Last War Survival Faction Guide: Deepwood vs Wetland, Rewards and Best Strategy
A complete Last War Survival faction guide covering Deepwood vs Wetland, Faction Technology, Altar buffs, the Faction Duel, and the best strategy to maximize Season 6 rewards.

Season 6 — Lost Rainforest — is the first season in Last War: Survival built around faction warfare instead of pure server competition. Your faction choice shapes your alliance strategy, your Faction Technology tree, and every reward you can earn for eight straight weeks. This guide covers exactly how Deepwood and Wetland work, what the neutral Great River Clan does, the rewards on the line, and the best strategy to win the Faction Duel.
If you want to hit the ground running — stocking speedups, packs, and seasonal boosts before the Faction Duel — you can top up Last War: Survival safely and instantly through Topuplist, or head straight to the Last War Survival top-up page for the current best-value bundles.
What Are the Factions in Last War Survival Season 6?
Season 6 plays out on the Shadow Rainforest Mega Map, a single connected map of 8 Warzones and 1 Central Area. Thematically, the rainforest is ruled by three clans — but gameplay boils down to a two-sided war, with one neutral power holding the middle.
As the cpt-hedge Season 6 Ultimate Guide explains, the map is 100% mirror-symmetrical — Deepwood territory sits on one side, Wetland on the other, and both factions get an identical starting position. The neutral Great River Clan controls the center, which is where the powerful Altars live.
The Three Clans of the Shadow Rainforest
You personally pick a side between Deepwood and Wetland; the Great River Clan is never a selectable faction. The core loop of the season is built around three participation systems that all feed your faction: War Merit (personal progression), Fishing (a daily activity whose donations feed Faction Tech), and Faction Technology (a shared, faction-wide growth system).
Deepwood vs Wetland — How Faction Assignment Works
Before the season starts, each Warzone is assigned to either Deepwood or Wetland, and that alignment stays fixed for the entire 8 weeks. The 8 servers are divided into two factions of 4 — 4 servers per faction — and the matchmaking is structured, not random.
Pre-Season Faction Selection and the 4×4 Split
During the first week of pre-season, a Faction Selection event launches. The Faction Leader chooses which of the two factions their group of four Warzones will join — and this decision is permanent for the season. According to early server data cited by S6 strategy guides, the top server of each faction is placed directly against the #3 server of the opposing faction on the border (#1 vs #3 is where seasons are won or lost), while #2 and #4 face their counterparts on the other side.
A critical alliance-level choice: if your top three alliances pick the same faction, they cannot war each other (no City Destruction between them) but they can ally and share Faction Tech; if you split factions, you can war each other but your Faction Tech progress is fragmented. Coordinate this during the prep window.
Want to be ready the moment pre-season opens? A quick Last War Survival top-up on Topuplist gives you the seasonal boosts and resources to commit to your faction decisively.
Faction Technology — Shared Growth and Faction-Wide Buffs
Faction Technology replaces the old individual alliance tech trees. It is a shared, faction-wide research tree unlocked by donating resources to your Faction Stronghold buildings. Every member's donations are pooled, and the resulting buffs apply across the whole faction once contribution thresholds are met — rewarding active donors and discouraging freeloaders.
Influence Points, War Spoils and the Pact Unlock
Factions gain extra buffs from two performance metrics, creating a feedback loop: Faction Occupied Influence Points (controlling territory) and Faction Destruction Influence Points (destroying enemy faction cities). Fight well → earn Influence Points → unlock stronger buffs → fight better.
Two unlocks deserve early focus:
War Spoils — a passive income node on the second row of the tech tree. Every city your faction owns generates Rainforest Mushrooms per hour into a shared pool you must claim manually each day (Level 1 = 90/h, Level 2 = 100/h, Level 3 = 110/h). It is a strong early-game mushroom source, so prioritize it over the nearby Frog skill before cities are first captured on Wednesday of Week 1.
Pact-related abilities — unlocking this stage enables the Alliance Pact system: borrow territory (march through allied alliance land) and Defense Support for pact-partner cities. This is a critical early collective priority because it gates most of Season 6's cooperative play.
Top-Tier Faction Tech Priorities
Following the recommended direction set by your highest-Influence-Points leader keeps the whole faction aligned. The broadly agreed priority order is:
Important: Faction Tech is limited to the season and does not carry over. Do not hoard resources — donate your fishing catch consistently via Quick Donate each day and spend into the tree while it is live.
Altars and the Neutral Great River Clan
The neutral Great River Clan holds the central region, and that is where the Altars sit. Unlike center control in earlier seasons, Altars do not give Influence Points — instead they grant buffs and unique battlefield skills. High-power alliances fight over Level 4 and Level 5 Altars like their season depends on it, because controlling them swings entire battles.
Faction Rewards — What You Can Earn
Season 6 ties rewards to both individual effort and collective faction performance:
War Merit — a personal track that accumulates through every activity, driving Tier growth and access to the War Merit Shop.
Fishing rewards — the fish species (locked to whoever first captured a fishing hole) and fish size determine your daily ranking and loot.
Faction Tech buffs — faction-wide stat boosts and cooperative abilities unlocked by the whole faction.
War Spoils mushrooms — a steady early-season resource pool from faction-owned cities.
Altar buffs and skills — powerful battlefield effects from controlled central Altars.
Faction Duel end-of-season rewards — the top tier requires your faction to lead in Influence Points AND destroy 3 enemy capitals while losing 0 of your own (a 3-capital lead).
For the latest tech-node confirmations and priority order, the lastwarvault Season 6 Tech Center guide is a reliable reference.
Best Faction Strategy for Season 6
Coordination wins seasons — one mega-whale server can no longer carry a faction alone. The proven playbook:
Lock your faction in pre-season. Make sure your top alliances choose the same faction so you can ally and share Faction Tech rather than fragment it.
Hit the Pact unlock early. Without it, the full Alliance Pact system (territory borrowing, Defense Support) cannot function.
Donate fishing catch daily. Use Quick Donate so no Donation Count is left on the table, and follow the highest-IP leader's recommended tech direction.
Control the center. Contest Level 4 and Level 5 Altars — they provide the strongest battlefield skills.
Destroy strategically. City Destruction is permanent: target cities that cut enemy supply lines or open paths to capitals. A destroyed city is gone for the whole season.
Defend all four capitals. Because top rewards need a 3-capital lead, losing even one of your own capitals forces you to chase a 4-capital gap.
Plan your seasonal spending around these pushes — the efficient route is to pair early preparation with a few well-timed Topuplist top-ups, or browse every supported deal on the Topuplist homepage.
Is Faction Choice Permanent?
Yes — within a season, your faction alignment is permanent. The Faction Leader's pre-season choice binds your group of four Warzones to Deepwood or Wetland for all 8 weeks, and cross-faction Pacts are impossible. That is exactly why the choice is such a high-value search topic: it dictates which Faction Tech tree you research, which alliances you can Pact with, and which territories you can claim during Faction Conquest. Pick with your whole alliance bloc in mind, then commit fully to the cooperative loop — Participate → Grow → Strengthen your Faction → Participate again.
FAQ
What are the two factions in Last War Survival Season 6?
The two playable factions are Deepwood and Wetland. A third, the neutral Great River Clan, holds the central area and its Altars but cannot be selected by players.
How is my faction decided in Season 6?
During the first week of pre-season, your Faction Leader chooses Deepwood or Wetland for your group of four Warzones. The assignment is fixed for the entire 8-week season.
What is Faction Technology in Season 6?
It is a shared, faction-wide research tree funded by member donations (including fishing catches). Unlocked buffs and cooperative abilities apply across the whole faction, and it replaces the old individual alliance tech trees.
How do I get the best faction rewards?
Earn personal War Merit and fishing rewards, contribute to Faction Tech, control central Altars, and help your faction win the Week 8 Faction Duel by leading in Influence Points while holding a 3-capital advantage.
Can I change factions mid-season or Pact with the enemy?
No. Faction alignment is permanent for the season, and cross-faction Pacts are not possible — you can only form Pacts with alliances inside your own faction.

