Identity V's September 24 Chasing Light Phase Changes the Best Reward Route

Identity V's Chasing Light event enters its most important progression phase after the September 24, 2026 maintenance. Team Events and Custom Events unlock, every staff member's final talent becomes available, fully developed referees become eligible for competition, and Retro Check-in opens for missed Training Plan days. The event itself continues until October 7 at 23:59 server time, so September 24 is not a fresh event with a separate deadline; it is the point when early preparation begins paying out. Players planning optional cosmetic purchases can use Topuplist as a game recharge platform and check the Identity V top-up page for Echoes, but the route below prioritizes free event currencies and claim limits first.
What actually changes on September 24
The first week teaches the event through daily Training Plan check-ins, athlete stories, staff talents and Individual Events. September 24 connects those systems. Team Events award more Liric per completion than Individual Events, Custom Events open for flexible play, and staff members can finish their talent trees. A referee with every talent unlocked can then be assigned to eligible events from the second week. Retro Check-in also begins on September 24 at 00:00 and costs 10 Inspirations for each recovery action shown by the event page.
September 24 unlock | Requirement or cost | Why it matters |
|---|---|---|
Team Events | Available after maintenance; developed athletes are needed | Each completion grants 10 Liric, double the 5 Liric from an Individual Event. |
Custom Events | Available after maintenance | Provides a more flexible place to use prepared participants and event rules. |
Final staff talents | Spend Lucky Clovers to complete a staff talent tree | Completing the tree qualifies that staff member for a B-rarity Costume and competition use when eligible. |
Referee participation | All talents unlocked; some characters remain restricted | Expands the usable event roster beyond developed athletes. |
Retro Check-in | Opens September 24 at 00:00; costs 10 Inspirations | Lets players recover eligible missed Training Plan check-ins instead of losing the chain permanently. |
Two restrictions deserve attention. “Little Girl” and Photographer cannot participate in any event even when their staff talents are complete. Athlete restrictions also remain: “Fool's Gold” can only enter High Jump, Naiad can only enter Javelin, and “Cueist” can only enter Archery. Do not spend the final days before Team Events preparing a narrow roster that cannot cover the events you intend to play.
The best preparation target is roster coverage, not one perfect athlete
Athlete Development runs in rounds. Training raises one of six attributes and consumes Action Points, Rest restores a large amount of Action Points, and Field Trip can trigger useful buffs. Rest-day rounds deliver the athlete's exclusive story. Completing a character's story once unlocks Quick Mode and the condition for claiming that character's costume from the Character Archive. Each athlete retains only one result set, although a later run can replace it.
That replacement rule changes how players should prepare. A first completed story has immediate value even if the final attributes are not perfect: it unlocks Quick Mode, contributes Liric, enables event assignment, and opens the related costume requirement. Repeatedly rerolling one athlete before completing several others sacrifices coverage for a marginal score increase. Before September 24, finish one valid development run for several characters, then improve the weakest result only after the roster can enter the available disciplines.
Choose a Trainer whose assistance matches the attribute you expect to train most often, but do not force every round into Training. An athlete without Action Points loses flexibility, while Rest and Field Trip can protect the overall run. The six final attributes influence the difficulty of certain actions in the venue, so balanced coverage across the roster is more useful for Team Events than a single specialist who leaves several disciplines unsupported.
Lucky Clovers: what to spend before final talents unlock
Lucky Clovers come from repeatable event tasks. The daily earning cap increases over time, with 2,800 Lucky Clovers available across the whole event. That total is the important planning number: a player who misses an early day has not necessarily lost the entire event, but cannot earn beyond the displayed daily cap on a given day. Check the cap before long farming sessions and stop when additional play no longer produces Clovers.
Spend toward complete talent trees rather than scattering Clovers evenly across every staff member. The final reward condition is binary: all talents on a staff member must be unlocked to qualify for that character's B-rarity Costume, and the same full tree is needed for referee participation. Five nearly finished trees may produce fewer usable referees and fewer costume claims than two or three completed trees.
List the referees you actually want to use or whose B-rarity Costumes you value most.
Exclude “Little Girl” and Photographer from competition planning, although their cosmetic value can still matter.
Finish one priority talent tree as soon as its final talent opens on September 24.
Move to the next tree only after the first completion is secured.
Compare remaining Clover supply with the event's October 7 deadline before starting another expensive branch.
Claim-limit warning: athlete and referee B-rarity Costume claims share a maximum of five during the event. Completing more characters can improve gameplay, but it does not create extra costume claim slots.
Liric becomes easier to farm once Team Events open
Liric buys the event's headline shop rewards: one themed A-rarity Costume from a choice of Journalist, Lucky Guy or Evil Reptilian, the Podium furniture, Emotes, Portraits, Stickers, Muse Dyes and other items. The currency comes from several activities, so an efficient route combines passive online time with actions that also advance other event systems.
Activity | Liric reward | Efficient use |
|---|---|---|
Daily login | 5 | Collect first; it costs no play time. |
Every 15 minutes online | 1 | Treat as a supplement, not the main farm. |
Complete one match or reach 30,000 Truth Points in Cryptic Notes | 5 | Choose the route that already fits your normal session. |
Every 15 minutes in Scribbled Ideas | 3 | Useful for players actively building or exploring, but slower than event completions. |
Complete a story | 4 | Use while unlocking a new athlete and costume condition. |
Complete a story in Quick Mode | 1 | Fast repeat value after the first full story. |
Complete an Individual Event | 5 | Remain useful for targeted disciplines. |
Complete a Team Event | 10 | Highest listed single completion reward after September 24. |
The efficient loop after maintenance is straightforward: claim the login reward, run Team Events with already developed participants, then use story or normal-match progress only when it advances another goal. Remaining online solely for one Liric every 15 minutes is a poor primary route when a completed Team Event grants ten. However, the passive reward is still worth collecting during sessions you would play anyway.
How to choose the A-rarity Costume
The Event Shop allows one themed A-rarity Costume choice among Journalist, Lucky Guy and Evil Reptilian. Because this is a choice reward, the best option depends on ownership and actual character use. First remove any costume already owned. Then prioritize a character you regularly play in matches; visible use generally creates more value than selecting solely by rarity label. If play frequency is similar, compare whether the costume fills an empty wardrobe category or duplicates an appearance you already prefer.
Do not confuse the shop choice with the purchasable Triumph Series costumes. Journalist - Golden Wheat, Lucky Guy - Emerald Clover and Evil Reptilian - Amethyst Leap are also sold separately for Echoes or Fragments during their shop period, while the event description says the Event Shop offers a themed A-rarity Costume choice. Verify the exact selectable item names on the live reward panel before redeeming. Never spend the choice based only on a small portrait if the full preview is available.
Plan Muse Dyes after choosing costumes
All event B-rarity Costumes support custom dyeing for hair and clothing. The head, upper body and lower body can be edited separately, with preset colors, hue and saturation controls, and gradient overlays on supported areas. Decals can be placed as individual designs with position, size and angle controls or as edge designs with adjustable density. Each costume has six save slots by default.
Saving a scheme consumes Muse Dye, obtainable from event activities or with Inspirations in the dyeing interface. Experiment in the live preview before saving repeatedly. Claim the five costumes you genuinely want, test several color combinations without committing, and use free Muse Dyes on final schemes. Share codes remain linked to the creator's latest version of that scheme, so importing a code later may apply an updated design rather than the original screenshot.
Retro Check-in is a recovery tool, not an automatic purchase
Training Plan grants rewards for consecutive daily check-ins, including ten Memory Spheres - Previous Seasons, Clues, Movement, Music Notes, Fragments, a Dynamic Sticker and other items. Retro Check-in opens September 24 and costs 10 Inspirations. Before paying, identify the exact missed reward and whether recovery preserves access to a later milestone you care about.
A missed day that blocks a valuable cumulative reward can justify the cost more easily than an isolated low-priority item. Players who have not missed any check-in need do nothing. Players who missed several should compare the total Inspiration cost with their preferred optional uses. The feature prevents panic, but it does not make every recovery equally valuable.
A practical schedule from September 24 to October 7
September 24: unlock and verify
Install the post-maintenance update, enter the event page, claim the daily check-in, and inspect Team Event rules. Finish the final talent for your highest-priority staff member, confirm referee eligibility, and use a prepared athlete roster for the first Team Events. Check the Event Shop prices before spending Liric so the A-rarity Costume remains funded.
September 25 to 30: complete the core claims
Reach the daily Lucky Clover cap when practical, finish priority talent trees one by one, and complete enough athlete stories to maintain event coverage. Use Team Events as the main active Liric source. First Officer's birthday begins on September 24 with a second reward round from September 25 to 27, so claim its tasks separately rather than assuming Chasing Light progress covers them.
October 1 to 6: close gaps
Count completed costume claims, unfinished staff trees, remaining shop costs and unclaimed story rewards. Stop developing characters that cannot improve a claim or event route. Buy limited shop priorities before optional Muse Dyes, Portraits or Stickers if currency is tight.
October 7: claim, do not farm blindly
The event ends at 23:59. Open the Character Archive, Event Shop, Training Plan and venue pages separately. Claim every earned costume and reward, place final shop purchases, and save desired dye schemes. A completed requirement is not useful if its final claim button remains untouched.
What not to mix into this plan
The Osmanthus Prayer event and returning Golden Autumn Delights public map are previewed for the following week, but their complete timing and rules are separate from the confirmed Chasing Light phase. Reserve some play time for them if interested, yet do not spend Chasing Light currencies based on assumed crossover rewards. Likewise, shop costumes priced in Echoes or Fragments are optional purchases and do not replace the free Liric route.
The best September 24 strategy is therefore not “farm everything.” It is to convert first-week preparation into high-value Team Event runs, complete talent trees instead of leaving many partial, preserve the five shared B-rarity Costume claims for genuine favorites, and fund the A-rarity choice before buying minor shop items. That route secures the limited rewards while leaving enough time for the next event rather than turning the final week into a rescue grind.
FAQ
When do Identity V Chasing Light Team Events open?
Team Events and Custom Events open after maintenance on September 24, 2026. Chasing Light remains available until October 7 at 23:59.
How many Lucky Clovers can I earn?
The total available during the event is 2,800. The daily earning cap rises over time, so check the event page and stop farming after reaching the current cap.
How many B-rarity Costumes can I claim?
You can claim up to five across athlete and referee characters combined. Both groups share the same claim limit.
What is the fastest listed Liric source?
A completed Team Event grants 10 Liric after September 24. Individual Events and a normal match or qualifying Cryptic Notes result grant 5, while passive online time grants less.
Do I need Echoes for Chasing Light rewards?
The core event route uses Lucky Clovers and Liric, with Inspirations used for Retro Check-in and optional dye materials. Echoes are for separate optional shop purchases. Players who choose those purchases can visit Topuplist and its Identity V top-up page, but payment is not presented as a requirement for the main event rewards.
Which characters cannot join venue events?
“Little Girl” and Photographer cannot participate in any event. “Fool's Gold,” Naiad and “Cueist” are restricted to High Jump, Javelin and Archery respectively.







