Zenless Zone Zero Complete Guide: Story, Combat, Currencies, and the Version 3.1 Remielle Dan Update
A complete Zenless Zone Zero guide covering the story, combat, currencies, top-up options, and the Version 3.1 Remielle Dan team compositions.

What Is Zenless Zone Zero?
Zenless Zone Zero (ZZZ) is a free-to-play urban action role-playing game developed and published by HoYoverse (miHoYo). It launched on July 4, 2024 for Windows, iOS, Android, and PlayStation 5, with an Xbox release following later. The game shares the broader "HoYoverse universe" with Genshin Impact and Honkai: Star Rail, but it is a fully standalone title with its own self-contained world, lore, and cast — you do not need any prior experience with the developer's other games to enjoy it.
ZZZ stands out with a retro-analog, neon-drenched aesthetic and a faster, more arcade-like combat loop than its siblings. It blends stylish hack-and-slash action with a unique "TV screen" navigation system used to explore dungeons, all wrapped in a vibrant cast of characters called Agents.
The World of New Eridu and the Hollows
The story takes place in New Eridu, the last great metropolis to survive a series of cataclysmic disasters known as the Hollows. Hollows are supernatural, sphere-shaped pocket dimensions where space-time is distorted and a corrupting energy called Ether saturates everything. Wildlife, machines, and even people caught inside can mutate into monstrous entities called Ethereals.
Against all odds, New Eridu thrived by learning to extract valuable Ether resources from the Hollows. This turned the dangerous anomalies into an industrialized, monetized industry — and with it came rising tension between monopolistic corporations, gangs, conspirators, and fanatics. The city is a fragile miracle: a last shelter for urban civilization built on top of the very force that destroyed the old world.
You Are the Proxy: Story and Gameplay Premise
Players take on the role of a Proxy — a special professional who secretly guides clients through Hollow explorations from a safe distance. You play as one of two sibling protagonists, Wise or Belle, who run a small video store called Random Play and operate under the legendary codename Phaethon. Using a modified Bangboo named Eous and a super-AI called Fairy, the siblings dive into Hollow missions, battle Ethereals, and gradually uncover conspiracies tied to New Eridu's survival.
Gameplay splits into two layers: Overworld content, where you walk the streets of New Eridu as your chosen sibling, and H.D.D. content, where you assemble a team of up to three Agents (plus a Bangboo) and delve into Hollows through a top-down roguelite interface. This dual structure keeps the game feeling fresh whether you prefer story and social simulation or tight action combat.
Core Combat and the Agent System
ZZZ is built around fluid, cinematic, real-time combat driven by a small squad of Agents. Understanding the building blocks below is the key to clearing endgame content.
Attributes, Specialties, and the Anomaly Mechanic
Every Agent is defined by an Attribute (their damage element) and a Specialty (their combat role). Mastering how these interact is what separates a struggling account from an endgame-ready one.
Attributes include the five base elements — Physical, Fire, Ice, Electric, and Ether — plus several special attributes such as Honed Edge, Frost, and Auric Ink. Version 3.1 introduces an entirely new attribute, Lumiflux, which we cover in the spotlight section below.
Specialties define what an Agent does in a fight:
Specialty | Role in Combat |
|---|---|
Attack | The primary on-field damage dealer |
Stun | Builds the enemy Daze meter to trigger Stun windows |
Anomaly | Applies Abnormal statuses and triggers reactions |
Support | Buffs allies, enables smoother rotations, sometimes heals |
Defense | Shields the team and absorbs incoming hits |
Rupture | Deals defense-ignoring damage (a newer role type) |
The Anomaly system deserves special attention because it underpins many of the game's strongest teams. Anomaly Agents apply status effects that, when paired correctly, trigger powerful reactions (often called Disorder when chained). A successful Perfect Dodge slows time, generates energy, and grants a free Quick Assist swap — making active dodging, not just blocking, the single most important defensive skill to learn. When an enemy is fully Dazed, your whole squad can unleash a Chain Attack sequence for massive burst damage.
Building Your Squad: Factions and Synergies
Agents belong to Factions — organizations that shape both the story and your combat bonuses. Pairing members of the same faction on one team unlocks extra Additional Abilities, so faction identity matters for team-building. Major factions include:
Cunning Hares (officially Gentle House) — a scrappy freelance dispatch crew led by Nicole Demara.
Belobog Heavy Industries — a construction and engineering giant wielding heavy machinery.
Victoria Housekeeping Co. — butler-themed cleaners who double as elite threat-removal specialists.
Criminal Investigation Special Response Team — New Eridu's law-enforcement division.
Hollow Special Operations Section 6 — the elite frontline unit led by the Void Hunter Hoshimi Miyabi.
Sons of Calydon — a biker-themed outer-rim gang built on freedom and loyalty.
Obol Squad — a military strike unit tied to the New Eridu Defense Force.
For a deeper breakdown of every organization and how their bonuses work, the official Zenless Zone Zero site and the Icy Veins faction overview are excellent references.
The "holy trinity" of a balanced squad is typically one Attacker, one Stunner, and one Support/Anomaly unit, but ZZZ rewards experimentation — especially within Anomaly-focused compositions that stack three status-dealers for sustained reaction damage.
Currencies and How to Top Up in Zenless Zone Zero
Like most HoYoverse titles, ZZZ monetizes through a gacha system: you spend a premium currency to "pull" for new Agents and W-Engines. Knowing the currencies and how to acquire them is essential for long-term planning.
Polychrome, Monochrome, and Denny Explained
Currency | Type | Primary Use | How to Get |
|---|---|---|---|
Polychrome | Premium gacha | Pull Agents/W-Engines, refill Battery Charge | Events, achievements, commissions, convert Monochrome |
Monochrome Film | Paid premium | Buy bundles, convert into Polychrome | Purchase with real money, Inter-Knot Membership |
Denny | Basic currency | Agent/skill upgrades, purchases | Commissions, Hollows, daily errands, store revenue |
Master Tape | Standard gacha | Standard banner pulls | Events, level-ups, convert Polychrome (160 each) |
Encrypted Master Tape | Limited gacha | Limited-time banner pulls | Login events, City Fund, Signal Shop |
Boopon | Bangboo gacha | Pull Bangboo companions | Events, Hollow Zero, City Fund, Road to Proxy Greatness |
Polychrome is the currency you care about most. You can earn it steadily through daily commissions (about 60 Polychrome per day), story progression, achievements, and events — but limited banners consume it fast. Monochrome Film is the currency you obtain with real money, and it converts directly into Polychrome, which is how most players top up. Denny is the workhorse gold used for every upgrade, so never let it pile up unused.
If you want to skip the grind and secure a new Agent the moment a banner drops, a quick Zenless Zone Zero top-up at Topuplist lets you convert Monochrome into Polychrome instantly, all handled through the official Topuplist storefront.
The pity system is player-friendly: on the premium character banner you are guaranteed an S-Rank Agent within 90 pulls, and if you lose the 50/50 to a standard character, your next S-Rank is guaranteed to be the featured one. The W-Engine banner guarantees an S-Rank weapon within 80 pulls with a 75/25 rate-up.
Battery Charge and Efficient Resource Management
Battery Charge is your stamina. It regenerates at 1 charge every 6 minutes and caps at 240. Letting it sit at cap is the single biggest progression mistake new players make, so spend it daily on Combat Simulations, Routine Cleanup, and material farms. You can refresh it up to six times a day for Polychrome, but free-to-play players are generally advised to save Polychrome for pulls instead.
A few resource rules of thumb: focus deep investment on a small core of Agents rather than spreading materials thin; prioritize an Agent's Core Skill and Mindscape over raw level stats; and save around 20,000 Polychrome (about 125 pulls) before committing to a limited banner so you can reach soft pity with confidence.
Version 3.1 "The Long Goodbye" Spotlight
Version 3.1 is the game's second-anniversary update, and it is one of the most ambitious patches yet. It headlines the debut of a brand-new Void Hunter and introduces the game's first new attribute in a long time.
Remielle Dan — The First Lumiflux Void Hunter
Remielle Dan is a legendary first-generation Void Hunter who has appeared throughout the main story and is finally confirmed as a playable S-Rank Anomaly Agent. She debuts in Version 3.1 and brings the game's first Lumiflux-attribute kit, making her a genuine landmark release.
In lore, Remielle hails from the era of the old capital more than a century ago, was promoted to lieutenant colonel in the Scepter Corps, and earned the Void Hunter title after pushing back the catastrophic Black Wall alongside her comrades. She wields the Void Hunter weapon "Taumiel" and belongs to the secretive Society of Cognition. Visually she shifts between an angelic form with white wings and a masked "Lamiel" form with dark wings — and those wings are part of her combat mechanics, letting her enter a flying state to support the team off-field.
From a gameplay standpoint, Remielle is a sub-DPS / Anomaly buffer who operates on short, quick-swap rotations: she tags enemies to build Anomaly energy, applies her unique Mutation reaction (tied to the new Lumiflux attribute), then exits. Crucially, she provides a 30% flat team damage bonus that makes her one of the strongest force-multipliers in triple-Anomaly compositions. In short, she is a premium Anomaly enabler whose value scales with how many Anomaly carries you already own.
Before Remielle's debut, make sure your Polychrome stash is ready — a reliable Zenless Zone Zero top-up at Topuplist keeps you prepared for her banner, and you can browse regional pricing and bundles on the official Topuplist site.
Remielle Team Compositions: Best Partners and Synergies
Remielle's defining trait is versatility: she slots into almost any Anomaly team because her Lumiflux attribute lets her element flex to match your lineup. The core principle of her best teams is "triple Anomaly + a stable element floor." Her strongest synergy is with Velina (the Wind anomaly unit whose "Wind floor" is the foundation of her damage), but she remains excellent even without her.
The community's most-recommended Remielle compositions are summarized below, translated from the widely shared 3.1 team guide:
Team (Nickname) | Members | Notes |
|---|---|---|
Burnice–Velina–Remielle | Burnice, Velina, Remielle | Best in version; Velina's Wind floor is core, Burnice's anomaly quality is perfectly exploited |
Alice–Velina–Remielle | Alice, Velina, Remielle | Avoids Disorder play; strong, steady output |
Jane–Velina–Remielle | Jane, Velina, Remielle | Excellent if you already own Jane |
Piper–Velina–Remielle | Piper, Velina, Remielle | A-Rank F2P pick; similar fit to Burnice but saves premium resources |
Promeia–Vivian–Remielle | Promeia, Vivian, Remielle | Best option without Velina; very high comfort |
Miyabi–Burnice–Remielle | Miyabi, Burnice, Remielle | Double Void Hunter; Miyabi's Frost acts as a Wind-substitute floor (20s) |
With Velina, the standout is Burnice–Velina–Remielle — frequently called the version's best team. Piper deserves a special mention as the "F2P god": she is an A-Rank on-field Anomaly carry who has been viable since launch, fits Remielle teams at a similar level to Burnice, and — importantly — does not consume your limited premium pull resources, letting you invest those elsewhere.
Without Velina, Remielle essentially acts as a supercharged version of the universal insert Yuzuha. Your strongest fallback is Promeia–Vivian–Remielle, followed by Miyabi–Burnice–Remielle, which lets the two Void Hunters share one team. If you lack a second Anomaly partner, slotting in Yuzuha as a flex unit keeps the team playable until you can pull or wait for a rerun.
The big takeaway: Velina's Wind floor is a massive multiplier, so pulling her is a priority if you plan to main Remielle. If you skipped her in Version 3.0, her future rerun is strongly worth grabbing.
Other 3.1 Highlights: Sigrid, Aria Rerun, and Anniversary Rewards
Version 3.1 is not a one-character patch. It also introduces Sigrid, an S-Rank Physical Stun Agent from the Airspace Patrol Department who fights with a lance and disrupts enemies to open damage windows. Alongside Remielle, the patch runs a rerun of Aria (an Ether Anomaly carry and one of the game's strongest) plus anniversary Rescreening banners that guarantee the featured Agent on your first S-Rank — a much lower-risk way to fill roster gaps.
The banner schedule shapes up like this:
Phase | Period | Featured |
|---|---|---|
Phase 1 | July 29, 2026 onward | Remielle Dan debut + Aria rerun |
Phase 2 | Mid-August 2026 | Sigrid debut |
Anniversary | Across the patch | Rescreening banners (e.g., Yuzuha, Dialyn) |
The anniversary itself showers players with login rewards, free Master Tapes, and bundles, making 3.1 one of the most resource-friendly windows of the year to pull. Whether you're chasing Remielle or saving for a future Void Hunter, planning your spending is easier with a Zenless Zone Zero top-up at Topuplist, available any time from the official Topuplist homepage.
Beginner Tips: Who to Pull and How to Budget
ZZZ is a marathon, not a sprint. The right habits in your first weeks pay off for months.
Who to Pull and How to Budget Your Polychrome
For long-term account value, Void Hunters and premium Anomaly supports are usually the safest investments — they stay relevant across multiple versions. In 3.1, Remielle and Yuzuha (if you missed her) are the highest-value pulls, with Dialyn a flexible Stunner worth considering and Sigrid the pick if you need a Physical disruptor. Aria remains an easy recommendation for Ether Anomaly teams.
A practical budgeting rule: save ~20,000 Polychrome before a limited banner, pull the Agent first, and only consider the signature W-Engine if it is a massive multiplier for your main carry. The W-Engine banner's 75/25 rate-up is generous, but Agents almost always deliver more account value than weapons.
Daily Routines and Endgame Modes
Build a simple daily loop: clear your four daily commissions (easy Polychrome), spend Battery Charge before it caps, and run your Notorious Hunt and Shiyu Defense when they reset. Shiyu Defense is the game's tower-style endgame (think Spiral Abyss) and is the gold standard for proving an account is "endgame ready." Deadly Assault is a newer boss-rush mode with rotating buffs, while Hollow Zero offers persistent roguelite progression to test new Agents.
Don't neglect your Bangboo — a fully leveled Bangboo matching your team's element can contribute 15–20% of total team damage through passives and assists, and the standard Bangboo banner is cheap thanks to Boopons that drop everywhere. Finally, redeem ZZZ codes from livestreams and events whenever they drop; they are the fastest free Polychrome in the game.
You can buy Polychromes directly in-game or through a trusted Zenless Zone Zero top-up at Topuplist, and the official Topuplist platform also lists regional pricing and bundles so you can plan purchases confidently.
Frequently Asked Questions
1. Is Zenless Zone Zero free to play?
Yes. ZZZ is completely free to download and play on PC, mobile, PlayStation, and Xbox. It monetizes through gacha, but all story content, exploration, and core gameplay are fully accessible without spending money. Polychrome can be earned slowly through gameplay or purchased with real money.
2. Do I need to play Genshin Impact or Honkai: Star Rail first?
No. While ZZZ shares the broader HoYoverse universe, it is a standalone game with its own world, characters, and story. You can start with zero knowledge of the other titles.
3. What is the pity system in ZZZ?
On the premium character banner, an S-Rank Agent is guaranteed within 90 pulls, and a lost 50/50 is followed by a guaranteed featured Agent. The W-Engine banner guarantees an S-Rank weapon within 80 pulls with a 75/25 rate-up.
4. Who is Remielle Dan and why is Version 3.1 important?
Remielle Dan is a legendary first-generation Void Hunter and the game's first Lumiflux-attribute Agent, debuting in the second-anniversary Version 3.1. She is a sub-DPS Anomaly buffer who provides a 30% flat team damage bonus, making her one of the strongest enablers for triple-Anomaly teams — especially alongside Velina.
5. What is the best Remielle team composition?
With Velina, Burnice–Velina–Remielle is widely considered the best. Without Velina, Promeia–Vivian–Remielle is the strongest fallback, and Miyabi–Burnice–Remielle lets two Void Hunters share a team. Piper is the top free-to-play option that saves premium resources.
6. How do I top up Zenless Zone Zero?
You can top up in-game by converting Monochrome Film into Polychrome, or use a trusted top-up service that supports regional pricing and bundles so you can plan purchases confidently.

