Genshin Impact Miliastra Wonderland Stage Design Contest Guide: How to Enter, Win $1,000, and Claim 200 Primogems

The Sunny Summer Fontinalia Miliastra Wonderland Stage Design Guide Contest invites adult creators to publish original tutorials about terrain, interfaces, skills, or gameplay logic. This guide explains how to select a theme, plan an eligible image or video entry, meet originality rules, submit the required survey, compete for cash prizes up to $1,000, qualify for 200 Primogems, and prepare for PayPal reward collection.

·Genshin Impact Guides Hub

Miliastra Wonderland gives Genshin Impact players tools to build stages, interfaces, custom skills, and complete gameplay systems. The Sunny Summer Fontinalia Stage Design Guide Contest asks experienced Craftspeople to go one step further: explain how their creations work so that other players can learn from them.

This is not a screenshot event where a title, hashtag, and attractive image are enough. Eligible entries must provide substantial instructional value. Image-and-text guides generally need at least five images, while videos are encouraged and may have a stronger chance of winning. Participants must publish during the submission period, complete the official submission survey, follow originality rules, and be at least 18 years old.

The reward structure also deserves careful attention. The highest cash prize is $1,000, several lower cash tiers are available, and valid guide creators can qualify for a 200 Primogem Participation Prize. Cash awards use PayPal, are listed before tax, and require winners to provide payment information within a limited claim window.

This guide treats the contest as a creative project rather than a quick social post. It explains how to choose one of the four official themes, design a useful tutorial, document the editor clearly, avoid disqualification, and submit a complete entry before August 9, 2026 at 23:59 UTC+8.

Contest Calendar and Prize Structure

The submission period runs from July 1, 2026 at 12:00 to August 9, 2026 at 23:59 UTC+8. Judging is scheduled for August 10 through August 23, with results planned for August 24. Cash payments are expected within 60 business days after the results announcement, provided that winners complete the required payment process.

Award tier

Maximum number of winners

Pre-tax reward

Gold

5

$1,000

Silver

5

$800

Bronze

10

$500

Outstanding Works

30

$200

Participation Prize

Valid eligible guides

200 Primogems

The organizer may decide not to fill every award position if the eligible entries do not meet the expected standard. Publishing a guide does not guarantee a cash prize, and an empty or spam submission does not guarantee the Participation Prize. The work must provide real guidance.

Each participant may submit multiple distinct guides, but one author or UID can receive only one prize. If the same work qualifies for more than one tier, only the highest applicable prize is awarded. Multiple submissions can expand a creator's opportunities only when the entries are genuinely different and each one is complete.

Start by Choosing the Right Guide Theme

The contest lists four recommended themes. Participants may use another relevant topic, but following one of the official categories makes it easier to demonstrate that the guide matches the contest's purpose.

Terrain and Scene Building

This theme focuses on using the Terrain Editor to create artistic environments. A strong guide should go beyond presenting a finished landscape. It should explain the starting layout, terrain shaping decisions, scale, elevation, paths, sightlines, prop placement, lighting, and optimization.

Choose this theme when the visual transformation is the main value of the project. Before-and-after images work especially well. Annotated overhead views can show how the scene guides players, while close-up images can explain material or decoration choices.

Frontend Interface Design

This theme demonstrates how to build frontend interfaces with the UI Control Group. It is suitable for creators who have designed menus, score displays, prompts, status indicators, selection screens, or other player-facing controls.

A useful interface guide should explain hierarchy and behavior, not only appearance. Show how elements are grouped, how information updates, what happens when a player presses a control, and how the layout remains readable in different situations. Include a clear view of the final interface and editor screenshots that connect visible results to the setup behind them.

Skill Module Design

This category covers custom abilities created with the Skill Editor. It can include character skills, stage-specific powers, enemy attacks, movement tools, or interactive creation abilities.

The best entries explain the full skill cycle: trigger, target selection, resource cost or cooldown, visual feedback, damage or utility result, and failure conditions. A polished demonstration should also show how the skill behaves when no valid target exists or when several players use it simultaneously.

Gameplay Flow Design

This is the broadest and often the most technically demanding category. It uses node graphs to implement gameplay logic for parkour, puzzles, PvP, PvE, and other formats.

A strong guide should identify the game loop before showing the graph. Explain how a session begins, how progress is measured, what causes success or failure, and how the stage resets. Then divide the node graph into readable modules instead of presenting one enormous image without explanation.

A Decision Test for Selecting a Theme

Choose the theme that matches the most teachable part of the stage, not necessarily the most visually impressive part. Ask three questions.

First, what problem did the creation solve? A terrain guide may solve navigation and atmosphere. An interface guide may solve information overload. A skill guide may solve a combat-role requirement. A gameplay-flow guide may solve state tracking or multiplayer synchronization.

Second, can the process be shown in steps? If the useful knowledge depends entirely on intuition, it may be difficult to turn into a contest guide. Select a topic with visible settings, repeatable decisions, and a result that readers can test.

Third, can another Craftsperson apply the method to a different stage? The strongest tutorials teach a transferable principle. A guide that only lists coordinates for one map is less valuable than one that explains why spacing, timing, or node organization works.

Image-and-Text Entry Requirements

Image-and-text guides must contain substantial written explanation and generally at least five pictures. Highly informative original images may allow the judging team to consider a lower image count, but creators should not plan around that exception. Five clear images should be treated as the minimum target, not the ideal maximum.

A competitive image guide may use this evidence sequence:

  1. The finished stage, interface, skill, or gameplay result.

  2. The initial editor state or project structure.

  3. The most important settings or node group.

  4. A mid-process example showing how the method changes the result.

  5. A test scene demonstrating success, failure handling, or optimization.

  6. An annotated summary that helps readers reproduce the method.

Every image should have a job. Decorative screenshots can improve presentation, but they should not replace editor evidence. Use arrows, labels, numbered callouts, and cropped details where appropriate. Make text large enough to read on mobile devices.

The title and main content must match. A title promising a complete PvP scoring system should not deliver only a stage showcase. The guide must contain specific instructions rather than a collection of links redirecting readers elsewhere.

GIFs and embedded videos can add value. If an image-and-text post includes a video longer than three minutes with voice or text commentary, the five-image requirement may no longer apply. Even then, supporting images and a written index can make the guide easier to navigate.

Video Entry Requirements and Production Plan

Both image and video submissions are accepted, and the rules state that videos have a higher chance of winning. That does not mean length alone creates quality. A focused eight-minute tutorial can be more useful than a thirty-minute recording with no structure.

Plan the video around a visible outcome. Show the finished creation early so viewers understand the goal. Then explain prerequisites, open the relevant editor, build or inspect the key modules, test the result, and end with troubleshooting or optimization advice.

Use voice commentary or readable on-screen text. Silent footage of cursor movements forces viewers to guess why each action matters. Zoom into small node labels and settings instead of recording the entire editor at an unreadable scale.

A practical video outline is:

  • Result preview and learning objective.

  • Required assets, editor components, or starting conditions.

  • Construction process divided into named stages.

  • Explanation of critical settings and node connections.

  • Test run showing normal behavior.

  • Edge case or failure test.

  • Final optimization and reusable lesson.

Edit out loading screens and repeated attempts unless they teach something. Add chapters on platforms that support them. Confirm that music, images, fonts, and other external material can legally be used.

Originality, Collaboration, and the 20 Percent Rule

Node graphs, map designs, and similar guide content must be the creator's original work or the work of an identified author team. Other creators' content may be referenced, but it must not exceed 20 percent of the guide. Referencing is not the same as copying. Credit the original creator and explain what portion is being discussed.

Video creators and stage designers are allowed to collaborate. If the featured stage was built by someone other than the person producing the tutorial, the original designer must be credited and the submission should be entered as a joint work. A joint entry receives one reward, so collaborators should agree privately on responsibilities and prize handling before submission.

Do not trace another guide, rename its modules, or reproduce a node graph with only cosmetic changes. Plagiarism can disqualify an entry, and if a winning work is removed for a violation, the organizer does not have to choose a replacement winner.

Keep project files, draft screenshots, recording dates, and collaboration messages. These records are useful if ownership or production history needs clarification.

How Entries Are Judged

The Miliastra Wonderland guide judging team evaluates eligible work based on accuracy, completeness, clarity, applicability, composition, and visual presentation. These factors suggest that technical sophistication alone is not enough.

Accuracy means the guide's steps and claims work as described. Test the process from a clean starting point when possible. If a method depends on a specific editor setting, multiplayer condition, or version behavior, state that condition.

Completeness means readers can move from the stated starting point to the demonstrated result. Do not skip the configuration that connects two impressive steps. A guide may focus on one module, but it should define what lies outside its scope.

Clarity comes from structure. Use descriptive headings, numbered steps, consistent terminology, and labeled images. Explain why a connection or setting exists instead of only telling readers to copy it.

Applicability measures whether other players can use the knowledge. Include reusable principles, alternative values, and adaptation advice. A guide becomes stronger when it explains how to scale a system or modify it for another stage type.

Composition and aesthetics matter because a difficult guide must remain readable. Clean diagrams, controlled color use, balanced screenshots, and concise captions help judges understand the work. Visual polish should support instruction rather than hide missing detail.

Build a Submission Package, Not Just a Post

Publishing the guide is only one part of entry. After the work appears on HoYoLAB, YouTube, X, or another social platform, the participant must complete the official Submission Survey. Participation is considered complete only after that survey is submitted.

Prepare a submission package containing the final public URL, title, creator name, UID, selected theme, platform, collaboration credits, and any other details requested by the form. Open the public link in a logged-out or private browser window to confirm that judges can access it.

The contest permits platform choice, but accessibility matters. Avoid links that require private group membership, special permissions, or an expiring file share. Keep the work public through judging and reward processing.

After submitting the survey, save a screenshot or confirmation page. Do not assume that publishing with a hashtag automatically sends the work to the judging team.

Claiming the Participation Prize

The 200 Primogem Participation Prize is for valid guide content. A spam post, empty link collection, unrelated stage showcase, or incomplete tutorial may not qualify. The judging team determines whether the entry provides substantial information and genuine guidance.

To improve eligibility, make the instructional purpose obvious in the title and opening section. Include concrete steps, original evidence, and a result another player can understand. Submit the official survey correctly and keep account details accurate.

Treat the 200 Primogems as a participation reward subject to validation, not as an automatic payment for any uploaded post. Do not include it in an immediate wish budget until the reward is confirmed in the account.

Players organizing their wider Genshin Impact resources can review supported services through Topuplist. If additional currency is needed after free rewards and existing balances have been calculated, the Genshin Impact top-up page lists available options. Confirm account details, region, package, and final cost before paying. Contest participation and purchases are independent; spending does not improve judging results.

Cash Prize Eligibility and PayPal Preparation

Cash awards are available only to participants aged 18 or older. Rewards are listed as pre-tax amounts. Winners are responsible for declarations or taxes required in their regions, and the amount ultimately received may differ because of tax treatment or transfer conditions.

Cash is issued through PayPal. A winner without a usable PayPal account may be unable to receive the prize, so eligible participants should verify PayPal availability in their region before investing substantial time with cash rewards as the main goal.

Within one business day after the winners are announced, a PayPal information collection form is expected to be added to the original event post. Winners must return to that post, check the result, and provide the required information within one week. Missing that window is treated as forfeiting the reward.

Do not send PayPal credentials through unsolicited direct messages. Use the form linked from the official event page and verify the destination. The organizer may collect a legal name and payment-related information for the transfer, but a password or one-time login code should never be required.

Rights and Publication Terms

By entering, participants grant the organizer permission to distribute the guide online or offline. Selected work may be featured on HoYoLAB, X, YouTube, homepage recommendations, or other promotional placements. A feature or recommendation does not automatically mean that the work has won a prize.

Creators retain the right to have their names included with their guides, but they should read the complete event terms before submitting. Participants also agree that their nicknames may be displayed on the event platform and that applicable service, privacy, and Craftsperson terms apply.

Anyone uncomfortable with content redistribution, public attribution, data collection for payment, or the contest's modification and termination terms should review those issues before entering, not after winning.

Final Submission Checklist

Before publishing:

  • Confirm that the creator is at least 18 years old.

  • Select a clear theme and learning objective.

  • Test every technical step in the current version.

  • Use original node graphs, maps, screenshots, and explanations.

  • Credit collaborators and limited references properly.

  • Include at least five useful images for a standard image-and-text guide.

  • Give video entries narration or readable text commentary.

  • Match the title to the actual scope.

  • Remove private account details from screenshots.

After publishing:

  • Confirm that the post or video is publicly accessible.

  • Complete the official Submission Survey.

  • Save the public URL and survey confirmation.

  • Keep the work online through judging.

  • Check the original event post on and after August 24.

  • If selected, complete the official PayPal form within one week.

Final Takeaway

The Miliastra Wonderland Stage Design Guide Contest rewards the ability to teach, not merely the ability to build. A beautiful stage can attract attention, but a winning guide must reveal the decisions, editor tools, node logic, tests, and reusable principles behind it.

Choose the part of your creation that other Craftspeople can learn from. Document the process with readable evidence, respect the originality limit, publish during the submission period, and complete the survey. Then preserve the entry and monitor the original announcement through the results and payment window.

The highest prize is significant, but the most controllable goal is producing a complete, accurate guide that qualifies for evaluation and helps the Miliastra Wonderland creator community.

FAQ

When is the submission deadline?

Entries must be published and submitted by August 9, 2026 at 23:59 UTC+8. The judging period runs from August 10 to August 23, and results are planned for August 24.

How old must participants be?

The contest is open only to participants aged 18 or older.

Can I submit an image-and-text guide?

Yes. Image-and-text and video entries are accepted. A standard image guide should include substantial text and at least five pictures, although highly informative original images may be considered differently by the judges.

Do videos have a better chance of winning?

The official rules say video submissions have a higher chance of winning. Quality, accuracy, clarity, completeness, and usefulness still matter; simply making a video does not guarantee an award.

Can I submit more than one guide?

Yes, provided the guides are distinct. However, each author or UID can receive only one prize.

Is the 200 Primogem reward automatic?

No. The Participation Prize requires valid, substantial guide content. Spam, unrelated posts, and empty link collections do not qualify.

Can I use another creator's stage in my video?

Collaboration is allowed, but the original stage creator must be credited and the work should be submitted jointly. The joint entry receives one reward.

How much referenced content is allowed?

References to other creators may not exceed 20 percent of the guide, and they must be credited. Core node graphs, map designs, and similar content must be original.

How are cash prizes paid?

Cash rewards are paid through PayPal and are listed before tax. Winners must use the official information form added to the event post and submit the required details within one week.

No. Featuring or recommending a guide is separate from the contest result. Rewards depend on the final judging announcement.

Mason Reed

Mason Reed is a gaming news and leaks writer focused on live-service titles, gacha games, shooters, and action RPGs. He follows official announcements, beta builds, community discoveries, and patch note changes to turn fast-moving rumors into clear, readable updates. His reporting style separates confirmed details from speculation, helping readers understand what is verified, what is likely, and what is still being discussed. Mason specializes in version previews, banner speculation, event roadmaps, balance changes, hidden content discoveries, and breaking game news. Before publishing, he cross-checks social posts, test-server information, developer updates, and community findings, then revises articles as new evidence appears. His goal is to give players the clearest possible picture of what is coming next, without unnecessary noise or confusion.

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