Delta Force RISE Series 2026 Guide: Schedule, Format, Teams, Standings & How to Watch

The Delta Force RISE Series is the first franchised extraction shooter league in esports history — 16 partner organizations, a $1,000,000 annual prize pool, and a purpose-built 3v3v3 Operations format. Americas and EMEA kicked off July 10. Here's the full breakdown: schedule, teams, standings, map pool, and how to watch.

Counter-Strike has its Majors. VALORANT has its Champions. And as of July 10, 2026, extraction shooters have RISE.

Team Jade and TiMi Studio Group have launched the Delta Force RISE Series — a multi-region, franchise-adjacent competitive league running a $1,000,000 annual prize pool across two regional seasons. It's the first time a publisher has put this level of structural backing behind extraction shooter esports. Not a community tournament. Not a streamer event. A real, franchised league with 16 of the biggest orgs in competitive gaming.

And it's not even Delta Force's only esports product. The game already runs DFI (Delta Force Invitational) for its 20v20 Warfare mode — a separate $440K+ championship that wrapped in Wuhan earlier this year. RISE is the extraction-side counterpart: Operations mode, 3v3v3, Mandelbrick objectives, and an entirely different viewing experience.

Here's everything you need to know about the inaugural RISE Series season, updated with current standings as of July 16, 2026.

Event at a Glance

Item

Detail

Event Name

Delta Force RISE Series Season 1

Organizer

Team Jade + StarLadder (EMEA)

Game Mode

Operations — 3v3v3 extraction

Platform

PC only

Game Version

Season 9 Echo

Dates

July 10 – August 9, 2026

Prize Pool (per region)

$230,000 USD

Annual Prize Pool

$1,000,000 (across 2 seasons)

Kill Bounty Pool

75,000(regularseasononly,75,000(regularseasononly,50 per kill)

Ecosystem Fund

Multimillion-dollar fund for partner orgs

Regions

Americas & EMEA (Season 1); Asia TBA

Teams per Region

12 (mix of partner orgs + open qualifier teams)

Tier

A-Tier (Liquipedia)

The 16 Partner Organizations

In June 2026, Team Jade announced 16 organizations selected for the Global Partner Team Program — a franchise-style model that locks in orgs before competition begins, similar to what Riot Games did with the VALORANT Champions Tour partnership system.

The full list: Alliance, Aurora Gaming, Evil Geniuses, FaZe Clan, FLC Clan, Fluxo W7M, Fnatic, Gen.G, Team Gotaga, Leviatán, Team Nadeshot, NTMR, Spacestation Gaming, SPF, Team Liquid, and WLGaming Esports.

Of those 16, here's who is actually competing in Season 1:

Americas (7 Partner Teams + 1 Invited + 4 Open Qualifiers)

Team

Status

Esports Pedigree

FaZe Clan

Partner

Tier-1 across CS, VALORANT, CoD — acquired the SWAG roster

Team Liquid

Partner

Multi-title powerhouse with rosters in a dozen games

Evil Geniuses

Partner

VALORANT Champions 2023 winners — acquired the Never Lose roster

Spacestation Gaming

Partner

Rainbow Six Siege world champions — acquired the INK roster

Leviatán

Partner

LATAM VALORANT staple — acquired the EVO roster

Fluxo W7M

Partner

Brazil's only representative — partnership via Garena South America

NTMR

Partner

Rising org building specifically for RISE

Team Nadeshot

Invited

Founded by 100 Thieves CEO Matthew "Nadeshot" Haag

Mad Win

Qualifier

BTH eSport

Qualifier

LiquidzSZ

Qualifier

W Key Forever

Qualifier

EMEA (5 Partner Teams + 7 Open Qualifiers)

Team

Status

Esports Pedigree

Fnatic

Partner

CS, VALORANT, LoL legacy — built roster from scratch (French squad: RaidBull, Bayn, Djaem)

Team Gotaga

Partner

Founded by French streamer Corentin "Gotaga" Houssein — currently #1 in EMEA

FLC Clan

Partner

French esports org with full French roster

WLGaming Esports

Partner

European multi-gaming, German-heavy roster

Alliance

Partner

Dota 2 TI winners, multi-title organization

GENIUS

Qualifier

Agartha

Qualifier

Number One

Qualifier

Dark Entities

Qualifier

Living For Success

Qualifier

FLOORPOV

Qualifier

Mandelbrick Addiction

Qualifier

Where are the missing partner teams? Aurora Gaming and SPF were named in the initial partner announcement but do not appear in the current EMEA Season 1 lineup. Gen.G and Superfect are confirmed partner teams expected to compete in an Asian league that has not yet been announced.

How the Format Works: 3v3v3 Operations

If you've only played Delta Force's 20v20 Warfare mode, RISE looks completely different. The competitive format strips the game down to its extraction core — three squads of three players each (nine players total per lobby) dropping onto a map simultaneously.

Win Condition

Teams compete to secure and decode Mandelbricks — data devices scattered across the map. The first team to decode two Mandelbricks wins the match. No final circle. No last-man-standing. Pure objective play.

Scoring System

Placement

Points

1st

8

2nd

6

3rd

4

4th

2

5th

1

6th

0

Bonus points:

  • +1 point per Mandelbrick decoded

  • +50USD∗∗perkill,drawnfromadedicated∗∗50USD∗∗perkill,drawnfromadedicated∗∗75,000 bounty pool for the regular season

That last one is clever. Extraction shooters have a camping problem — there's always a team that would rather hide and survive than fight and risk it. The $50/kill bounty directly punishes that. If you rat, you leave money on the table. If you fight, you get paid. It's a structural fix for the genre's biggest spectator weakness.

Why This Format Matters for Viewers

Extraction shooters have never translated well to broadcast. Variable session lengths, heavy RNG loot, and engagements that can go from zero to over in 90 seconds make scheduling a nightmare. RISE solves this with two design choices:

  1. Mandelbrick objectives force fights on a schedule. You can't win by hiding. Eventually, every team has to converge on the same point.

  2. Three-way dynamics create constant crossfire. In a 5v5, a deadlock can stall for minutes. In a 3v3v3, one squad pushing another almost always leaves an opening for the third to exploit.

According to esports.gg, Team Jade specifically engineered the 3v3v3 Operations format "to strip the game down to its tensest, most watchable moments." Early viewer feedback suggests it's working — matches are fast, chaotic, and rarely stale.

Tournament Structure

Both Americas and EMEA use the same three-stage structure:

GROUP STAGE (July 10 – August 2)
├── 12 teams → 4 groups of 3
├── Double round-robin (each group plays every other group twice)
├── All 12 teams ranked in a single unified standings table
└── Top 2 → Advance directly to Finals

SURVIVAL STAGE (August 7 – 8)
├── Survival Match #1: Group Stage #3–8 (6 teams) → Top 2 advance to Finals
├── Survival Match #2: Group Stage #9–10 + Survival #1 #3–6 (6 teams) → Top 2 advance to Finals
└── Bottom 2 eliminated

FINALS (August 9)
└── 6 teams compete for the championship and Season 2 qualification

Tiebreaker Rules (in order)

  1. Total Mandelbricks decoded

  2. Total squad points (kill points + supply points)

  3. Total eliminations

  4. Elimination time (earlier = better)

Map Pool & Rotation

Four maps across a maximum of seven rounds per match:

Round

Map

Special Mechanic

1

Zero Dam

Airdrops

2

Brakkesh

Airdrops + Mandelbricks

3

Tide Prison

Airdrops

4

Space City

Mandelbricks

5

Space City

Mandelbricks

6

Space City

Mandelbricks

7

Brakkesh or Space City

Airdrops (if Brakkesh) + Mandelbricks

After Round 6, the lowest-placed team chooses the Round 7 map. It's a catch-up mechanic — a struggling squad gets to pick the battleground that favors their playstyle heading into the final round. Brakkesh brings airdrop chaos; Space City doubles down on Mandelbrick pressure.

Prize Pool Breakdown (per region)

Both Americas and EMEA share an identical $230,000 USD distribution:

Placement

Prize (USD)

Also Earns

1st

$60,000

Season 2 qualification

2nd

$30,000

Season 2 qualification

3rd

$15,000

Season 2 qualification

4th

$10,000

Season 2 qualification

5th

$10,000

Season 2 qualification

6th

$10,000

Season 2 qualification

7th

$5,000

8th

$5,000

9th

$5,000

10th

$2,500

11th

$1,000

12th

$1,000

Additional prizes:

  • Final MVP: +$3,000

  • Kill bounty: **50/kill∗∗froma50/kill∗∗froma75,000 pool (regular season only)

The top 6 per region qualify for Season 2 — meaning the bottom half of each league faces relegation. With the multimillion-dollar ecosystem fund backing partner orgs, losing your Season 2 slot isn't just about prize money. It's about losing access to an infrastructure fund designed to cover player salaries, content production, and team operations.

Current Standings (as of July 16, 2026)

Group Stage is underway. Here's where things stand after the opening weeks.

Americas Group Stage

#

Team

Points

Status

1

Spacestation Gaming

20

Partner

2

Leviatán

11

Partner

3

Team Nadeshot

10

Invited

4

Fluxo W7M

9

Partner

5

NTMR

8

Partner

6

Evil Geniuses

5

Partner

7

Team Liquid

5

Partner

8

FaZe Clan

2

Partner

9

Mad Win

2

Qualifier

10

BTH eSport

1

Qualifier

11

LiquidzSZ

1

Qualifier

12

W Key Forever

0

Qualifier

EMEA Group Stage

#

Team

Points

Status

1

Team Gotaga

14

Partner

2

GENIUS

13

Qualifier

3

Agartha

9

Qualifier

4

Number One

8

Qualifier

5

FLC Clan

7

Partner

6

Dark Entities

7

Qualifier

7

Living For Success

5

Qualifier

8

FLOORPOV

4

Qualifier

9

WLGaming Esports

2

Partner

10

Fnatic

2

Partner

11

Alliance

1

Partner

12

Mandelbrick Addiction

1

Qualifier

Source: Liquipedia Americas & Liquipedia EMEA. Standings update weekly; check Liquipedia for match-by-match results.

Key Storylines

Spacestation Gaming Is Running Away With Americas

20 points. That's nearly double the next team (Leviatán at 11). SSG acquired the INK roster ahead of RISE, and whatever they're doing in practice is working. They're not just winning — they're dominating the point distribution in a format designed to keep the field tight. Barring a collapse across the remaining group stage weeks, SSG looks like a lock for a direct Finals berth.

FaZe Clan Is in 8th Place

Two points. FaZe Clan — one of the most recognizable brands in esports, with rosters in CS, VALORANT, and CoD — is sitting at 8th in a 12-team league. They acquired the SWAG roster and came in with high expectations. So far, the results haven't matched the pedigree. They're not out of it yet (the gap to 6th is only 3 points), but they need results fast.

EMEA Qualifier Teams Are Embarrassing the Partner Orgs

This is the biggest story of the tournament so far. GENIUS (13 points, a qualifier team) sits second in EMEA, just one point behind Team Gotaga. Agartha (9 points) and Number One (8 points) round out the top four — all three are open qualifier teams.

Meanwhile, Fnatic is tied for 9th with 2 points. Alliance sits at 11th with 1 point. These are two of the most storied organizations in European esports, and they're being outplayed by teams nobody had heard of six weeks ago.

Fnatic's situation is particularly rough. They built their roster from scratch — RaidBull, Bayn, and Djaem, all French players — specifically for RISE. Alliance, the Dota 2 TI-winning org, has a single point on the board.

Team Gotaga Leads EMEA, Proving the Content-to-Competitive Pipeline Works

Corentin "Gotaga" Houssein is one of France's biggest streamers. His organization, Team Gotaga, is currently the #1 partner team in EMEA with 14 points. The narrative of a streamer-founded org outplaying established esports brands is exactly the kind of storyline that builds fan investment — and it validates TiMi's decision to include content-creator-backed teams in the partner program.

Team Nadeshot Is Quietly Competitive

Matthew "Nadeshot" Haag's squad sits 3rd in Americas with 10 points. They're not a partner org — they were invited separately — and they're outperforming five of the seven Americas partner teams, including FaZe Clan, Team Liquid, and Evil Geniuses.

How to Watch

All RISE Series matches are streamed for free across five platforms:

  • Twitch — search "Delta Force Esports"

  • YouTube — search "Delta Force Esports"

  • TikTok — search "Delta Force Esports"

  • X (Twitter) — follow @DFGameEsports

  • Facebook — search "Delta Force Esports"

English Broadcast Talent

Caster

Country

DKZA Gaming

🇺🇸 USA

Gojj (Garrett Wilson)

🇺🇸 USA

Spidertiff (Tiffany Jane)

🇺🇸 USA

TheBeardGuys

🇬🇧 UK

TheNameIsToby (Tobias Wiinblad)

🇩🇰 Denmark

Vivid (Noah Wright)

🇺🇸 USA

Match Schedule

  • Americas: typically 17:00 PDT (evening window)

  • EMEA: evening window local time

  • Next Americas match day: July 18 (Group B vs Group D)

  • Group Stage runs through August 2

  • Survival Stage: August 7–8

  • Finals: August 9

Check Liquipedia for the most up-to-date match schedule and specific start times.

What Makes RISE Different From Every Other Esports League

It's the First Franchised Extraction Shooter League

Escape from Tarkov has a competitive scene, but it's grassroots — streamer tournaments, community brackets, no publisher backing. Hunt: Showdown's esports presence is even smaller. No extraction shooter has ever had a franchised, publisher-funded competitive circuit.

RISE isn't an experiment. It's a structural bet. TiMi Studio Group committed to a multimillion-dollar ecosystem fund beyond the prize pool — money specifically earmarked for player development, content creation, and team operations. This is the same playbook Riot used to build VALORANT's partnership league, and it worked.

It's Separate From Delta Force's Other Esports Product

Casual viewers sometimes confuse RISE with DFI (Delta Force Invitational) — but they're completely different products. DFI is the Warfare mode championship (20v20, 440K+prizepool,heldinWuhan).RISEistheextractionleague(3v3v3Operations,440K+prizepool,heldinWuhan).RISEistheextractionleague(3v3v3Operations,1M annual pool, online). Delta Force is running two esports ecosystems simultaneously — one for each core game mode.

The $50/Kill Bounty Is a Game Design Statement

Most esports leagues reward winning. RISE rewards aggression. Every kill during the regular season pays 50directlytotheteamthatsecuredit,drawnfroma50directlytotheteamthatsecuredit,drawnfroma75,000 dedicated bounty pool. It's a structural incentive to fight rather than camp — and it's working. The first weeks of competition have been noticeably more aggressive than typical extraction shooter gameplay.

The Format Punishes Passivity

In battle royale esports, the optimal strategy is often to avoid fights until the final circle. In RISE, you can't win without decoding Mandelbricks — and you can't decode Mandelbricks without holding a position against two other squads. The format forces engagement, and the three-way dynamic means there's no such thing as a clean fight. Someone is always watching.

FAQ

Is RISE free to watch? Yes. All matches stream free on Twitch, YouTube, TikTok, X, and Facebook. No paywall, no subscription required.

Can anyone compete in RISE? The Global Partner Team Program is invite-only for the core league, but open qualifier slots exist. In Americas, 4 of 12 slots went to qualifier teams. In EMEA, 7 of 12 went to qualifiers. If you have a squad, the path exists — GENIUS and Agartha proved that.

What's the difference between RISE and the Delta Force Invitational (DFI)? DFI is the Warfare mode championship (20v20, held in Wuhan, $440K+ prize pool). RISE is the Operations/extraction mode league. They're separate products with different formats, different teams, and different audiences.

When does the Asian league start? Gen.G and Superfect have been confirmed as partner teams for an Asian league, but no schedule or format has been announced as of July 16, 2026.

How are partner teams selected? The selection process hasn't been publicly detailed. The 16 orgs were invited by Team Jade / TiMi Studio Group with a clear emphasis on esports pedigree, regional diversity, and content creation capability.

Do RISE rewards carry over to the main game? RISE is a purely competitive/esports event. No in-game item drops, battle pass integration, or crossover rewards have been announced for Season 1.

Looking to gear up your Operators while following the RISE Series action? Grab Delta Coins on topuplist — fast delivery, competitive rates, all platforms supported. So you can focus on the standings while we handle the top-up.

Mason Reed

Mason Reed is a gaming news and leaks writer focused on live-service titles, gacha games, shooters, and action RPGs. He follows official announcements, beta builds, community discoveries, and patch note changes to turn fast-moving rumors into clear, readable updates. His reporting style separates confirmed details from speculation, helping readers understand what is verified, what is likely, and what is still being discussed. Mason specializes in version previews, banner speculation, event roadmaps, balance changes, hidden content discoveries, and breaking game news. Before publishing, he cross-checks social posts, test-server information, developer updates, and community findings, then revises articles as new evidence appears. His goal is to give players the clearest possible picture of what is coming next, without unnecessary noise or confusion.

Los Angeles, California
Gaming NewsLeaksDataminesPatch PreviewsLive-Service GamesAction RPGGacha GamesShooter GamesEvent CoverageSpeculation