Honkai: Star Rail 4.4 Fate 200-Pull Light Cone Selector Guide: Gilgamesh or Archer, Counting Rules, and Pull Value

During Honkai: Star Rail Version 4.4, Trailblazers who spend 200 Star Rail Special Passes across eligible Event Warps can select one limited Fate collaboration Light Cone: I Am As You Behold for Gilgamesh or The Hell Where Ideals Burn for Archer. This guide explains the counting window, long-term collaboration banners, selection priorities, and why the reward should follow a planned pull route rather than create one.

·Honkai: Star Rail Guides Hub

The Version 4.4 Fate collaboration benefit is easy to describe incorrectly. HoYoverse is not mailing every player 200 free pulls. The event rewards a Trailblazer who spends a total of 200 Star Rail Special Passes on eligible Version 4.4 Event Warps with one selectable limited collaboration Light Cone.

The two choices are I Am As You Behold, the Destruction Light Cone associated with Gilgamesh, and The Hell Where Ideals Burn, the Hunt Light Cone associated with Archer. The selector became claimable after the updated collaboration Warp opened on July 24, 2026 at 12:00 server time, but pulls made earlier in Version 4.4 can still count when they meet the event rules.

That makes the benefit valuable for a player who already planned a large Version 4.4 pull session. It can be dangerous for a player who starts spending only to reach the reward.

What the Event Actually Counts

The official Version 4.4 notice states that Trailblazers must spend a cumulative total of 200 Star Rail Special Passes in Version 4.4 Warp events. The progress is shared across eligible limited Event Warps during the version rather than restricted to Gilgamesh or Rin Tohsaka's collaboration banners.

This means pulls for Himeko: Nova, Phase 1 characters, Phase 2 characters, reruns, and eligible Fate collaboration characters can contribute when the banner uses Star Rail Special Passes and falls within the official Version 4.4 event window.

Standard Warp spending uses Star Rail Passes, not Star Rail Special Passes, and should not be assumed to count. Departure Warp and other permanent-pass uses are not a substitute for eligible limited spending.

The collaboration update began on July 24, but eligible pulls made from the start of Version 4.4 can be included in cumulative progress. A player who reached 200 before the claim interface became available had to wait for the collaboration update to select the reward.

The Reward Is One Light Cone, Not Both

Reaching 200 eligible pulls grants a choice between two limited 5-star collaboration Light Cones. It does not automatically grant both.

Selector choice

Path

Intended owner

Main decision

I Am As You Behold

Destruction

Gilgamesh

Best if Gilgamesh is owned and actively used

The Hell Where Ideals Burn

The Hunt

Archer

Best if Archer is owned and lacks his signature

The selector also does not give Gilgamesh or Archer. A signature Light Cone without the corresponding character may have limited value, especially when the passive contains character-specific conditions.

Before claiming, open both Light Cone descriptions in the live client and compare their passives with the owned roster. Collaboration equipment may not rerun on a normal schedule, but rarity alone does not make an unused Light Cone an account upgrade.

Gilgamesh and I Am As You Behold

I Am As You Behold is the Destruction option tied to Gilgamesh. It is the direct choice for a player who has obtained Gilgamesh and intends to use him as a major damage dealer.

Evaluate three layers. First, compare the Light Cone with Gilgamesh's accessible Destruction alternatives. Second, check whether its passive depends on a unique mechanic only he uses. Third, calculate whether obtaining the Light Cone through the selector frees Warp resources that would otherwise go to the Light Cone banner.

A highly specific passive can make the signature excellent for Gilgamesh but weak on other Destruction characters. That is acceptable when he is a favorite and permanent team member. It is poor value when he was pulled for collection and will rarely enter endgame content.

If Gilgamesh is E0 without his signature and Archer already owns The Hell Where Ideals Burn, the choice is straightforward. If neither collaboration character is owned, the Light Cone should be selected for realistic future use rather than visual preference alone.

Archer and The Hell Where Ideals Burn

The Hell Where Ideals Burn is the Hunt option associated with Archer from the first Fate collaboration wave. It remains a selector option during Version 4.4, giving players who skipped or missed the earlier Light Cone another acquisition route.

Archer owners should compare current superimposition, available Hunt alternatives, and actual team usage. Selecting a second copy can increase superimposition, but a new signature for an unbuilt Gilgamesh may create more roster coverage than a small refinement.

Do not superimpose immediately if two Hunt characters could use separate copies. Limited collaboration equipment has uncertain future availability, and a second S1 copy can sometimes provide more account value than one S2 copy.

Players without Archer should inspect the passive's transferability. If its effect relies heavily on Archer's unique actions, preserving it for a hypothetical future pull may be less useful than choosing the Destruction option for an owned character.

A Four-Scenario Selection Rule

The selector becomes simple when the account fits one of four scenarios.

You Own Gilgamesh but Not Archer

Choose I Am As You Behold unless Gilgamesh already has the Light Cone or an equally strong alternative and the Hunt option has a confirmed owner.

You Own Archer but Not Gilgamesh

Choose The Hell Where Ideals Burn if Archer is actively used and does not own it. Avoid selecting Gilgamesh's signature for a character you do not plan to obtain.

You Own Both

Give priority to the character used more often, the character with the weaker current alternative, or the signature that removes the need for a separate Light Cone Warp. If both already own S1 signatures, consider keeping a second copy rather than immediately superimposing.

You Own Neither

Do not let the selector force a collaboration character pull. Compare passive transfer value across existing Destruction and Hunt characters, then select the option with a real user. If neither has a practical user, choose based on a firmly planned future target and preserve the Light Cone unlevelled until needed.

Why Pulling Only for the Selector Is Expensive

Two hundred limited pulls represent a major Stellar Jade commitment. Even after accounting for passes earned during Version 4.4, spending solely to obtain one Light Cone can cost much more than directly pursuing an equipment upgrade during a normal plan.

The selector is best treated as a rebate on pulls that already serve character or Light Cone goals. It is not a reason to roll on banners the account does not need.

Calculate the gap. If the account reaches 160 eligible pulls while obtaining two intended characters, another 40 pulls may be reasonable when they build pity on a desired eligible banner. If the account reaches only 30 planned pulls, spending 170 more for the selector is a completely different decision.

Pity has value only when it remains on a banner family the player intends to use. Do not assume every collaboration and normal Event Warp shares the same pity rules. Read the live banner details for collaboration carryover and guarantee behavior.

Build a 200-Pull Ledger

Use a simple ledger rather than estimating from Stellar Jade loss.

Entry

Pulls spent

Eligible event

Running total

Version 4.4 character banner

Record actual pulls

Yes if it uses Special Passes and appears in the event rules

Add to total

Version 4.4 Light Cone banner

Record actual pulls

Verify in the event interface

Add only when confirmed

Fate collaboration Warp

Record actual pulls

Yes when listed by the official event

Add to total

Standard Warp

Record separately

No assumption

Do not add without official confirmation

The in-game event progress display is the authority. If the manual total differs, stop spending and compare Warp history, server date, and eligible banner types.

Remember that Warp history can update with delay. Save screenshots of the event counter and claim screen before making additional purchases solely to close a small gap.

Long-Term Fate Banners Change the Urgency

Version 4.4 adds Rin Tohsaka and Gilgamesh to the collaboration Warp lineup alongside Saber and Archer, with official information describing the collaboration banners as long-term after the update. Long-term availability reduces the need to treat July 24 as a short conventional banner deadline.

Long-term does not mean every related reward remains permanently available. The 200-pull selector belongs to the Version 4.4 benefit window, so its progress and claim deadline must be read separately from character-banner availability.

It also does not mean collaboration content can never change. Check the live banner end display, official notices, and event page rather than relying on the word permanent from an old summary.

The reduced time pressure allows players to test teams and wait for later Version 4.4 income before committing additional pulls.

Character Goals Before Light Cone Goals

A signature Light Cone cannot repair a roster missing the character it is designed for. Decide whether the account needs Himeko: Nova, Rin, Gilgamesh, Archer, Saber, a Version 4.4 rerun, or a future Version 4.5 target before optimizing the selector.

Support and sustain needs also matter. Spending 200 pulls across damage dealers can leave an account unable to build balanced teams. The free Light Cone should be the final benefit of a coherent roster plan.

List two endgame teams and mark shared supports. If a new collaboration carry duplicates an existing role while a future support solves both teams, preserving Stellar Jade can be stronger than completing the selector.

The event's existence does not change basic pull discipline.

Stellar Jade and Payment Planning

Convert every planned pull source into Special Pass equivalents: current Stellar Jade, owned Special Passes, daily training, events, Simulated or Divergent Universe content, endgame resets, maintenance compensation, and paid options. Keep uncertain future rewards out of the guaranteed total.

Set three limits: the number of pulls needed for the primary character, the maximum acceptable loss after a failed 50/50, and the maximum additional pulls allowed for selector progress.

Players preparing Oneiric Shards can compare options through Topuplist and the dedicated Honkai: Star Rail top-up page. Confirm the UID, server, shard package, bonus status, and final payment before purchasing. Do not buy enough for 200 pulls without first checking the in-game event counter.

Claiming and Protecting the Reward

Once the counter reaches 200, open the event page and inspect both Light Cones before selecting. Confirm that the desired character is on the account and that the selected path matches.

After claiming, lock the Light Cone immediately. Do not use it as enhancement material. Level it only when a real user and build are ready.

If the reward does not appear, verify that the collaboration update is active on the server, the pulls occurred during Version 4.4, and the banners used Star Rail Special Passes. Contact support with screenshots of the event counter and Warp history when the live interface shows eligibility but no claim option.

Do not wait until the final hour to claim. Version end, server time, and local time can differ.

The Best Value Decision

The best outcome is reaching 200 through pulls that would have happened without the reward, then selecting a Light Cone for an owned and frequently used character.

The second-best outcome may be stopping below 200. Preserving 80 or 120 pulls for a future character can be worth more than forcing a signature Light Cone for an unused collaboration unit.

The worst outcome is spending on unwanted banners, obtaining no needed character, and selecting a Light Cone without a user. A limited label cannot turn that into value.

Treat the selector as a bonus, keep a visible ledger, and let roster goals determine the route.

FAQ

Does Honkai: Star Rail Version 4.4 give 200 free pulls?

No. Players must spend a cumulative 200 Star Rail Special Passes on eligible Version 4.4 Event Warps to claim one selectable collaboration Light Cone.

Which Light Cones can I select?

The choices are I Am As You Behold for Gilgamesh and The Hell Where Ideals Burn for Archer. Only one is selected.

Do pulls made before July 24 count?

Eligible pulls made from the start of Version 4.4 can count, although the selector became claimable after the collaboration Warp update on July 24 at 12:00 server time.

Do Standard Warp pulls count toward 200?

Standard Warp uses regular Star Rail Passes. Do not count it unless the live event interface explicitly includes it; the official requirement refers to spending Star Rail Special Passes in eligible Version 4.4 Warp events.

Where can I prepare Honkai: Star Rail currency for the event?

Check the in-game counter and calculate the real gap first. Then compare payment options through Topuplist's official website and the Honkai: Star Rail recharge page, confirming the UID and server before paying.

Elena Vale

Elena Vale is a gaming guides writer focused on RPGs, action-adventure games, survival titles, and live-service updates. She specializes in clear walkthroughs, beginner-friendly explanations, build recommendations, quest routes, collectible guides, and patch-based strategy updates. Her guides are written with a practical testing approach: checking in-game mechanics, comparing patch notes, reviewing player progression paths, and updating recommendations when balance changes affect weapons, characters, skills, or quest steps. Elena’s writing style is designed to help players solve problems quickly without unnecessary spoilers or confusing jargon.

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