common Athlete Training Mistakes

Trying to perfect your first Athlete.
This slows down roster coverage.

Training until Action Points hit zero.
Rest should be part of your plan, not an emergency button.

Choosing Trainers without checking attributes.
Trainer bonuses work best when they support your intended Training.

Automatically replacing an old result.
Compare both results before confirming the new one.

Ignoring specialist restrictions.
Fool's Gold, Naiad, and Cueist cannot freely enter every event.

Claiming all five B-rarity Costumes immediately.
The limit is shared with Referees.

Forgetting September 23.
Let the Games Begin ends before the main Chasing Light event.

FAQ

When does the Identity V Oletus Athletic Games event end?

The main Chasing Light event ends on October 7, 2026 at 23:59.

Can I retrain an Athlete?

Yes. A later development run creates a new result, and you can choose whether to replace the existing one.

How do I unlock Quick Mode?

Complete that Athlete's Story Development once.

What is the best Athlete training strategy?

Early in the event, prioritize completing multiple Athlete stories and building roster coverage. Retrain for stronger attributes only after you have enough usable Athletes.

How do I get the free A-rarity Costume?

Earn Liric through Chasing Light activities and use it in the Event Shop to redeem one themed A-rarity Costume from the available three-character choice.

How many B-rarity Costumes can I claim?

You can claim up to five total, shared between Athlete and Referee characters.

Which Athletes have event restrictions?

Fool's Gold can only compete in High Jump, Naiad in Javelin, and Cueist in Archery.

When do Team Events unlock?

Team Events and Custom Events open after maintenance on September 24, 2026.

Elena Vale

Elena Vale is a gaming guides writer focused on RPGs, action-adventure games, survival titles, and live-service updates. She specializes in clear walkthroughs, beginner-friendly explanations, build recommendations, quest routes, collectible guides, and patch-based strategy updates. Her guides are written with a practical testing approach: checking in-game mechanics, comparing patch notes, reviewing player progression paths, and updating recommendations when balance changes affect weapons, characters, skills, or quest steps. Elena’s writing style is designed to help players solve problems quickly without unnecessary spoilers or confusing jargon.

Seattle, Washington
Game GuidesWalkthroughsRPGAction GamesStrategyPatch NotesBuild GuidesBeginner Guides