Kingshot Hero Roulette Guide: Best Heroes to Pull After the July Update
Kingshot's Hero Roulette pool expanded in July 2026 — you can now pick from the current and two previous generations. This guide covers the best hero to pull from every eligible generation, exact Gem costs (94,500 for 70 spins, 162,000 for 120), how to save with daily free spins, and the F2P plan for maximizing your Roulette investment.

Hero Roulette July Update — What Changed
The Hero Roulette is Kingshot's primary way to obtain top-tier heroes using Gems. Before the July 2026 update, the Roulette only featured the current generation's hero — once your kingdom advanced to the next generation, the previous hero became unavailable through Roulette, and unfinished projects were left incomplete.
The July update changed everything. According to Kingshot Mastery's summoning guide, the Hero Roulette now lets you choose from the current generation and up to two previous generations. This means:
Gen 7 kingdoms can pick from Gen 5, 6, or 7 heroes
Gen 6 kingdoms can pick from Gen 4, 5, or 6 heroes
Gen 5 kingdoms can pick from Gen 3, 4, or 5 heroes
Early-generation kingdoms may have fewer options
Why This Matters:
Previously, if you started building Zoe (Gen 2) and your kingdom advanced to Gen 3, you were stuck with a half-built hero you could never finish. Now you can go back and complete her — or skip her entirely and target a newer hero with better base stats. This flexibility fundamentally changes the F2P Roulette strategy: you can now afford to be more selective because you are never fully locked out of an older hero.
If you need Gems to take advantage of the expanded Roulette pool, topping up throguh Topuplist is the fastest way to stockpile before the next Roulette event.
How the Hero Roulette System Works — Gems, Spins and Milestones
Before you decide which hero to pull, you need to understand the economics. Hero Roulette uses Lucky Chips and Gems — and the milestone costs are fixed regardless of which hero you target.
Why You Always 10-Spin:
A single spin costs more per Lucky Chip than a 10-spin. The 10% discount on 10-spins adds up significantly across 70–120 spins. Milestone progress counts the same regardless of spin type, so 10-spinning maximizes your shard-per-Gem efficiency.
The 70-Spin vs 120-Spin Decision:
70 spins (94,500 Gems) — the "serious milestone." Enough shards to make a meaningful star-level jump. This is the F2P sweet spot.
120 spins (162,000 Gems) — full completion. Only worth it when the hero fundamentally transforms your main march or you have been saving specifically for this.
Daily Free Spins:
Never skip the daily free spin during Hero Roulette events. Over a 5–7 day event, daily spins alone save you thousands of Gems. The Lucky Chips from free spins contribute to your milestone count, so every one pushes you closer to the 70-spin threshold without spending a single Gem.
Best Roulette Heroes by Generation — Complete Pull Guide
Each generation has a designated Roulette hero — the hero designed to be the primary F2P-accessible target for that generation. Here is the complete list of eligible heroes, with the Roulette hero marked:
According to the Altema Japanese tier list, Gen 6–7 heroes dominate the SS tier (9.5/10 combat rating), Gen 4–5 heroes sit in S tier (~9.0), and Gen 2–3 heroes form the A-tier foundation.
Gen 2–3 — The Foundation Heroes
Zoe (Gen 2 Infantry) — The Must-Pull
Zoe is the single most valuable Roulette hero for F2P players across all generations. Her Agony Rush skill triggers automatically when her HP drops below 50%, healing her for 40% of her maximum HP — bringing her back to approximately 90% HP once per battle. This means enemies must deal more than 90% of Zoe's HP in a single burst to kill her, which is nearly impossible at high star levels.
Zoe remains a top-tier garrison defender through Generation 5, making her one of the longest-lasting investments in the game. She does not have an offensive widget, so she is not your rally leader — but as a defender, she is unmatched at her price point.
Hilde and Marlin (Gen 2)
Hilde — Gen 2 cavalry healer. Her team-wide heal and brief enemy disable make her the best pure healer in the game, but she falls behind damage-focused cavalry heroes past Gen 3. Worth pulling only if you lack sustain.
Marlin — Gen 2 archer. Solid AoE with reliable stun on autos. Replaced by Rosa in Gen 4, so only invest if your kingdom is still in Gen 2–3.
Petra (Gen 3 Cavalry Roulette)
Petra's Change of Fate skill can deal up to 600% damage based on RNG, and her tarot card mechanics provide both healing and debuffs. She is a high-variance cavalry carry — capable of solo-carrying fights when RNG favors her, but inconsistent compared to newer cavalry heroes. If you did not pull Zoe and need a Gen 3 Roulette target, Petra is your best option.
Eric and Jaeger (Gen 3)
Eric — Gen 3 infantry. Solid tank with attack speed debuff and self-defense stacking. Good but not better than Zoe. Skip if you already have Zoe built.
Jaeger — Gen 3 archer. 300% damage skill with stun. Viable until Rosa arrives in Gen 4.
Gen 4–5 — The Mid-Game Powerspike
Rosa (Gen 4 Archer Roulette) — Marlin's Replacement
Rosa directly power-creeps Marlin as the archer core. Her third skill has a chance to boost archer attack by 30%, and her debuff immunity makes her a nightmare to counter in Arena. If your kingdom is between Gen 4 and Gen 6 and you have not invested heavily in Marlin, Rosa is your Roulette target.
Margot and Alcar (Gen 4)
Margot — Gen 4 cavalry. Strong PvP with an evasion-based kit. High skill ceiling but requires good timing.
Alcar — Gen 4 infantry. 2-second invincibility window plus team damage reduction. Situational — better than Eric but still overshadowed by Zoe for garrison.
Long Fei (Gen 5 Infantry Roulette)
Long Fei's standout feature is skill control immunity — debuffs and crowd control effects simply do not work on him. This makes him uniquely strong against control-heavy Arena and Expedition lineups. His widget boosts allied garrison attack, giving him dual-purpose value. If your kingdom is in Gen 5, Long Fei is a safe Roulette target that transitions well into Gen 6.
Thrud and Vivian (Gen 5)
Thrud — Gen 5 cavalry. Two AoE skills plus expedition-wide bonus damage. Rated 9.0/10 by Altema. Worth pulling if you skipped Petra.
Vivian — Gen 5 archer. Backline sniper with DoT. Effective but Rosa generally provides more consistent value.
For the best value on Gem purchases before a Roulette event, recharghrough Topuplisting t ensures you hit the 70-spin milestone without draining months of saved Gems.
Gen 6–7 — The Endgame Targets
Sophia (Gen 6 Cavalry Roulette)
Sophia applies a Confusion debuff that forces enemies to attack each other — one of the most disruptive abilities in the game. On Expeditions, she guarantees an additional damage proc per round. Altema rates her at 9.5/10 combat. If your kingdom is in Gen 6, Sophia is the priority Roulette target.
Triton and Yang (Gen 6)
Triton — Gen 6 infantry. 2-second invincibility on skill activation plus 48% defense boost for 4 seconds. The premium PvP tank. Not a Roulette hero but worth pulling from other sources.
Yang — Gen 6 archer. Effectively double AoE damage; CRIT rate on hit. Top-tier rally attacker alongside Wee & Woo.
Wee & Woo (Gen 7 Archer Roulette) — Current Meta
Wee & Woo is the current-generation Roulette hero and the highest AoE damage multiplier in the game. Rated 9.5/10 by Altema, this archer duo excels as a rally attacker and rally participant, making them the most versatile damage dealer in Gen 7. If your kingdom has advanced to Gen 7, Wee & Woo is your Roulette target.
Charles and Ava (Gen 7)
Charles — Gen 7 infantry. 9.5/10 combat rating. AoE damage with damage reduction passive. Best expedition garrison defender in the game.
Ava — Gen 7 cavalry. 9.5/10 combat rating. AoE damage with defense-shredding debuff. Both are non-Roulette heroes and require whaling to max.
F2P Hero Roulette Strategy — When to Pull and When to Skip
The expanded Roulette pool changes the decision framework. Here is the updated F2P flow:
1. Compare up to three eligible heroes. Check which Roulette heroes are available — your current generation plus two previous ones. Gen 7 kingdoms have Gen 5, 6, and 7 options.
2. Prioritize a useful breakpoint, not novelty. A 4-star Zoe is better than a 1-star Wee & Woo. If you can push an existing core hero to the next meaningful star level, do that before starting a brand-new hero from scratch.
3. Finish before switching. Do not spread shards across multiple Roulette heroes. One well-developed hero at high stars is more valuable than three underbuilt Roulette projects.
4. Skip if nothing improves your roster. If your existing team clears all content and none of the available Roulette heroes fill a gap, save your Gems for the next generation.
5. The "sunk cost" trap. Do not continue pulling a hero only because you already invested Gems in them. If a newer Roulette hero is a clear upgrade for your main march, past spending does not justify staying with the older target.
Common Mistakes to Avoid:
Spinning for a hero you will replace next generation — check how long until your kingdom advances before committing 94,500 Gems
Single-spinning — you lose the 10% discount and milestone efficiency
Investing widgets on Gen 1–2 heroes past Gen 3 — they get replaced too quickly
Skipping daily free spins — over a 7-day event, this costs you thousands of Gems
Buying speedups with Gems — those Gems should be going to Hero Roulette instead
If you need to replenish your Gem stockpile between Roulette events, Topuplist offers Kingshot top-ups with instant delivery so you never miss a Roulette milestone.
FAQ
Q: What changed in the Kingshot Hero Roulette after the July 2026 update?
A: You can now choose from the current generation and up to two previous generations of Roulette heroes. Previously you could only target the current generation's hero, which left unfinished older projects permanently incomplete.
Q: How many Gems do I need for Hero Roulette?
A: 94,500 Gems for the 70-spin milestone (recommended F2P target) and 162,000 Gems for the full 120 spins. Daily free spins reduce these totals.
Q: Who is the best Hero Roulette target overall?
A: For F2P players, Zoe (Gen 2 Infantry) is the best long-term investment — she stays viable through Generation 5. For current endgame kingdoms, Wee & Woo (Gen 7 Archer) is the meta pick with the highest AoE damage multipliers.
Q: Should I 10-spin or single-spin the Hero Roulette?
A: Always 10-spin. The 10% discount on 10-spins saves thousands of Gems across 70–120 spins, and milestone progress counts the same regardless.
Q: Is it worth going back to pull an older generation hero?
A: Yes, if finishing that hero reaches a meaningful star breakpoint. A high-star Zoe is better than a low-star Wee & Woo. Do not pull an older hero just because you already spent Gems on them — only if the next star level improves your active lineup.
Q: How often do Hero Roulette events happen?
A: Hero Roulette events are tied to generation releases and typically occur every few weeks. Exact timing varies by server age and generation progression. Check the in-game event calendar.
Q: Can I use daily free spins on any hero?
A: Yes. Select your target hero before using your free spin, and the Lucky Chip will apply to your chosen Roulette hero.
Q: What is the biggest mistake players make with Hero Roulette?
A: Spreading Gems across multiple heroes. One well-developed hero at high stars is much more valuable than three underbuilt projects. Pick one Roulette target and commit until you reach a meaningful star breakpoint.

