Arknights Endfield Arcane Pull Guide: Is the 6-Star Nature Caster Worth It?

Arcane is Arknights Endfield Version 1.4's Phase 1 6-star Nature Caster with a dual-mode system — INT for DPS, WILL for support. This guide covers how Array Arcana works, every skill, best team compositions, whether the signature weapon is required, the pull budget, off-rate value, and an honest verdict on whether Arcane is worth your Oroberyl or if you should save for Liino.

Arcane Banner Overview — Dates, Rarity and Off-Rates

Arcane (Li Zhiyan) is the Phase 1 limited 6-star Nature Caster headlining Arknights: Endfield's Version 1.4 "Homecoming" half-anniversary celebration. Her banner — "North Yearns the Rift Vigile" — runs from July 16 to August 9, 2026.

According to GameMarket.gg's pull analysis, Arcane is the first Operator whose entire combat identity flips between DPS and support depending on how you build her — making her one of the most flexible but also most build-dependent units released so far.

Banner Details:

  • Operator: Arcane — 6★ Nature Caster

  • Banner Name: "North Yearns the Rift Vigile"

  • Duration: July 16 – August 9, 2026

  • Signature Weapon Banner: Type 42: Solemn Phalanx (6★ Arts Unit)

  • Off-Rate 6-Stars: Mi Fu (Physical Guard), Camille (Heat Vanguard)

  • Phase 2: Liino — 6★ Electric Supporter (August 9 – August 30)

Off-Rate Value:

The off-rate 6-star pool on Arcane's banner is notably strong. Mi Fu is a top-tier Physical Guard and Camille is a premier Heat Vanguard SP battery — meaning a pull that misses Arcane can still land a powerful, recent limited Operator. This reduces the risk of pulling on this banner compared to banners with weaker off-rate pools.

If you need Oroberyl for pulls before the banner ends, topping up through Topuplist delivers Origeometry instantly so you can hit pity before Phase 1 closes.

How Array Arcana Works — INT vs WILL Mode Explained

Arcane's entire build hinges on her signature mechanic: Array Arcana. This system reads the balance between her two core stats — Intellect (INT) and Will — and switches her combat role accordingly.

INT Mode (DPS) — Active when INT ≥ Will

In INT mode, Arcane becomes a Nature-element DPS carry. Key effects:

  • Faster skill rotation with more frequent Battle Skill and Combo Skill usage

  • AoE Nature damage on all skills

  • Heavy Corrosion application — Nature's damage-over-time debuff

  • Slows enemies and amplifies Nature and Cryo damage they take

  • Ultimate applies Corrosion to all enemies inside its range on creation

This is how you run Arcane as a primary or secondary DPS. Stack INT through your gear, weapons, and substats.

WILL Mode (Support) — Active when Will > INT

In WILL mode, Arcane becomes a grouping and debuff support. Key effects:

  • Battle Skill pulls nearby enemies into its area of effect — crowd control

  • Combo Skill adds extra stacks of any-element Arts Infliction to enemies

  • Ultimate adds extra matching Arts Infliction stacks to afflicted enemies

  • Spreads and amplifies Arts Infliction across clustered enemies so your other carries clean up faster

This turns Arcane into a control-and-amplify enabler — she sets up kills rather than finishing them.

The Golden Rule: Commit to One Direction

According to Endfield Hub's analysis, you cannot swap modes mid-battle — you build toward one by stacking INT or Will through your gear and substats. A split build that tries to balance both stats leaves Arcane mediocre at both roles. Choose which mode your team needs and commit your gear to it.

Arcane Skill Breakdown — Full Kit

Here is Arcane's complete skill kit based on the Version 1.4 banner guide:

Skill

Effect (INT Mode)

Effect (WILL Mode)

Basic Attack: Artillery Interdiction

Up to 5-hit combo dealing Nature DMG; Finisher deals massive Nature DMG + restores SP

Same base attack chain

Battle Skill: Jadecrushing Grid

Creates a damaging array, dealing increased DMG + applying Nature Infliction

Creates a damaging array that pulls nearby enemies into it (crowd control)

Combo Skill: Yinglung Stance IV

Triggered by 1 stack of Nature Infliction or 2 stacks of non-Nature Arts Infliction; slows enemies, increases Nature/Cryo DMG taken, Battle Skill triggers additional burst DMG

Triggered by any Arts Infliction; adds 1 extra stack of same-element Arts Infliction to target + nearby enemies, increases Nature/Cryo DMG taken

Ultimate: Gloompurge

Summons array dealing Nature DMG to all enemies; Finisher triggers up to 2 follow-up attacks; forcibly applies Corrosion to all enemies in range

Same base array + follow-up damage; adds 1 extra stack of matching Arts Infliction to all afflicted enemies in range

Key Combat Notes:

  • Finisher mechanic — Arcane's Basic Attack combo ends with a high-damage Finisher that restores SP. Hitting low-HP enemies with the Finisher triggers an additional explosion.

  • Corrosion — Nature's signature debuff. In INT mode, Arcane applies it consistently through her Ultimate and Combo Skill triggers.

  • Enemy grouping — WILL mode's Battle Skill pull is one of the most valuable crowd control tools in the game, especially for add-heavy encounters like Talos-II.

Best Team Compositions for Arcane

INT Mode DPS Team: Arcane as primary damage dealer + an Electric or Cryo sub-DPS (Arcane amplifies Nature + Cryo DMG) + Camille (Heat Vanguard SP battery to keep Arcane's rotation fast) + any sustain unit.

WILL Mode Support Team: Arcane as grouper/debuffer + your strongest DPS carry + Cryo or Nature sub-DPS (benefits from Arcane's damage amplification) + Liino (Phase 2 universal healer with ATK buff).

Element Synergy: Arcane reaches her ceiling with Electric or Cryo teammates. In INT mode, her Ultimate applies Corrosion independently, but a second element enriches the reaction chain. Cryo units directly benefit from her Combo Skill's Nature + Cryo damage amplification.

Signature Weapon — Type 42: Solemn Phalanx

Arcane's signature 6-star Arts Unit is Type 42: Solemn Phalanx, available on the concurrent weapon banner. It provides Intellect Up, Ultimate Energy Recharge Rate, and Onslaught — perfectly optimized for INT mode DPS with faster skill rotation and burst damage.

For F2P players, a 5-star Intellect-main Arts Unit like OBJ Arts Identifier holds Arcane's INT stance and lets her perform as a DPS without the premium cost. For WILL support builds, any Will-focused 5-star Arts Unit works — Solemn Phalanx is actively wrong for WILL mode because its INT stats push her into DPS stance.

Is the Signature Weapon Required?

No. According to Endfield Hub, a 5-star Intellect-main Arts Unit like OBJ Arts Identifier holds Arcane's INT stance and lets her perform as a DPS. Solemn Phalanx is the damage ceiling, not a requirement — and it is actively detrimental for a WILL support build because its stats push INT above Will.

If you are committing to INT mode DPS Arcane and want maximum damage, the signature weapon is worth pulling. For WILL support Arcane or budget builds, skip the weapon banner.

If you need Oroberyl for both the character and weapon banners, recharging Origeometry at Topuplist gives you the pulls you need for both banners.

Pull or Skip? — The Honest Verdict

Pull If…

Skip If…

Your roster has no strong Nature DPS — Arcane is the first limited 6-star built for Nature damage

You already have a solid AoE Caster AND a grouping/debuff support — Arcane's flexibility is redundant

You need role flexibility — one unit that fills two roles is massive value for thin rosters

Your materials are tight — Arcane's ceiling requires committing to INT or Will substats; she underperforms specialists if built halfway

You want a future-proof unit for add-heavy content — Talos-II and similar encounters favor her AoE + Corrosion

Your real gap is a healer/support — Liino (Phase 2 Electric Supporter) may fit your roster better

You value banner safety — off-rate Mi Fu and Camille are both top-tier, so misses still land strong units

You want guaranteed pity for a specific future operator — pulling Arcane reduces your Oroberyl for Version 1.5

You enjoy story-relevant units — Arcane is central to the Homecoming narrative

You are a min-maxed endgame player — a dedicated specialist can outperform a flex unit at a single job

The Bottom Line:

Arcane is one of the most flexible operators ever released in Arknights: Endfield, and that flexibility is her greatest strength and her greatest trap. Build her right for a clear purpose — DPS or support — and she excels. Build her without commitment, and she disappoints.

For new players building their first real team, Arcane is a strong yes — she covers whatever role your account is missing. For endgame veterans with fully built rosters, she is a nice-to-have — pull if you lack a Nature carry, skip if your elemental coverage is already complete.

If you decide to pull, Topuplist offers competitive rates on Arknights Endfield top-ups so you can secure Arcane before the Phase 1 banner ends on August 9.

Pull Budget and Pity Guide

Pull Counts by Target:

  • Soft Pity begins around 65–70 pulls — your odds of pulling a 6-star increase significantly after this threshold

  • Hard Pity guarantees a 6-star at roughly 80 pulls

  • 50/50 — your first 6-star has a 50% chance of being Arcane; losing the 50/50 guarantees the next 6-star is the rate-up Operator

  • Worst-case guarantee — approximately 160 pulls (two hard pities) guarantees Arcane if you lose the 50/50

Pull Budget Summary:

  • Budget (~70 pulls): One soft pity attempt. Good if you just want a shot at Arcane and are okay walking away with an off-rate.

  • Comfortable (~130 pulls): Enough for one 50/50 loss + one guarantee. Recommended if Arcane is your target.

  • Safe (~160 pulls): Full worst-case guarantee. Only needed if you absolutely must have her.

FAQ

Q: When does Arcane's banner end?
A: August 9, 2026. Phase 2 begins the same day with Liino (Electric Supporter) running through August 30.

Q: Is Arcane a DPS or a support?
A: Both. Her INT mode (INT ≥ Will) makes her a Nature DPS. Her WILL mode (Will > INT) makes her a grouping/debuff support. You choose which by how you build her stats — you cannot swap mid-battle.

Q: Do I need Arcane's signature weapon?
A: No. A 5-star Intellect Arts Unit like OBJ Arts Identifier is sufficient for INT mode DPS. The signature weapon is a damage ceiling upgrade, not a requirement. It is actively wrong for WILL support builds.

Q: What are the best teammates for Arcane?
A: INT mode: Electric or Cryo sub-DPS (for reaction synergy) + Camille (SP battery). WILL mode: Any strong carry + Cryo/Nature sub-DPS + Liino (Phase 2 healer).

Q: Is Arcane worth pulling if I already have a strong Nature team?
A: Probably not. If your roster already has solid Nature damage and grouping/debuff coverage, Arcane's flexibility is redundant. Save for Liino or Version 1.5.

Q: What is Corrosion and why does it matter?
A: Corrosion is Nature's damage-over-time debuff. Arcane applies it consistently in INT mode through her Ultimate and Combo Skill triggers. It slows enemies and amplifies the Nature and Cryo damage they take.

Q: How does the 50/50 work on Arcane's banner?
A: Your first 6-star pull has a 50% chance of being Arcane. If you lose (get an off-rate), your next 6-star is guaranteed to be the rate-up Operator. This guarantee carries over between limited banners.

Q: Should I pull Arcane or wait for Liino?
A: Arcane if you need a Nature DPS or flexible damage/support hybrid. Liino if your team needs a universal healer/buffer with team-wide ATK buffs. Both are strong — the right choice depends on your roster gap.

Elena Vale

Elena Vale is a gaming guides writer focused on RPGs, action-adventure games, survival titles, and live-service updates. She specializes in clear walkthroughs, beginner-friendly explanations, build recommendations, quest routes, collectible guides, and patch-based strategy updates. Her guides are written with a practical testing approach: checking in-game mechanics, comparing patch notes, reviewing player progression paths, and updating recommendations when balance changes affect weapons, characters, skills, or quest steps. Elena’s writing style is designed to help players solve problems quickly without unnecessary spoilers or confusing jargon.

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